Files
UnrealEngineUWP/Engine/Source/Editor/GeometryCacheEd/Classes/GeometryCacheAssetBroker.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

18 lines
572 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "ComponentAssetBroker.h"
/** AssetBroker class for GeometryCache assets*/
class FGeometryCacheAssetBroker : public IComponentAssetBroker
{
public:
// Begin IComponentAssetBroker Implementation
UClass* GetSupportedAssetClass() override;
virtual bool AssignAssetToComponent(UActorComponent* InComponent, UObject* InAsset) override;
virtual UObject* GetAssetFromComponent(UActorComponent* InComponent) override;
// End IComponentAssetBroker Implementation
};