Files
UnrealEngineUWP/Engine/Source/Editor/GeometryMode/Classes/GeomModifier_Edit.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

36 lines
811 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
/**
*
*/
//~=============================================================================
// GeomModifier_Edit: Maniupalating selected objects with the widget
//~=============================================================================
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "GeomModifier.h"
#include "GeomModifier_Edit.generated.h"
class FViewport;
UCLASS(autoexpandcategories=Settings)
class UGeomModifier_Edit : public UGeomModifier
{
GENERATED_UCLASS_BODY()
//~ Begin UGeomModifier Interface
virtual bool InputDelta(class FEditorViewportClient* InViewportClient,FViewport* InViewport,FVector& InDrag,FRotator& InRot,FVector& InScale) override;
//~ End UGeomModifier Interface
};