Files
UnrealEngineUWP/Engine/Source/Editor/MovieSceneCaptureDialog/Public/MovieSceneCaptureDialogModule.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

25 lines
741 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
class UMovieSceneCapture;
class IMovieSceneCaptureDialogModule : public IModuleInterface
{
public:
static IMovieSceneCaptureDialogModule& Get()
{
static const FName ModuleName(TEXT("MovieSceneCaptureDialog"));
return FModuleManager::LoadModuleChecked<IMovieSceneCaptureDialogModule>(ModuleName);
}
virtual void OpenDialog(const TSharedRef<class FTabManager>& TabManager, UMovieSceneCapture* CaptureObject) = 0;
/** Get the world we're currently recording from, if an in process record is happening */
virtual UWorld* GetCurrentlyRecordingWorld() = 0;
};