Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/CameraFocusSettingsCustomization.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

33 lines
1.1 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Layout/Visibility.h"
#include "IPropertyTypeCustomization.h"
class FDetailWidgetRow;
class IPropertyHandle;
class FCameraFocusSettingsCustomization : public IPropertyTypeCustomization
{
public:
static TSharedRef<IPropertyTypeCustomization> MakeInstance();
/** IPropertyTypeCustomization instance */
virtual void CustomizeHeader(TSharedRef<IPropertyHandle> PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
virtual void CustomizeChildren( TSharedRef<IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override;
protected:
TSharedPtr<IPropertyHandle> FocusMethodHandle;
TSharedPtr<IPropertyHandle> ManualFocusDistanceHandle;
private:
EVisibility IsManualSettingGroupVisible() const;
EVisibility IsSpotSettingGroupVisible() const;
EVisibility IsTrackingSettingGroupVisible() const;
EVisibility IsGeneralSettingGroupVisible() const;
void OnSceneDepthLocationSelected(FVector PickedSceneLoc);
};