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33 lines
880 B
C++
33 lines
880 B
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Widgets/SWidget.h"
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#include "LevelViewportLayout.h"
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class FLevelEditorViewportClient;
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class SLevelViewport;
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class LEVELEDITOR_API FLevelViewportLayoutEntity : public IViewportLayoutEntity
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{
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public:
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FLevelViewportLayoutEntity(const FViewportConstructionArgs& ConstructionArgs);
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virtual TSharedRef<SWidget> AsWidget() const override;
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virtual TSharedPtr<SLevelViewport> AsLevelViewport() const override;
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bool IsPlayInEditorViewportActive() const;
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void RegisterGameViewportIfPIE();
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void SetKeyboardFocus();
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void OnLayoutDestroyed();
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void SaveConfig(const FString& ConfigSection);
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FLevelEditorViewportClient& GetLevelViewportClient() const;
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FName GetType() const;
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protected:
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/** This entity's level viewport */
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TSharedRef<SLevelViewport> LevelViewport;
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};
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