Files
UnrealEngineUWP/Engine/Source/Editor/IntroTutorials/Public/TutorialMetaData.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

50 lines
1.2 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Misc/Guid.h"
#include "Types/ISlateMetaData.h"
class INTROTUTORIALS_API FTutorialMetaData : public FTagMetaData
{
public:
SLATE_METADATA_TYPE(FTutorialMetaData, FTagMetaData)
FTutorialMetaData(FName InTag, FString InTabType, FString InFriendlyName = FString())
: FTagMetaData(InTag)
, TabTypeToOpen(InTabType)
, FriendlyName(InFriendlyName)
{
}
FTutorialMetaData(FName InTag)
: FTagMetaData(InTag)
{
}
/* The type of tab we want to open for this widget where relevant. */
FString TabTypeToOpen;
/** User friendly display name */
FString FriendlyName;
};
class INTROTUTORIALS_API FGraphNodeMetaData : public FTutorialMetaData
{
public:
SLATE_METADATA_TYPE(FGraphNodeMetaData, FTutorialMetaData)
FGraphNodeMetaData(FName InTag, FString InFriendlyName = FString(), FString InOuterName = FString(), FString InTabType = FString())
: FTutorialMetaData(InTag, InTabType, InFriendlyName)
, OuterName(InOuterName)
{
}
/** GUID for the node */
FGuid GUID;
/** Name of the outer (which should be the blueprint) */
FString OuterName;
};