Files
UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Private/DragConnection.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

53 lines
1.9 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Input/DragAndDrop.h"
#include "Input/Reply.h"
#include "Widgets/SWidget.h"
#include "SGraphPin.h"
#include "GraphEditorDragDropAction.h"
class SGraphPanel;
class UEdGraph;
class FDragConnection : public FGraphEditorDragDropAction
{
public:
DRAG_DROP_OPERATOR_TYPE(FDragConnection, FGraphEditorDragDropAction)
typedef TArray<FGraphPinHandle> FDraggedPinTable;
static TSharedRef<FDragConnection> New(const TSharedRef<SGraphPanel>& InGraphPanel, const FDraggedPinTable& InStartingPins);
// FDragDropOperation interface
virtual void OnDrop( bool bDropWasHandled, const FPointerEvent& MouseEvent ) override;
// End of FDragDropOperation interface
// FGraphEditorDragDropAction interface
virtual void HoverTargetChanged() override;
virtual FReply DroppedOnPin(FVector2D ScreenPosition, FVector2D GraphPosition) override;
virtual FReply DroppedOnNode(FVector2D ScreenPosition, FVector2D GraphPosition) override;
virtual FReply DroppedOnPanel(const TSharedRef< SWidget >& Panel, FVector2D ScreenPosition, FVector2D GraphPosition, UEdGraph& Graph) override;
virtual void OnDragged(const class FDragDropEvent& DragDropEvent) override;
// End of FGraphEditorDragDropAction interface
/*
* Function to check validity of graph pins in the StartPins list. This check helps to prevent processing graph pins which are outdated.
*/
virtual void ValidateGraphPinList(TArray<UEdGraphPin*>& OutValidPins);
protected:
typedef FGraphEditorDragDropAction Super;
// Constructor: Make sure to call Construct() after factorying one of these
FDragConnection(const TSharedRef<SGraphPanel>& GraphPanel, const FDraggedPinTable& DraggedPins);
protected:
TSharedPtr<SGraphPanel> GraphPanel;
FDraggedPinTable DraggingPins;
/** Offset information for the decorator widget */
FVector2D DecoratorAdjust;
};