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25 lines
741 B
C++
25 lines
741 B
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleInterface.h"
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#include "Modules/ModuleManager.h"
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class UMovieSceneCapture;
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class IMovieSceneCaptureDialogModule : public IModuleInterface
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{
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public:
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static IMovieSceneCaptureDialogModule& Get()
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{
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static const FName ModuleName(TEXT("MovieSceneCaptureDialog"));
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return FModuleManager::LoadModuleChecked<IMovieSceneCaptureDialogModule>(ModuleName);
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}
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virtual void OpenDialog(const TSharedRef<class FTabManager>& TabManager, UMovieSceneCapture* CaptureObject) = 0;
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/** Get the world we're currently recording from, if an in process record is happening */
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virtual UWorld* GetCurrentlyRecordingWorld() = 0;
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};
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