Files
UnrealEngineUWP/Engine/Source/Editor/Persona/Private/PersonaEditorModeManager.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

33 lines
926 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "PersonaEditorModeManager.h"
#include "IPersonaEditMode.h"
bool FPersonaEditorModeManager::GetCameraTarget(FSphere& OutTarget) const
{
// Note: assumes all of our modes are IPersonaEditMode!
for(int32 ModeIndex = 0; ModeIndex < Modes.Num(); ++ModeIndex)
{
TSharedPtr<IPersonaEditMode> EditMode = StaticCastSharedPtr<IPersonaEditMode>(Modes[ModeIndex]);
FSphere Target;
if (EditMode->GetCameraTarget(Target))
{
OutTarget = Target;
return true;
}
}
return false;
}
void FPersonaEditorModeManager::GetOnScreenDebugInfo(TArray<FText>& OutDebugText) const
{
// Note: assumes all of our modes are IPersonaEditMode!
for (int32 ModeIndex = 0; ModeIndex < Modes.Num(); ++ModeIndex)
{
TSharedPtr<IPersonaEditMode> EditMode = StaticCastSharedPtr<IPersonaEditMode>(Modes[ModeIndex]);
EditMode->GetOnScreenDebugInfo(OutDebugText);
}
}