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37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/EngineTypes.h"
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#include "Styling/SlateColor.h"
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class IDetailCategoryBuilder;
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class IPropertyHandle;
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enum class ECheckBoxState : uint8;
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// Helper class to create a Mobility customization for the specified Property in the specified CategoryBuilder.
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class DETAILCUSTOMIZATIONS_API FMobilityCustomization : public TSharedFromThis<FMobilityCustomization>
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{
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public:
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enum
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{
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StaticMobilityBitMask = (1u << EComponentMobility::Static),
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StationaryMobilityBitMask = (1u << EComponentMobility::Stationary),
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MovableMobilityBitMask = (1u << EComponentMobility::Movable),
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};
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FMobilityCustomization()
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{}
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void CreateMobilityCustomization(IDetailCategoryBuilder& InCategoryBuilder, TSharedPtr<IPropertyHandle> InMobilityHandle, uint8 InRestrictedMobilityBits, bool bForLight);
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private:
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ECheckBoxState IsMobilityActive(EComponentMobility::Type InMobility) const;
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FSlateColor GetMobilityTextColor(EComponentMobility::Type InMobility) const;
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void OnMobilityChanged(ECheckBoxState InCheckedState, EComponentMobility::Type InMobility);
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FText GetMobilityToolTip() const;
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TSharedPtr<IPropertyHandle> MobilityHandle;
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};
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