Files
UnrealEngineUWP/Engine/Source/Editor/LevelEditor/Private/LevelViewportLayoutEntity.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

33 lines
880 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/SWidget.h"
#include "LevelViewportLayout.h"
class FLevelEditorViewportClient;
class SLevelViewport;
class LEVELEDITOR_API FLevelViewportLayoutEntity : public IViewportLayoutEntity
{
public:
FLevelViewportLayoutEntity(const FViewportConstructionArgs& ConstructionArgs);
virtual TSharedRef<SWidget> AsWidget() const override;
virtual TSharedPtr<SLevelViewport> AsLevelViewport() const override;
bool IsPlayInEditorViewportActive() const;
void RegisterGameViewportIfPIE();
void SetKeyboardFocus();
void OnLayoutDestroyed();
void SaveConfig(const FString& ConfigSection);
FLevelEditorViewportClient& GetLevelViewportClient() const;
FName GetType() const;
protected:
/** This entity's level viewport */
TSharedRef<SLevelViewport> LevelViewport;
};