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#rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3345860 on 2017/03/14 by Daniel.Lamb Fixed crash when building DLC #test Cook paragon. Change 3347324 on 2017/03/15 by Gil.Gribb UE4 - Removed old code relating to FAsyncArchive, FAsyncIOSubsystemBase and package level compression. The editor now uses the lowest levels on the new async IO scheme. Change 3347331 on 2017/03/15 by Robert.Manuszewski Fix for a crash caused by GC killing BP class (due to no strong references) but its CDO is being kept alive because it was in the same cluster as the class and was not marked as pending kill. #jira UE-42732 Change 3347371 on 2017/03/15 by Graeme.Thornton Fix for runtime asset cache not invalidating files with an outdated version number Change 3349161 on 2017/03/16 by Steve.Robb Generated UFUNCTION FNames no longer exported. Misc refactors of code generation. Change 3349167 on 2017/03/16 by Steve.Robb Unused TBoolConstant removed (the more general TIntegralConstant should be used instead). Change 3349274 on 2017/03/16 by Gil.Gribb UE4 - Fix loading a package that is already loaded. Change 3349534 on 2017/03/16 by Ben.Marsh UBT: Check that the SN-DBS service is running before attempting to use it. Change 3349612 on 2017/03/16 by Gil.Gribb UE4 - Increased estimate of summary size. Change 3350021 on 2017/03/16 by Gil.Gribb UE4 - Fixed crash in signature checks when mounting pak files. Change 3350052 on 2017/03/16 by Ben.Marsh Remove invalid characters from macro names before passing as macro values. Prevents compile errors for projects which have apostrophes in the name. Change 3350360 on 2017/03/16 by Ben.Marsh UAT: Fix non-threadsafe access of ExeToTimeInMs when spawning external processes. Change 3351670 on 2017/03/17 by Ben.Marsh UBT: Ignore all default libraries when creating import libs. Sometimes #pragma comment(lib, ...) directives can add force additional libraries onto the linker/librarian command line. We don't want or need these included when generating import libraries, but they can cause errors due to search paths not being able to find them. Change 3352289 on 2017/03/17 by Ben.Marsh Fix issues working with > 2GB archives caused by truncation of the return value from FArchive::Tell() down to 32-bits. Change 3352390 on 2017/03/17 by Ben.Marsh Remove unused/out of date binaries for CrashReporter. Change 3352392 on 2017/03/17 by Ben.Marsh Remove UnrealDocTool binaries. This is distributed through a Visual Studio plugin now. Change 3352410 on 2017/03/17 by Ben.Marsh Remove P4ChangeReporter. I don't believe this is used any more. Change 3352450 on 2017/03/17 by Ben.Marsh Disable including CrashReporter by default when packaging projects. This is only useful with a CrashReporter backend set up, which only usually applies to Epic internal projects. Change 3352455 on 2017/03/17 by Ben.Marsh Remove RegisterPII and TranslatedWordsCountEstimator executables. Don't believe these are used any more. Change 3352940 on 2017/03/17 by Wes.Hunt Update CRP to not send Slack queue size updates unless the waiting time is greater than 1 minute. #codereview: jin.zhang Change 3353658 on 2017/03/20 by Steve.Robb Fix for crash when importing a BP which has a populated TMap with an enum class key. Change 3354056 on 2017/03/20 by Steve.Robb TAssetPtr<T> can now be constructed from a nullptr without a full definition of T. Change 3356111 on 2017/03/21 by Graeme.Thornton Fix for UE-34131 - Support double and fname stat types in UFE stat export to CSV #jira UE-34131 Change 3358584 on 2017/03/22 by Daniel.Lamb Fixed the garbage collection keep flags when cleaning the sandbox for iterative cooking. #test Cook shootergame Change 3360379 on 2017/03/23 by Gil.Gribb UE4 - Avoid adding a linker annotation if it actually hasn't changed. Improves ConditionalBeginDestroy performance. Change 3360623 on 2017/03/23 by Gil.Gribb UE4 - Change from MarcA to avoid a redudnant removal of PrimitiveComponent from the streaming managers during ConditionalBeginDestroy. Change 3360627 on 2017/03/23 by Gil.Gribb UE4 - Optimized UObject hash tables for speed and space. Change 3361183 on 2017/03/23 by Gil.Gribb UE4 - Fixed change to NotifyPrimitiveDetached so that it works in the editor. Change 3361906 on 2017/03/23 by Steve.Robb Fix for a bad hint index when instantiating map property subobjects when the defaults has fewer but non-zero elements. #jira UE-43272 Change 3362839 on 2017/03/24 by Gil.Gribb UE4 - Fixed hash table lock optimization. Change 3367348 on 2017/03/28 by Robert.Manuszewski Making sure streamed-in SoundWaves get added to GC clusters. Change 3367386 on 2017/03/28 by Ben.Marsh EC: Pass the Semaphores property from a build type as a parameter to new build jobs. Change 3367422 on 2017/03/28 by Ben.Marsh EC: Allow limiting the number of scheduled jobs