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266 lines
8.6 KiB
C++
266 lines
8.6 KiB
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#include "BodySetupDetails.h"
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#include "Widgets/Text/SRichTextBlock.h"
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#include "Widgets/Input/SButton.h"
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#include "DetailLayoutBuilder.h"
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#include "DetailWidgetRow.h"
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#include "IDetailPropertyRow.h"
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#include "DetailCategoryBuilder.h"
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#include "ScopedTransaction.h"
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#include "ObjectEditorUtils.h"
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#include "PhysicsEngine/BodySetup.h"
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#include "PhysicsEngine/PhysicsAsset.h"
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#define LOCTEXT_NAMESPACE "BodySetupDetails"
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TSharedRef<IDetailCustomization> FBodySetupDetails::MakeInstance()
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{
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return MakeShareable( new FBodySetupDetails );
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}
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void FBodySetupDetails::CustomizeDetails( IDetailLayoutBuilder& DetailBuilder )
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{
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// Customize collision section
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{
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if ( DetailBuilder.GetProperty(GET_MEMBER_NAME_CHECKED(UBodySetup, DefaultInstance))->IsValidHandle() )
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{
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DetailBuilder.GetObjectsBeingCustomized(ObjectsCustomized);
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TSharedPtr<IPropertyHandle> BodyInstanceHandler = DetailBuilder.GetProperty(GET_MEMBER_NAME_CHECKED(UBodySetup, DefaultInstance));
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const bool bInPhat = ObjectsCustomized.Num() && (Cast<USkeletalBodySetup>(ObjectsCustomized[0].Get()) != nullptr);
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if (bInPhat)
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{
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TSharedRef<IPropertyHandle> AsyncEnabled = BodyInstanceHandler->GetChildHandle(GET_MEMBER_NAME_CHECKED(FBodyInstance, bUseAsyncScene)).ToSharedRef();
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AsyncEnabled->MarkHiddenByCustomization();
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}
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BodyInstanceCustomizationHelper = MakeShareable(new FBodyInstanceCustomizationHelper(ObjectsCustomized));
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BodyInstanceCustomizationHelper->CustomizeDetails(DetailBuilder, DetailBuilder.GetProperty(GET_MEMBER_NAME_CHECKED(UBodySetup, DefaultInstance)));
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IDetailCategoryBuilder& CollisionCategory = DetailBuilder.EditCategory("Collision");
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DetailBuilder.HideProperty(BodyInstanceHandler);
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TSharedPtr<IPropertyHandle> CollisionTraceHandler = DetailBuilder.GetProperty(GET_MEMBER_NAME_CHECKED(UBodySetup, CollisionTraceFlag));
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DetailBuilder.HideProperty(CollisionTraceHandler);
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// add physics properties to physics category
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uint32 NumChildren = 0;
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BodyInstanceHandler->GetNumChildren(NumChildren);
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static const FName CollisionCategoryName(TEXT("Collision"));
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// add all properties of this now - after adding
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for (uint32 ChildIndex=0; ChildIndex < NumChildren; ++ChildIndex)
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{
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TSharedPtr<IPropertyHandle> ChildProperty = BodyInstanceHandler->GetChildHandle(ChildIndex);
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FName CategoryName = FObjectEditorUtils::GetCategoryFName(ChildProperty->GetProperty());
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if (CategoryName == CollisionCategoryName)
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{
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CollisionCategory.AddProperty(ChildProperty);
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}
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}
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}
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}
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}
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TSharedRef<IDetailCustomization> FSkeletalBodySetupDetails::MakeInstance()
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{
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return MakeShareable(new FSkeletalBodySetupDetails);
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}
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void FSkeletalBodySetupDetails::CustomizeDetails(IDetailLayoutBuilder& DetailBuilder)
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{
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DetailBuilder.GetObjectsBeingCustomized(ObjectsCustomized);
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IDetailCategoryBuilder& Cat = DetailBuilder.EditCategory(TEXT("PhysicalAnimation"));
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const TArray<TWeakObjectPtr<UObject>>& ObjectsCustomizedLocal = ObjectsCustomized;
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auto PhysAnimEditable = [ObjectsCustomizedLocal]() -> bool
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{
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bool bVisible = ObjectsCustomizedLocal.Num() > 0;
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for (TWeakObjectPtr<UObject> WeakObj : ObjectsCustomizedLocal)
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{
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if (USkeletalBodySetup* BS = Cast<USkeletalBodySetup>(WeakObj.Get()))
