Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/VectorStructCustomization.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

26 lines
633 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IPropertyTypeCustomization.h"
#include "PropertyHandle.h"
#include "MathStructCustomizations.h"
/**
* Customizes FVector structs.
*/
class FVectorStructCustomization
: public FMathStructCustomization
{
public:
/** @return A new instance of this class */
static TSharedRef<IPropertyTypeCustomization> MakeInstance();
private:
/** FMathStructCustomization interface */
virtual void GetSortedChildren(TSharedRef<IPropertyHandle> StructPropertyHandle, TArray<TSharedRef<IPropertyHandle>>& OutChildren) override;
};