Files
UnrealEngineUWP/Engine/Source/Editor/LevelEditor/Public/LevelEditorModesActions.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

38 lines
818 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "EditorStyleSet.h"
#include "Framework/Commands/Commands.h"
/**
* Unreal level editor actions
*/
class LEVELEDITOR_API FLevelEditorModesCommands : public TCommands<FLevelEditorModesCommands>
{
public:
FLevelEditorModesCommands() : TCommands<FLevelEditorModesCommands>
(
"LevelEditorModes", // Context name for fast lookup
NSLOCTEXT("Contexts", "LevelEditorModes", "Level Editor Modes"), // Localized context name for displaying
"MainFrame", // Parent
FEditorStyle::GetStyleSetName() // Icon Style Set
)
{
}
/**
* Initialize commands
*/
virtual void RegisterCommands() override;
public:
/** Editor mode commands */
TArray< TSharedPtr< FUICommandInfo > > EditorModeCommands;
};