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{
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if (!BS->FindPhysicalAnimationProfile(BS->GetCurrentPhysicalAnimationProfileName()))
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{
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bVisible = false;
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break;
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}
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}
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else
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{
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bVisible = false;
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break;
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}
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}
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return bVisible;
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};
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auto AddProfileLambda = [ObjectsCustomizedLocal]()
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{
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const FScopedTransaction Transaction(LOCTEXT("AddProfile", "Add Physical Animation Profile"));
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bool bVisible = ObjectsCustomizedLocal.Num() > 0;
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for (TWeakObjectPtr<UObject> WeakObj : ObjectsCustomizedLocal)
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{
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if (USkeletalBodySetup* BS = Cast<USkeletalBodySetup>(WeakObj.Get()))
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{
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FName ProfileName = BS->GetCurrentPhysicalAnimationProfileName();
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if (!BS->FindPhysicalAnimationProfile(ProfileName))
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{
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BS->CurrentPhysicalAnimationProfile = FPhysicalAnimationProfile();
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BS->AddPhysicalAnimationProfile(ProfileName);
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}
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}
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}
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return FReply::Handled();;
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};
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auto DeleteProfileLambda = [ObjectsCustomizedLocal]()
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{
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const FScopedTransaction Transaction(LOCTEXT("RemoveProfile", "Remove Physical Animation Profile"));
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bool bVisible = ObjectsCustomizedLocal.Num() > 0;
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for (TWeakObjectPtr<UObject> WeakObj : ObjectsCustomizedLocal)
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{
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if (USkeletalBodySetup* BS = Cast<USkeletalBodySetup>(WeakObj.Get()))
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{
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FName ProfileName = BS->GetCurrentPhysicalAnimationProfileName();
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BS->RemovePhysicalAnimationProfile(ProfileName);
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}
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}
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return FReply::Handled();;
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};
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TAttribute<EVisibility> PhysAnimVisible = TAttribute<EVisibility>::Create(TAttribute<EVisibility>::FGetter::CreateLambda([PhysAnimEditable]()
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{
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return PhysAnimEditable() == true ? EVisibility::Visible : EVisibility::Collapsed;
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}));
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TAttribute<EVisibility> NewPhysAnimButtonVisible = TAttribute<EVisibility>::Create(TAttribute<EVisibility>::FGetter::CreateLambda([PhysAnimEditable]()
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{
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return PhysAnimEditable() == true ? EVisibility::Collapsed : EVisibility::Visible;
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}));
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TAttribute<bool> PhysAnimButtonEnabled = TAttribute<bool>::Create(TAttribute<bool>::FGetter::CreateLambda([ObjectsCustomizedLocal]()
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{
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for (TWeakObjectPtr<UObject> WeakObj : ObjectsCustomizedLocal)
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{
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if (USkeletalBodySetup* BS = Cast<USkeletalBodySetup>(WeakObj.Get()))
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{
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if (BS->GetCurrentPhysicalAnimationProfileName() == NAME_None)
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{
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return false;
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}
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}
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}
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return true;
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}));
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auto CurrentProfileTextLambda = [ObjectsCustomizedLocal]() -> FText
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{
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for (TWeakObjectPtr<UObject> WeakObj : ObjectsCustomizedLocal)
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{
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if (USkeletalBodySetup* BS = Cast<USkeletalBodySetup>(WeakObj.Get()))
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{
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return FText::FromName(BS->GetCurrentPhysicalAnimationProfileName());
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}
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}
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return FText::FromName(NAME_None);
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};
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TAttribute<FText> CreateProfileLabel = TAttribute<FText>::Create(TAttribute<FText>::FGetter::CreateLambda([CurrentProfileTextLambda]()
