Files
UnrealEngineUWP/Engine/Source/Editor/FontEditor/Public/IFontEditor.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

28 lines
720 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Toolkits/AssetEditorToolkit.h"
class UFont;
/*-----------------------------------------------------------------------------
IFontEditor
-----------------------------------------------------------------------------*/
class IFontEditor : public FAssetEditorToolkit
{
public:
/** Returns the font asset being inspected by the font editor */
virtual UFont* GetFont() const = 0;
/** Assigns a font texture object to the page properties control when a new page is selected */
virtual void SetSelectedPage(int32 PageIdx) = 0;
/** Refresh the preview viewport */
virtual void RefreshPreview() = 0;
};