Files
UnrealEngineUWP/Engine/Source/Editor/LocalizationDashboard/Private/TargetsTableEntry.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

30 lines
771 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
class ULocalizationTarget;
struct FTargetsTableEntry
{
TSharedPtr<IPropertyHandle> TargetObjectPropertyHandle;
int32 CultureIndex;
FTargetsTableEntry()
: CultureIndex(INDEX_NONE)
{}
FTargetsTableEntry(const TSharedPtr<IPropertyHandle>& InTargetObjectPropertyHandle, const int32 InCultureIndex = INDEX_NONE)
: TargetObjectPropertyHandle(InTargetObjectPropertyHandle)
, CultureIndex(InCultureIndex)
{}
ULocalizationTarget* GetTarget()
{
if (TargetObjectPropertyHandle.IsValid() && TargetObjectPropertyHandle->IsValidHandle())
{
UObject* Value = nullptr;
TargetObjectPropertyHandle->GetValue(Value);
return Cast<ULocalizationTarget>(Value);
}
return nullptr;
}
};