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54 lines
1.7 KiB
C++
54 lines
1.7 KiB
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#include "GeometryCacheThumbnailRenderer.h"
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#include "Misc/App.h"
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#include "ShowFlags.h"
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#include "SceneView.h"
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#include "GeometryCacheThumbnailScene.h"
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#include "RendererInterface.h"
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#include "EngineModule.h"
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#include "GeometryCache.h"
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UGeometryCacheThumbnailRenderer::UGeometryCacheThumbnailRenderer(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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ThumbnailScene = nullptr;
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}
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void UGeometryCacheThumbnailRenderer::Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget* RenderTarget, FCanvas* Canvas)
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{
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UGeometryCache* GeometryCache = Cast<UGeometryCache>(Object);
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if (GeometryCache != nullptr && !GeometryCache->IsPendingKill())
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{
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if (ThumbnailScene == nullptr)
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{
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ThumbnailScene = new FGeometryCacheThumbnailScene();
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}
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ThumbnailScene->SetGeometryCache(GeometryCache);
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ThumbnailScene->GetScene()->UpdateSpeedTreeWind(0.0);
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FSceneViewFamilyContext ViewFamily(FSceneViewFamily::ConstructionValues(RenderTarget, ThumbnailScene->GetScene(), FEngineShowFlags(ESFIM_Game))
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.SetWorldTimes(FApp::GetCurrentTime() - GStartTime, FApp::GetDeltaTime(), FApp::GetCurrentTime() - GStartTime));
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ViewFamily.EngineShowFlags.DisableAdvancedFeatures();
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ViewFamily.EngineShowFlags.MotionBlur = 0;
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ViewFamily.EngineShowFlags.LOD = 0;
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ThumbnailScene->GetView(&ViewFamily, X, Y, Width, Height);
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GetRendererModule().BeginRenderingViewFamily(Canvas, &ViewFamily);
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ThumbnailScene->SetGeometryCache(nullptr);
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}
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}
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void UGeometryCacheThumbnailRenderer::BeginDestroy()
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{
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if (ThumbnailScene != nullptr)
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{
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delete ThumbnailScene;
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ThumbnailScene = nullptr;
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}
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Super::BeginDestroy();
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}
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