Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/DateTimeStructCustomization.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

84 lines
2.6 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Styling/SlateColor.h"
#include "IPropertyTypeCustomization.h"
class IPropertyHandle;
class SEditableTextBox;
/**
* Implements a details view customization for the FDateTime structure.
*/
class FDateTimeStructCustomization
: public IPropertyTypeCustomization
{
public:
/**
* Creates an instance of this class.
*
* @return The new instance.
*/
static TSharedRef<IPropertyTypeCustomization> MakeInstance( )
{
return MakeShareable(new FDateTimeStructCustomization());
}
public:
// IPropertyTypeCustomization interface
virtual void CustomizeChildren( TSharedRef<class IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override;
virtual void CustomizeHeader( TSharedRef<class IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override;
protected:
FDateTimeStructCustomization();
private:
/** Handles getting the text color of the editable text box. */
FSlateColor HandleTextBoxForegroundColor( ) const;
/** Handles getting the text to be displayed in the editable text box. */
FText HandleTextBoxText( ) const;
/** Handles changing the value in the editable text box. */
void HandleTextBoxTextChanged( const FText& NewText );
/** Handles committing the text in the editable text box. */
void HandleTextBoxTextCommited( const FText& NewText, ETextCommit::Type CommitInfo );
private: // Timezone handling methods
/** UTC constant */
static const int32 TIMEZONE_UTC = 0;
/** Get our local timezone based on user settings*/
static int32 GetLocalTimezone();
/** Parse a DateTime string for timezone information and then convert that time into UTC */
static bool ParseDateTimeZone(const FString& DateTimeZoneString, FDateTime& OutDateTime);
/** Convert a time to another timezone */
static FDateTime ConvertTime(const FDateTime& InDate, int32 InTimezone, int32 OutTimezone);
/** Convert a Date to a string with the users preferred local timezone */
static FString ToDateTimeZoneString(const FDateTime& UTCDate);
/** Convert a short timezone to a longer timezone */
static FORCEINLINE int32 ConvertShortTimezone(int32 ShortTimezone);
private:
/** Holds a flag indicating whether the current input is a valid GUID. */
bool InputValid;
/** Holds a handle to the property being edited. */
TSharedPtr<IPropertyHandle> PropertyHandle;
/** Holds the text box for editing the Guid. */
TSharedPtr<SEditableTextBox> TextBox;
};