Files
UnrealEngineUWP/Engine/Source/Editor/LevelEditor/Private/LevelEditorGenericDetails.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

40 lines
1.2 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IDetailCustomization.h"
class IMaterialListBuilder;
class UMaterialInterface;
/**
* Creates details for the level editor details view that are not specific to any selected actor type
*/
class FLevelEditorGenericDetails : public IDetailCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<IDetailCustomization> MakeInstance();
/** IDetailCustomization interface */
virtual void CustomizeDetails( class IDetailLayoutBuilder& DetailLayout ) override;
private:
/**
* Adds a section for selected surface details
*/
void AddSurfaceDetails( class IDetailLayoutBuilder& DetailLayout );
/**
* Populate the specified material list with the materials used on the currently selected BSP surfaces
*/
void GetSelectedSurfaceMaterials(IMaterialListBuilder& MaterialList) const;
/**
* Called when the material should be changed on all selected BSP surfaces
*/
void OnMaterialChanged( UMaterialInterface* NewMaterial, UMaterialInterface* PrevMaterial, int32 SlotIndex, bool bReplaceAll );
};