Files
UnrealEngineUWP/Engine/Source/Editor/Persona/Private/EditorObjectsTracker.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

32 lines
880 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "EditorObjectsTracker.h"
#include "UObject/Package.h"
void FEditorObjectTracker::AddReferencedObjects( FReferenceCollector& Collector )
{
Collector.AddReferencedObjects(EditorObjMap);
Collector.AddReferencedObjects(EditorObjectArray);
}
UObject* FEditorObjectTracker::GetEditorObjectForClass( UClass* EdClass )
{
UObject *Obj = (bAllowOnePerClass && EditorObjMap.Contains(EdClass) ? *EditorObjMap.Find(EdClass) : nullptr);
if (Obj == NULL)
{
FString ObjName = MakeUniqueObjectName(GetTransientPackage(), EdClass).ToString();
ObjName += "_EdObj";
Obj = NewObject<UObject>(GetTransientPackage(), EdClass, FName(*ObjName), RF_Public | RF_Standalone | RF_Transient);
if (bAllowOnePerClass)
{
EditorObjMap.Add(EdClass, Obj);
}
else
{
EditorObjectArray.Add(Obj);
}
}
return Obj;
}