Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/NavLinkStructCustomization.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

27 lines
848 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IPropertyTypeCustomization.h"
#include "PropertyHandle.h"
class FNavLinkStructCustomization : public IPropertyTypeCustomization
{
public:
// IPropertyTypeCustomization interface
virtual void CustomizeHeader( TSharedRef<IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override;
virtual void CustomizeChildren(TSharedRef<class IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
public:
/**
* Creates a new instance.
*
* @return A new struct customization for Keys.
*/
static TSharedRef<IPropertyTypeCustomization> MakeInstance();
};