Files
UnrealEngineUWP/Engine/Source/Editor/EditorLiveStreaming/EditorLiveStreamingSettings.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

24 lines
610 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "EditorLiveStreamingSettings.h"
#include "UObject/UnrealType.h"
UEditorLiveStreamingSettings::UEditorLiveStreamingSettings( const FObjectInitializer& ObjectInitializer )
: Super( ObjectInitializer )
{
}
void UEditorLiveStreamingSettings::PostEditChangeProperty( struct FPropertyChangedEvent& PropertyChangedEvent )
{
UProperty* PropertyThatChanged = PropertyChangedEvent.Property;
const FName Name = PropertyThatChanged ? PropertyThatChanged->GetFName() : NAME_None;
// if( Name == ??? )
// {
// ...
// }
this->SaveConfig();
}