Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/AudioSettingsDetails.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

76 lines
2.4 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "AudioSettingsDetails.h"
#include "Misc/Guid.h"
#include "Layout/Margin.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SBoxPanel.h"
#include "Widgets/Text/STextBlock.h"
#include "Settings/EditorExperimentalSettings.h"
#include "Sound/DialogueWave.h"
#include "DetailLayoutBuilder.h"
#include "DetailWidgetRow.h"
#include "DetailCategoryBuilder.h"
#include "Sound/AudioSettings.h"
#define LOCTEXT_NAMESPACE "AudioSettingsDetails"
TSharedRef<IDetailCustomization> FAudioSettingsDetails::MakeInstance()
{
return MakeShareable(new FAudioSettingsDetails);
}
void FAudioSettingsDetails::CustomizeDetails(IDetailLayoutBuilder& DetailBuilder)
{
if (!GetDefault<UEditorExperimentalSettings>()->bShowAudioStreamingOptions)
{
DetailBuilder.HideProperty(GET_MEMBER_NAME_CHECKED(UAudioSettings, MaximumConcurrentStreams));
}
DialogueFilenameFormatProperty = DetailBuilder.GetProperty(GET_MEMBER_NAME_CHECKED(UAudioSettings, DialogueFilenameFormat));
DialogueFilenameFormatProperty->MarkHiddenByCustomization();
IDetailCategoryBuilder& DialogueCategoryBuilder = DetailBuilder.EditCategory("Dialogue", LOCTEXT("DialogueCategoryLabel", "Dialogue"));
DialogueCategoryBuilder.AddCustomRow(DialogueFilenameFormatProperty->GetPropertyDisplayName())
.NameContent()
[
DialogueFilenameFormatProperty->CreatePropertyNameWidget()
]
.ValueContent()
.HAlign(HAlign_Fill)
.MaxDesiredWidth(TOptional<float>())
[
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.AutoWidth()
[
DialogueFilenameFormatProperty->CreatePropertyValueWidget()
]
+SHorizontalBox::Slot()
.HAlign(HAlign_Right)
.VAlign(VAlign_Center)
.Padding(FMargin(4.0f, 0.0f, 30.0f, 0.0f))
[
SNew(STextBlock)
.Font(DetailBuilder.GetDetailFont())
.Text(this, &FAudioSettingsDetails::GetExampleDialogueFilename)
]
];
}
FText FAudioSettingsDetails::GetExampleDialogueFilename() const
{
static const FGuid DummyGuid(0xa05875c2, 0xc7ca4601, 0x92e03564, 0x532674a3);
static const FString DummyAssetName = TEXT("Bob_CannotDo_Dialogue");
static const FString DummyContextId = TEXT("C174FFF6B897CD21");
FString FormatString;
DialogueFilenameFormatProperty->GetValue(FormatString);
return FText::FromString(UDialogueWave::BuildRecordedAudioFilename(FormatString, DummyGuid, DummyAssetName, DummyContextId, 2));
}
#undef LOCTEXT_NAMESPACE