Files
UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Private/MaterialPins/SGraphPinMaterialInput.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

24 lines
523 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Styling/SlateColor.h"
#include "SGraphPin.h"
class SGraphPinMaterialInput : public SGraphPin
{
public:
SLATE_BEGIN_ARGS(SGraphPinMaterialInput) {}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, UEdGraphPin* InGraphPinObj);
protected:
//~ Begin SGraphPin Interface
virtual FSlateColor GetPinColor() const override;
//~ End SGraphPin Interface
};