Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/SkeletonNotifyDetails.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

24 lines
742 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IDetailCustomization.h"
class IDetailLayoutBuilder;
class ITableRow;
class STableViewBase;
class FSkeletonNotifyDetails : public IDetailCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<IDetailCustomization> MakeInstance();
/** IDetailCustomization interface */
virtual void CustomizeDetails( IDetailLayoutBuilder& DetailBuilder ) override;
/** Delegate to handle creating rows for the animations slate list */
TSharedRef< ITableRow > MakeAnimationRow( TSharedPtr<FString> Item, const TSharedRef< STableViewBase >& OwnerTable );
};