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36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "InterpTrackHelper.h"
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#include "MatineeTrackVectorPropHelper.generated.h"
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class SWindow;
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class UInterpGroup;
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class UInterpTrack;
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UCLASS()
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class UMatineeTrackVectorPropHelper : public UInterpTrackHelper
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{
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GENERATED_UCLASS_BODY()
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/**
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* Pops up a dialog letting user choose between a set of properties, then checks to see if that property has been bound to yet.
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*
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* @param PropNames Possible property names to select from.
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* @return true if the property selected was acceptable, false otherwise.
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*/
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virtual bool ChooseProperty(TArray<FName> &PropNames) const;
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void OnCreateTrackTextEntry(const FString& ChosenText, TWeakPtr<SWindow> Window, FString* OutputString);
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public:
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// UInterpTrackHelper interface
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virtual bool PreCreateTrack( UInterpGroup* Group, const UInterpTrack *TrackDef, bool bDuplicatingTrack, bool bAllowPrompts ) const override;
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virtual void PostCreateTrack( UInterpTrack *Track, bool bDuplicatingTrack, int32 TrackIndex ) const override;
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};
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