Files
UnrealEngineUWP/Engine/Source/Editor/CurveAssetEditor/Private/CurveAssetEditorModule.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

32 lines
1.0 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "CurveAssetEditorModule.h"
#include "Modules/ModuleManager.h"
#include "CurveAssetEditor.h"
#include "RichCurveEditorCommands.h"
//#include "Toolkits/ToolkitManager.h"
IMPLEMENT_MODULE( FCurveAssetEditorModule, CurveAssetEditor );
const FName FCurveAssetEditorModule::CurveAssetEditorAppIdentifier( TEXT( "CurveAssetEditorApp" ) );
void FCurveAssetEditorModule::StartupModule()
{
MenuExtensibilityManager = MakeShareable(new FExtensibilityManager);
FRichCurveEditorCommands::Register();
}
void FCurveAssetEditorModule::ShutdownModule()
{
MenuExtensibilityManager.Reset();
}
TSharedRef<ICurveAssetEditor> FCurveAssetEditorModule::CreateCurveAssetEditor( const EToolkitMode::Type Mode, const TSharedPtr< IToolkitHost >& InitToolkitHost, UCurveBase* CurveToEdit )
{
TSharedRef< FCurveAssetEditor > NewCurveAssetEditor( new FCurveAssetEditor() );
NewCurveAssetEditor->InitCurveAssetEditor( Mode, InitToolkitHost, CurveToEdit );
return NewCurveAssetEditor;
}