Files
UnrealEngineUWP/Engine/Source/Editor/DeviceProfileServices/Private/DeviceProfileServicesModule.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

42 lines
1.1 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#include "IDeviceProfileServicesModule.h"
#include "DeviceProfileServicesUIManager.h"
/**
* Implements the DeviceProfileServices module.
*/
class FDeviceProfileServicesModule
: public IDeviceProfileServicesModule
{
public:
// IDeviceProfileServicesModule interface
virtual IDeviceProfileServicesUIManagerRef GetProfileServicesManager( ) override
{
if (!DeviceProfileServicesUIManagerSingleton.IsValid())
{
DeviceProfileServicesUIManagerSingleton = MakeShareable(new FDeviceProfileServicesUIManager());
}
return DeviceProfileServicesUIManagerSingleton.ToSharedRef();
}
protected:
// Holds the session manager singleton.
static IDeviceProfileServicesUIManagerPtr DeviceProfileServicesUIManagerSingleton;
};
/* Static initialization
*****************************************************************************/
IDeviceProfileServicesUIManagerPtr FDeviceProfileServicesModule::DeviceProfileServicesUIManagerSingleton = NULL;
IMPLEMENT_MODULE(FDeviceProfileServicesModule, DeviceProfileServices);