Files
UnrealEngineUWP/Engine/Source/Editor/Persona/Private/Customization/InterpolationParameterDetails.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

25 lines
874 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "Customization/InterpolationParameterDetails.h"
#include "IDetailsView.h"
#include "PropertyHandle.h"
#include "IDetailChildrenBuilder.h"
#include "IDetailPropertyRow.h"
#define LOCTEXT_NAMESPACE "InterpolationParameterDetails"
void FInterpolationParameterDetails::CustomizeChildren(TSharedRef<IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils)
{
uint32 NumChildren;
StructPropertyHandle->GetNumChildren(NumChildren);
for (uint32 ChildIndex = 0; ChildIndex < NumChildren; ++ChildIndex)
{
TSharedRef<IPropertyHandle> ChildHandle = StructPropertyHandle->GetChildHandle(ChildIndex).ToSharedRef();
IDetailPropertyRow& Property = ChildBuilder.AddChildProperty(ChildHandle);
}
}
#undef LOCTEXT_NAMESPACE