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30 lines
913 B
C++
30 lines
913 B
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#include "MovieSceneToolsUserSettings.h"
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#include "UObject/UnrealType.h"
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UMovieSceneUserThumbnailSettings::UMovieSceneUserThumbnailSettings(const FObjectInitializer& Initializer)
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: Super(Initializer)
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{
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ThumbnailSize = FIntPoint(128, 72);
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bDrawThumbnails = true;
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Quality = EThumbnailQuality::Normal;
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}
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void UMovieSceneUserThumbnailSettings::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
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{
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Super::PostEditChangeProperty(PropertyChangedEvent);
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const FName PropertyName = PropertyChangedEvent.Property ? PropertyChangedEvent.Property->GetFName() : NAME_None;
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if (PropertyName == GET_MEMBER_NAME_CHECKED(UMovieSceneUserThumbnailSettings, Quality))
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{
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BroadcastRedrawThumbnails();
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}
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ThumbnailSize.X = FMath::Clamp(ThumbnailSize.X, 1, 1024);
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ThumbnailSize.Y = FMath::Clamp(ThumbnailSize.Y, 1, 1024);
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SaveConfig();
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}
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