Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/StaticMeshActorDetails.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

82 lines
2.9 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "StaticMeshActorDetails.h"
#include "Modules/ModuleManager.h"
#include "Widgets/SNullWidget.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Framework/Commands/UICommandList.h"
#include "Widgets/Text/STextBlock.h"
#include "Framework/MultiBox/MultiBoxBuilder.h"
#include "Widgets/Input/SComboButton.h"
#include "DetailLayoutBuilder.h"
#include "DetailWidgetRow.h"
#include "DetailCategoryBuilder.h"
#include "LevelEditor.h"
#include "LevelEditorActions.h"
#define LOCTEXT_NAMESPACE "StaticMeshActorDetails"
TSharedRef<IDetailCustomization> FStaticMeshActorDetails::MakeInstance()
{
return MakeShareable( new FStaticMeshActorDetails );
}
void FStaticMeshActorDetails::CustomizeDetails( IDetailLayoutBuilder& DetailBuilder )
{
FLevelEditorModule& LevelEditor = FModuleManager::GetModuleChecked<FLevelEditorModule>( TEXT("LevelEditor") );
const FLevelEditorCommands& Commands = LevelEditor.GetLevelEditorCommands();
TSharedRef<const FUICommandList> CommandBindings = LevelEditor.GetGlobalLevelEditorActions();
FMenuBuilder BlockingVolumeBuilder( true, CommandBindings );
{
BlockingVolumeBuilder.BeginSection("StaticMeshActorDetailsBlockingVolume");
{
BlockingVolumeBuilder.AddMenuEntry( Commands.CreateBoundingBoxVolume, NAME_None, LOCTEXT("CreateBlockingVolume", "Blocking Volume") );
}
BlockingVolumeBuilder.EndSection();
BlockingVolumeBuilder.BeginSection("StaticMeshActorDetailsBlockingVolume2");
{
BlockingVolumeBuilder.AddMenuEntry( Commands.CreateHeavyConvexVolume, NAME_None, LOCTEXT("CreateHeavyConvexVolume", "Heavy Convex Volume") );
BlockingVolumeBuilder.AddMenuEntry( Commands.CreateNormalConvexVolume, NAME_None,LOCTEXT("CreateNormalConvexVolume", "Normal Convex Volume") );
BlockingVolumeBuilder.AddMenuEntry( Commands.CreateLightConvexVolume, NAME_None, LOCTEXT("CreateLightConvexVolume", "Light Convex Volume") );
BlockingVolumeBuilder.AddMenuEntry( Commands.CreateRoughConvexVolume, NAME_None, LOCTEXT("CreateRoughConvexVolume", "Rough Convex Volume") );
}
BlockingVolumeBuilder.EndSection();
}
IDetailCategoryBuilder& StaticMeshCategory = DetailBuilder.EditCategory( "StaticMesh" );
// The blocking volume menu is advanced
const bool bForAdvanced = true;
const FText CreateBlockingVolumeString = LOCTEXT("BlockingVolumeMenu", "Create Blocking Volume");
StaticMeshCategory.AddCustomRow( CreateBlockingVolumeString, bForAdvanced )
.NameContent()
[
SNullWidget::NullWidget
]
.ValueContent()
.VAlign(VAlign_Center)
.MaxDesiredWidth(250)
[
SNew(SComboButton)
.VAlign(VAlign_Center)
.ToolTipText(LOCTEXT("CreateBlockingVolumeTooltip", "Creates a blocking volume from the static mesh"))
.ButtonContent()
[
SNew( STextBlock )
.Text( CreateBlockingVolumeString )
.Font( IDetailLayoutBuilder::GetDetailFont() )
]
.MenuContent()
[
BlockingVolumeBuilder.MakeWidget()
]
];
}
#undef LOCTEXT_NAMESPACE