Files
UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Private/MaterialNodes/SGraphNodeMaterialResult.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

32 lines
818 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "SGraphNode.h"
class FGraphNodeMetaData;
class UMaterialGraphNode_Root;
class SGraphNodeMaterialResult : public SGraphNode
{
public:
SLATE_BEGIN_ARGS(SGraphNodeMaterialResult){}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, class UMaterialGraphNode_Root* InNode);
// SGraphNode interface
virtual void CreatePinWidgets() override;
virtual void PopulateMetaTag(FGraphNodeMetaData* TagMeta) const override;
// End of SGraphNode interface
// SNodePanel::SNode interface
virtual void MoveTo(const FVector2D& NewPosition, FNodeSet& NodeFilter) override;
// End of SNodePanel::SNode interface
private:
UMaterialGraphNode_Root* RootNode;
};