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24 lines
742 B
C++
24 lines
742 B
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "IDetailCustomization.h"
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class IDetailLayoutBuilder;
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class ITableRow;
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class STableViewBase;
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class FSkeletonNotifyDetails : public IDetailCustomization
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{
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public:
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/** Makes a new instance of this detail layout class for a specific detail view requesting it */
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static TSharedRef<IDetailCustomization> MakeInstance();
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/** IDetailCustomization interface */
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virtual void CustomizeDetails( IDetailLayoutBuilder& DetailBuilder ) override;
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/** Delegate to handle creating rows for the animations slate list */
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TSharedRef< ITableRow > MakeAnimationRow( TSharedPtr<FString> Item, const TSharedRef< STableViewBase >& OwnerTable );
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};
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