You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
29 lines
849 B
C++
29 lines
849 B
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "Layout/Visibility.h"
|
|
#include "IDetailCustomization.h"
|
|
|
|
class IDetailLayoutBuilder;
|
|
class IPropertyHandle;
|
|
|
|
class FMeshMergingSettingsObjectCustomization : public IDetailCustomization
|
|
{
|
|
public:
|
|
~FMeshMergingSettingsObjectCustomization();
|
|
|
|
/** Begin IDetailCustomization interface */
|
|
virtual void CustomizeDetails(IDetailLayoutBuilder& LayoutBuilder) override;
|
|
/** End IDetailCustomization interface */
|
|
|
|
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
|
|
static TSharedRef<IDetailCustomization> MakeInstance();
|
|
protected:
|
|
EVisibility ArePropertiesVisible(const int32 VisibleType) const;
|
|
bool AreMaterialPropertiesEnabled() const;
|
|
TSharedPtr<IPropertyHandle> EnumProperty;
|
|
private:
|
|
};
|