Files
UnrealEngineUWP/Engine/Source/Editor/Documentation/Private/SDocumentationAnchor.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

67 lines
1.7 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "SDocumentationAnchor.h"
#include "Widgets/Images/SImage.h"
#include "Widgets/Input/SButton.h"
#include "EditorStyleSet.h"
#include "Widgets/SToolTip.h"
#include "IDocumentation.h"
void SDocumentationAnchor::Construct(const FArguments& InArgs )
{
Link = InArgs._Link;
TAttribute<FText> ToolTipText = InArgs._ToolTipText;
if ( !ToolTipText.IsBound() && ToolTipText.Get().IsEmpty() )
{
ToolTipText = NSLOCTEXT("DocumentationAnchor", "DefaultToolTip", "Click to open documentation");
}
Default = FEditorStyle::GetBrush( "HelpIcon" );
Hovered = FEditorStyle::GetBrush( "HelpIcon.Hovered" );
Pressed = FEditorStyle::GetBrush( "HelpIcon.Pressed" );
FString PreviewLink = InArgs._PreviewLink;
if (!PreviewLink.IsEmpty())
{
// All in-editor udn documents must live under the Shared/ folder
ensure(PreviewLink.StartsWith(TEXT("Shared/")));
}
ChildSlot
[
SAssignNew( Button, SButton )
.ContentPadding( 0 )
.ButtonStyle( FEditorStyle::Get(), "HelpButton" )
.OnClicked( this, &SDocumentationAnchor::OnClicked )
.HAlign( HAlign_Center )
.VAlign( VAlign_Center )
.ToolTip( IDocumentation::Get()->CreateToolTip( ToolTipText, NULL, PreviewLink, InArgs._PreviewExcerptName ) )
[
SAssignNew(ButtonImage, SImage)
.Image( this, &SDocumentationAnchor::GetButtonImage )
]
];
}
const FSlateBrush* SDocumentationAnchor::GetButtonImage() const
{
if ( Button->IsPressed() )
{
return Pressed;
}
if ( ButtonImage->IsHovered() )
{
return Hovered;
}
return Default;
}
FReply SDocumentationAnchor::OnClicked() const
{
IDocumentation::Get()->Open(Link.Get(), FDocumentationSourceInfo(TEXT("doc_anchors")));
return FReply::Handled();
}