Files
UnrealEngineUWP/Engine/Source/Editor/GeometryMode/Classes/GeomModifier_Extrude.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

51 lines
1.1 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
/**
* Extrudes selected objects.
*/
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "GeomModifier_Edit.h"
#include "GeomModifier_Extrude.generated.h"
class FViewport;
UCLASS()
class UGeomModifier_Extrude : public UGeomModifier_Edit
{
GENERATED_UCLASS_BODY()
UPROPERTY(EditAnywhere, Category=Settings)
int32 Length;
UPROPERTY(EditAnywhere, Category=Settings)
int32 Segments;
UPROPERTY()
int32 SaveCoordSystem;
//~ Begin UGeomModifier Interface
virtual bool InputDelta(class FEditorViewportClient* InViewportClient, FViewport* InViewport, FVector& InDrag, FRotator& InRot, FVector& InScale) override;
virtual bool Supports() override;
virtual void Initialize() override;
virtual void WasActivated() override;
virtual void WasDeactivated() override;
/* Check the coordinates mode is local and warn the user with a suppressible dialog if it is not */
void CheckCoordinatesMode();
protected:
virtual bool OnApply() override;
//~ End UGeomModifier Interface
private:
void Apply(int32 InLength, int32 InSegments);
};