Files
UnrealEngineUWP/Engine/Source/Editor/LocalizationDashboard/Public/ILocalizationDashboardModule.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

34 lines
833 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
class ILocalizationServiceProvider;
/**
* Interface for localization dashboard module.
*/
class ILocalizationDashboardModule
: public IModuleInterface
{
public:
/** Virtual destructor. */
virtual ~ILocalizationDashboardModule() { }
/**
* Shows the localization dashboard UI.
*/
virtual void Show() = 0;
virtual const TArray<ILocalizationServiceProvider*>& GetLocalizationServiceProviders() const = 0;
virtual ILocalizationServiceProvider* GetCurrentLocalizationServiceProvider() const = 0;
static ILocalizationDashboardModule& Get()
{
return FModuleManager::LoadModuleChecked<ILocalizationDashboardModule>("LocalizationDashboard");
}
};