Files
UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Private/MaterialPins/SGraphPinMaterialInput.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

28 lines
808 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "MaterialPins/SGraphPinMaterialInput.h"
#include "MaterialGraph/MaterialGraph.h"
#include "MaterialGraph/MaterialGraphSchema.h"
void SGraphPinMaterialInput::Construct(const FArguments& InArgs, UEdGraphPin* InGraphPinObj)
{
SGraphPin::Construct(SGraphPin::FArguments().UsePinColorForText(true), InGraphPinObj);
}
FSlateColor SGraphPinMaterialInput::GetPinColor() const
{
check(GraphPinObj);
UMaterialGraph* MaterialGraph = CastChecked<UMaterialGraph>(GraphPinObj->GetOwningNode()->GetGraph());
const UMaterialGraphSchema* Schema = CastChecked<UMaterialGraphSchema>(MaterialGraph->GetSchema());
if (MaterialGraph->IsInputActive(GraphPinObj))
{
return Schema->ActivePinColor;
}
else
{
return Schema->InactivePinColor;
}
}