Files
UnrealEngineUWP/Engine/Source/Editor/CurveTableEditor/Private/CurveTableEditorModule.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

32 lines
945 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "CurveTableEditorModule.h"
#include "Modules/ModuleManager.h"
#include "ICurveTableEditor.h"
#include "CurveTableEditor.h"
IMPLEMENT_MODULE( FCurveTableEditorModule, CurveTableEditor );
const FName FCurveTableEditorModule::CurveTableEditorAppIdentifier( TEXT( "CurveTableEditorApp" ) );
void FCurveTableEditorModule::StartupModule()
{
MenuExtensibilityManager = MakeShareable(new FExtensibilityManager);
}
void FCurveTableEditorModule::ShutdownModule()
{
MenuExtensibilityManager.Reset();
}
TSharedRef<ICurveTableEditor> FCurveTableEditorModule::CreateCurveTableEditor( const EToolkitMode::Type Mode, const TSharedPtr< IToolkitHost >& InitToolkitHost, UCurveTable* Table )
{
TSharedRef< FCurveTableEditor > NewCurveTableEditor( new FCurveTableEditor() );
NewCurveTableEditor->InitCurveTableEditor( Mode, InitToolkitHost, Table );
return NewCurveTableEditor;
}