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218 lines
6.2 KiB
C++
218 lines
6.2 KiB
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Layout/Visibility.h"
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#include "Widgets/SWidget.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "SLevelViewport.h"
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#include "Editor/UnrealEd/Public/SViewportToolBar.h"
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class ACameraActor;
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class FExtender;
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class FMenuBuilder;
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/**
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* A level viewport toolbar widget that is placed in a viewport
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*/
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class SLevelViewportToolBar : public SViewportToolBar
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{
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public:
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SLATE_BEGIN_ARGS( SLevelViewportToolBar ){}
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SLATE_ARGUMENT( TSharedPtr<class SLevelViewport>, Viewport )
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SLATE_END_ARGS()
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void Construct( const FArguments& InArgs );
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/** @return Whether the given viewmode is supported. */
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virtual bool IsViewModeSupported(EViewModeIndex ViewModeIndex) const;
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private:
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/**
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* Returns the label for the "Camera" tool bar menu, which changes depending on the viewport type
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*
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* @return Label to use for this menu label
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*/
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FText GetCameraMenuLabel() const;
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/**
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* Returns the label icon for the "Camera" tool bar menu, which changes depending on the viewport type
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*
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* @return Label icon to use for this menu label
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*/
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const FSlateBrush* GetCameraMenuLabelIcon() const;
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/**
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* Returns the label for the "View" tool bar menu, which changes depending on viewport show flags
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*
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* @return Label to use for this menu label
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*/
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FText GetViewMenuLabel() const;
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/**
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* Returns the label for the "Device Profile Preview" tool bar menu, which changes depending on the preview type.
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*
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* @return Label to use for this menu label.
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*/
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FText GetDevicePreviewMenuLabel() const;
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/**
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* Returns the label icon for the "Device Preview" tool bar menu
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*
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* @return Label icon to use for this menu label
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*/
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const FSlateBrush* GetDevicePreviewMenuLabelIcon() const;
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/**
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* Returns the label icon for the "View" tool bar menu, which changes depending on viewport show flags
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*
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* @return Label icon to use for this menu label
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*/
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const FSlateBrush* GetViewMenuLabelIcon() const;
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/** @return Returns true, only if this tool bar's viewport is the "current" level editing viewport */
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bool IsCurrentLevelViewport() const;
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/** @return Returns true if this viewport is the perspective viewport */
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bool IsPerspectiveViewport() const;
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/**
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* Generates the toolbar device profile simulation menu content .
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*
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* @return The widget containing the options menu content.
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*/
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TSharedRef<SWidget> GenerateDevicePreviewMenu() const;
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/**
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* Generates the sub menu for different device profile previews.
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*
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* @param MenuBuilder - the parent menu.
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* @param InDeviceProfiles - The array of device profiles.
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*/
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void MakeDevicePreviewSubMenu( FMenuBuilder& MenuBuilder, TArray< class UDeviceProfile* > Profiles );
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/**
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* Set the level profile, and save the selection to an .ini file.
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*
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* @param DeviceProfileName - The selected device profile
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*/
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void SetLevelProfile( FString DeviceProfileName );
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/**
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* Generates the toolbar view mode options menu content
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*
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* @return The widget containing the options menu content
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*/
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TSharedRef<SWidget> GenerateOptionsMenu() const;
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/**
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* Generates the toolbar camera menu content
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*
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* @return The widget containing the view menu content
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*/
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TSharedRef<SWidget> GenerateCameraMenu() const;
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/**
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* Generates menu entries for placed cameras (e.g CameraActors
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*
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* @param Builder The menu builder to add menu entries to
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* @param Cameras The list of cameras to add
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*/
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void GeneratePlacedCameraMenuEntries( FMenuBuilder& Builder, TArray<ACameraActor*> Cameras ) const;
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/**
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* Generates menu entries for changing the type of the viewport
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*
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* @param Builder The menu builder to add menu entries to
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*/
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void GenerateViewportTypeMenu( FMenuBuilder& Builder ) const;
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/**
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* Generates the toolbar view menu content
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*
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* @return The widget containing the view menu content
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*/
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TSharedRef<SWidget> GenerateViewMenu() const;
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/**
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* Generates the toolbar show menu content
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*
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* @return The widget containing the show menu content
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*/
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TSharedRef<SWidget> GenerateShowMenu() const;
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/**
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* Returns the initial visibility of the view mode options widget
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*
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* @return The visibility value
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*/
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EVisibility GetViewModeOptionsVisibility() const;
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/** Get the name of the viewmode options menu */
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FText GetViewModeOptionsMenuLabel() const;
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/**
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* Generates the toolbar view param menu content
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*
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* @return The widget containing the show menu content
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*/
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TSharedRef<SWidget> GenerateViewModeOptionsMenu() const;
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/**
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* @return The widget containing the perspective only FOV window.
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*/
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TSharedRef<SWidget> GenerateFOVMenu() const;
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/** Called by the FOV slider in the perspective viewport to get the FOV value */
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float OnGetFOVValue() const;
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/** Called when the FOV slider is adjusted in the perspective viewport */
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void OnFOVValueChanged( float NewValue );
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/**
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* @return The widget containing the far view plane slider.
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*/
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TSharedRef<SWidget> GenerateFarViewPlaneMenu() const;
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/** Called by the far view plane slider in the perspective viewport to get the far view plane value */
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float OnGetFarViewPlaneValue() const;
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/** Called when the far view plane slider is adjusted in the perspective viewport */
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void OnFarViewPlaneValueChanged( float NewValue );
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bool IsLandscapeLODSettingChecked(int32 Value) const;
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void OnLandscapeLODChanged(int32 NewValue);
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private:
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/**
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* Generates the toolbar show layers menu content
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*
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* @param MenuBuilder menu builder
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*/
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static void FillShowLayersMenu( class FMenuBuilder& MenuBuilder, TWeakPtr<class SLevelViewport> Viewport );
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/**
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* Generates 'show foliage types' menu content for a viewport
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*
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* @param MenuBuilder menu builder
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* @param Viewport target vieport
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*/
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static void FillShowFoliageTypesMenu(class FMenuBuilder& MenuBuilder, TWeakPtr<class SLevelViewport> Viewport);
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/** Generates the layout sub-menu content */
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void GenerateViewportConfigsMenu(FMenuBuilder& MenuBuilder) const;
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/** Gets the world we are editing */
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TWeakObjectPtr<UWorld> GetWorld() const;
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/** Gets the extender for the view menu */
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TSharedPtr<FExtender> GetViewMenuExtender();
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void CreateViewMenuExtensions(FMenuBuilder& MenuBuilder);
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private:
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/** The viewport that we are in */
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TWeakPtr<class SLevelViewport> Viewport;
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};
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