Files
UnrealEngineUWP/Engine/Source/Editor/LocalizationDashboard/Private/LocalizationDashboard.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

31 lines
688 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "SlateFwd.h"
class SLocalizationDashboard;
class ULocalizationTarget;
class FLocalizationDashboard
{
public:
static FLocalizationDashboard* Get();
static void Initialize();
static void Terminate();
void Show();
TWeakPtr<SDockTab> ShowTargetEditorTab(ULocalizationTarget* const LocalizationTarget);
private:
FLocalizationDashboard();
~FLocalizationDashboard();
void RegisterTabSpawner();
void UnregisterTabSpawner();
private:
static const FName TabName;
static FLocalizationDashboard* Instance;
TSharedPtr<SLocalizationDashboard> LocalizationDashboardWidget;
};