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{
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return FText::Format(LOCTEXT("CreatePhysAnimLabel", "Add to profile: <RichTextBlock.Bold>{0}</>"), CurrentProfileTextLambda());
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}));
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Cat.AddCustomRow(LOCTEXT("NewPhysAnim", "NewPhysicalAnimationProfile"))
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.Visibility(NewPhysAnimButtonVisible)
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[
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SNew(SVerticalBox)
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+ SVerticalBox::Slot()
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.HAlign(HAlign_Center)
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.Padding(0, 10, 0, 10)
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[
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SNew(SBox)
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.MinDesiredWidth(180)
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.HeightOverride(32)
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[
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SNew(SButton)
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.HAlign(HAlign_Center)
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.IsEnabled(PhysAnimButtonEnabled)
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.OnClicked_Lambda(AddProfileLambda)
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[
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SNew(SRichTextBlock)
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.Text(CreateProfileLabel)
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.DecoratorStyleSet(&FEditorStyle::Get())
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.ToolTipText(LOCTEXT("NewPhysAnimButtonToolTip", "Add to current physical animation profile."))
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]
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]
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]
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+ SVerticalBox::Slot()
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.HAlign(HAlign_Center)
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[
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SNew(STextBlock)
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.Text(LOCTEXT("NewPhysAnimLabel", "At least one body is not in the current physical animation profile."))
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.Font(IDetailLayoutBuilder::GetDetailFont())
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.ToolTipText(LOCTEXT("NewPhysAnimLabelTooltip", "Could not found in the current physical animation profile."))
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]
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];
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TSharedPtr<IPropertyHandle> PhysicalAnimationProfile = DetailBuilder.GetProperty(GET_MEMBER_NAME_CHECKED(USkeletalBodySetup, CurrentPhysicalAnimationProfile));
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PhysicalAnimationProfile->MarkHiddenByCustomization();
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uint32 NumChildren = 0;
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TSharedPtr<IPropertyHandle> ProfileData = PhysicalAnimationProfile->GetChildHandle(GET_MEMBER_NAME_CHECKED(FPhysicalAnimationProfile, PhysicalAnimationData));
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ProfileData->GetNumChildren(NumChildren);
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for(uint32 ChildIdx = 0; ChildIdx < NumChildren; ++ChildIdx)
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{
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TSharedPtr<IPropertyHandle> Child = ProfileData->GetChildHandle(ChildIdx);
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if(!Child->IsCustomized())
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{
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Cat.AddProperty(Child)
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.Visibility(PhysAnimVisible);
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}
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}
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TAttribute<FText> DeleteProfileLabel = TAttribute<FText>::Create(TAttribute<FText>::FGetter::CreateLambda([CurrentProfileTextLambda]()
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{
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return FText::Format(LOCTEXT("DeletePhysAnimLabel", "Remove from profile: <RichTextBlock.Bold>{0}</>"), CurrentProfileTextLambda());
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}));
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Cat.AddCustomRow(LOCTEXT("DeletePhysAnim", "DeletePhysicalAnimationProfile"))
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.Visibility(PhysAnimVisible)
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[
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SNew(SVerticalBox)
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+ SVerticalBox::Slot()
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.Padding(0, 10, 0, 10)
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.HAlign(HAlign_Center)
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[
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SNew(SBox)
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.MinDesiredWidth(180)
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[
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SNew(SButton)
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.HAlign(HAlign_Center)
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.OnClicked_Lambda(DeleteProfileLambda)
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[
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SNew(SRichTextBlock)
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.Text(DeleteProfileLabel)
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.DecoratorStyleSet(&FEditorStyle::Get())
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.ToolTipText(LOCTEXT("DeletePhysAnimButtonToolTip", "Removes the selected body from the current physical animation profile."))
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]
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]
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]
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];
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}
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#undef LOCTEXT_NAMESPACE
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