Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/CaptureResolutionCustomization.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

49 lines
1.6 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IPropertyTypeCustomization.h"
#include "PropertyHandle.h"
class FDetailWidgetRow;
class IDetailChildrenBuilder;
class STextBlock;
class FCaptureResolutionCustomization : public IPropertyTypeCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<IPropertyTypeCustomization> MakeInstance();
/** IDetailCustomization interface */
virtual void CustomizeHeader( TSharedRef<IPropertyHandle> PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils ) override;
virtual void CustomizeChildren( TSharedRef<IPropertyHandle> PropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils ) override;
private:
/** Respond to a selection change event from the combo box */
void UpdateProperty();
private:
/** Array of predefined resolutions */
struct FPredefinedResolution
{
FText DisplayName;
uint32 ResX, ResY;
};
TArray<TSharedPtr<FPredefinedResolution>> Resolutions;
/** The index of the resolution we're currently displaying */
int32 CurrentIndex;
/** The text of the current selection */
TSharedPtr<STextBlock> CurrentText;
/** The custom sliders to be hidden and shown based on combo box selection */
TSharedPtr<SWidget> CustomSliders;
/** Property handles of the properties we're editing */
TSharedPtr<IPropertyHandle> PropertyHandle;
TSharedPtr<IPropertyHandle> ResXHandle, ResYHandle;
};