Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/MeshMergingSettingsCustomization.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

29 lines
849 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Layout/Visibility.h"
#include "IDetailCustomization.h"
class IDetailLayoutBuilder;
class IPropertyHandle;
class FMeshMergingSettingsObjectCustomization : public IDetailCustomization
{
public:
~FMeshMergingSettingsObjectCustomization();
/** Begin IDetailCustomization interface */
virtual void CustomizeDetails(IDetailLayoutBuilder& LayoutBuilder) override;
/** End IDetailCustomization interface */
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<IDetailCustomization> MakeInstance();
protected:
EVisibility ArePropertiesVisible(const int32 VisibleType) const;
bool AreMaterialPropertiesEnabled() const;
TSharedPtr<IPropertyHandle> EnumProperty;
private:
};