Files
UnrealEngineUWP/Engine/Source/Editor/LevelEditor/Private/LevelViewportLayoutTwoPanes.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

142 lines
4.4 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "LevelViewportLayoutTwoPanes.h"
#include "Framework/Docking/LayoutService.h"
#include "Editor.h"
#include "Misc/ConfigCacheIni.h"
#include "Modules/ModuleManager.h"
#include "Framework/Application/SlateApplication.h"
#include "LevelEditor.h"
namespace ViewportLayoutTwoPanesDefs
{
/** Default splitters to equal 50/50 split */
static const float DefaultSplitterPercentage = 0.5f;
}
// TLevelViewportLayoutTwoPanes<T> /////////////////////////////
template <EOrientation TOrientation>
TSharedRef<SWidget> TLevelViewportLayoutTwoPanes<TOrientation>::MakeViewportLayout(const FString& LayoutString)
{
FString SpecificLayoutString = GetTypeSpecificLayoutString(LayoutString);
FString ViewportKey0, ViewportKey1;
FString ViewportType0, ViewportType1;
float SplitterPercentage = ViewportLayoutTwoPanesDefs::DefaultSplitterPercentage;
if (!SpecificLayoutString.IsEmpty())
{
// The Layout String only holds the unique ID of the Additional Layout Configs to use
const FString& IniSection = FLayoutSaveRestore::GetAdditionalLayoutConfigIni();
ViewportKey0 = SpecificLayoutString + TEXT(".Viewport0");
ViewportKey1 = SpecificLayoutString + TEXT(".Viewport1");
GConfig->GetString(*IniSection, *(ViewportKey0 + TEXT(".TypeWithinLayout")), ViewportType0, GEditorPerProjectIni);
GConfig->GetString(*IniSection, *(ViewportKey1 + TEXT(".TypeWithinLayout")), ViewportType1, GEditorPerProjectIni);
FString PercentageString;
if(GConfig->GetString(*IniSection, *(SpecificLayoutString + TEXT(".Percentage")), PercentageString, GEditorPerProjectIni))
{
TTypeFromString<float>::FromString(SplitterPercentage, *PercentageString);
}
}
FLevelEditorModule& LevelEditor = FModuleManager::LoadModuleChecked<FLevelEditorModule>("LevelEditor");
// Set up the viewports
FViewportConstructionArgs Args;
Args.ParentLayout = AsShared();
Args.ParentLevelEditor = ParentLevelEditor;
Args.IsEnabled = FSlateApplication::Get().GetNormalExecutionAttribute();
Args.bRealtime = false;
Args.ConfigKey = ViewportKey0;
Args.ViewportType = LVT_OrthoXY;
TSharedRef<IViewportLayoutEntity> Viewport0 = LevelEditor.FactoryViewport(*ViewportType0, Args);
Args.bRealtime = true;
Args.ConfigKey = ViewportKey1;
Args.ViewportType = LVT_Perspective;
TSharedRef<IViewportLayoutEntity> Viewport1 = LevelEditor.FactoryViewport(*ViewportType1, Args);
Viewports.Add( *ViewportKey0, Viewport0 );
Viewports.Add( *ViewportKey1, Viewport1 );
// Make newly-created perspective viewports active by default
GCurrentLevelEditingViewportClient = &Viewport0->GetLevelViewportClient();
SplitterWidget =
SNew( SSplitter )
.Orientation(TOrientation)
+SSplitter::Slot()
.Value(SplitterPercentage)
[
Viewport0->AsWidget()
]
+SSplitter::Slot()
.Value(1.0f - SplitterPercentage)
[
Viewport1->AsWidget()
];
InitCommonLayoutFromString(SpecificLayoutString, *ViewportKey1);
return SplitterWidget.ToSharedRef();
}
template <EOrientation TOrientation>
void TLevelViewportLayoutTwoPanes<TOrientation>::SaveLayoutString(const FString& LayoutString) const
{
if (!bIsTransitioning)
{
FString SpecificLayoutString = GetTypeSpecificLayoutString(LayoutString);
const FString& IniSection = FLayoutSaveRestore::GetAdditionalLayoutConfigIni();
check (SplitterWidget->GetChildren()->Num() == 2);
float Percentage = SplitterWidget->SlotAt(0).SizeValue.Get();
GConfig->SetString(*IniSection, *(SpecificLayoutString + TEXT(".Percentage")), *TTypeToString<float>::ToString(Percentage), GEditorPerProjectIni);
SaveCommonLayoutString(SpecificLayoutString);
}
}
template <EOrientation TOrientation>
void TLevelViewportLayoutTwoPanes<TOrientation>::ReplaceWidget( TSharedRef< SWidget > Source, TSharedRef< SWidget > Replacement )
{
bool bWasFound = false;
for (int32 SlotIdx = 0; SlotIdx < SplitterWidget->GetChildren()->Num(); SlotIdx++)
{
if (SplitterWidget->GetChildren()->GetChildAt(SlotIdx) == Source)
{
SplitterWidget->SlotAt(SlotIdx)
[
Replacement
];
bWasFound = true;
break;
}
}
// Source widget should have already been a content widget for the splitter
check( bWasFound );
}
/**
* Function avoids linker errors on the template class functions in this cpp file.
* It avoids the need to put the contents of this file into the header.
* It doesn't get called.
*/
void ViewportLayoutTwoPanes_LinkErrorFixFunc()
{
check(0);
FLevelViewportLayoutTwoPanesVert DummyVert;
FLevelViewportLayoutTwoPanesHoriz DummyHoriz;
}