Files
UnrealEngineUWP/Engine/Source/Editor/LandscapeEditor/LandscapeEditor.Build.cs
Lauren Ridge e2f6f97611 Merging //UE4/Dev-Main to Dev-VREditor (up to CL 3341151)
#rb none

[CL 3344122 by Lauren Ridge in Dev-VREditor branch]
2017-03-13 17:47:06 -04:00

79 lines
2.0 KiB
C#

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LandscapeEditor : ModuleRules
{
public LandscapeEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Slate",
"SlateCore",
"EditorStyle",
"Engine",
"Landscape",
"RenderCore",
"RHI",
"InputCore",
"UnrealEd",
"PropertyEditor",
"ImageWrapper",
"EditorWidgets",
"Foliage",
"ViewportInteraction",
"VREditor",
}
);
CircularlyReferencedDependentModules.AddRange(
new string[]
{
"ViewportInteraction",
"VREditor"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"MainFrame",
"DesktopPlatform",
"ContentBrowser",
"AssetTools",
"LevelEditor"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"MainFrame",
"DesktopPlatform",
}
);
if (Target.Platform == UnrealTargetPlatform.Win64 || Target.Platform == UnrealTargetPlatform.Win32)
{
// VS2015 updated some of the CRT definitions but not all of the Windows SDK has been updated to match.
// Microsoft provides this shim library to enable building with VS2015 until they fix everything up.
//@todo: remove when no longer neeeded (no other code changes should be necessary).
if (WindowsPlatform.bNeedsLegacyStdioDefinitionsLib)
{
PublicAdditionalLibraries.Add("legacy_stdio_definitions.lib");
}
}
// KissFFT is used by the smooth tool.
if (UEBuildConfiguration.bCompileLeanAndMeanUE == false &&
(Target.Platform == UnrealTargetPlatform.Win64 || Target.Platform == UnrealTargetPlatform.Win32 || Target.Platform == UnrealTargetPlatform.Mac || Target.Platform == UnrealTargetPlatform.Linux))
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "Kiss_FFT");
}
else
{
Definitions.Add("WITH_KISSFFT=0");
}
}
}