that will be automatically run at a particular time. Each build type can have a 'Semaphores' property in the branch settings file, which will be copied to newly created jobs. Before scheduling new jobs, EC is queried for the 'Semaphores' property on any running jobs, and build types with existing semaphores will be skipped. Does not prevent jobs from being run manually. Change 3367469 on 2017/03/28 by Ben.Marsh EC: Prevent multiple incremental jobs running at once. Change 3367640 on 2017/03/28 by Ben.Marsh Plugins: Add an optional EngineVersion field back into the plugin descriptor. If set, the engine will warn if the plugin is not compatible with the current engine version. Plugins will set this field by default when packaging; pass -Unversioned to override. Change 3367836 on 2017/03/28 by Uriel.Doyon Improved handled of references in the streaming manager Change 3369354 on 2017/03/29 by Graeme.Thornton Added AES encrypt/decrypt functions that take a byte array for the key Change 3369804 on 2017/03/29 by Ben.Marsh Remove incorrect "EngineVersion" settings from plugin descriptors. Change 3370462 on 2017/03/29 by Ben.Marsh Editor: Install Visual Studio 2017 by default, instead of Visual Studio 2015. Changed to use ExecElevatedProcess() to prevent installer failing to run if the current user is not already an administrator. #jira UE-43467 Change 3371598 on 2017/03/30 by Ben.Marsh UBT: Fix message for missing toolchain in VS2017. Change 3372827 on 2017/03/30 by Ben.Marsh BuildGraph: Output an error at the end of each step if any previous build products have been modified. Change 3372947 on 2017/03/30 by Ben.Marsh [Merge] Always add the host editor platform as supported in an installed build. Not doing so prevents the build platform being registered in UBT, which prevents doing any platform-specific staging operations in UAT. Change 3372958 on 2017/03/30 by Ben.Marsh [Merge] Simplify log output for cooks. Suppress additional timestamps from the editor when running through UAT. Change 3372981 on 2017/03/30 by Ben.Marsh [Merge] Modular game fixes for UAT * Store list of executable names from the receipts instead of generating them from Target/Platform/Config/Architecture combination * Get full list of staged executables from receipts instead of assuming only non-code projects are in Engine * Always pass short project name as Bootstrap argument, so that modular game exe knows which project to start Change 3373024 on 2017/03/30 by Ben.Marsh [Merge] Add an option to UAT (-CookOutputDir=...) and the cooker (-OutputDir=...) which allows overriding the output directory for cooked files, and fix situations where the directory becomes too deep. Change 3373041 on 2017/03/30 by Ben.Marsh [Merge] Added UAT script to replace assets with another source Renamed ReplaceAssetsCommandlet to GenerateAssetsManifest as it now outputs a list of files and has nothing specific about replacing files Change 3373052 on 2017/03/30 by Ben.Marsh [Merge] Changed CopyUsingDistillFileSet command so that it can use a pre-existing manifest file instead of running commandlet Change 3373092 on 2017/03/30 by Ben.Marsh [Merge] Fixed crash attempting to load cooked static mesh in editor Change 3373112 on 2017/03/30 by Ben.Marsh [Merge] Fixed crash caused by loading cooked StaticMesh in editor that didn't have any SourceModels Change 3373132 on 2017/03/30 by Ben.Marsh [Merge] Added Additional Maps that are always cooked to the GenerateDistillFileSetsCommandlet Change 3373138 on 2017/03/30 by Ben.Marsh [Merge] Fixed code issue with playback of cooked SoundCues Skip over code using editor only data when editor data has been stripped Change 3373143 on 2017/03/30 by Ben.Marsh [Merge] Fixed crash when attempting to open multiple cooked assets Change 3373156 on 2017/03/30 by Ben.Marsh [Merge] Added commandlet to replace game assets with those from another source (intended for cooked asset replacement) Change 3373161 on 2017/03/30 by Ben.Marsh [Merge] Prevented crash by not attempting to Load Mips again if a package has cooked data Change 3373168 on 2017/03/30 by Ben.Marsh [Merge] Fix output path for DLC pak file, so it can be discovered by the engine and automatically mounted (and to stop it colliding with the main game pak file). Change 3373204 on 2017/03/30 by Ben.Marsh [Merge] Fix crash when switching levels in PIE, due to bulk data already having been discarded for cooked assets. Cooking sets BULKDATA_SingleUse for textures, but PIEing needs to keep bulk data around. Change 3373209 on 2017/03/30 by Ben.Marsh [Merge] Fix missing material in mod editor for cooked assets. Change 3373388 on 2017/03/30 by Ben.Marsh [Merge] Various improvements to the plugin browser and new plugin wizard from Robo Recall. Change 3374200 on 2017/03/31 by Ben.Marsh [Merge] Latest OdinEditor plugin from //Odin/Main, to fix build failures. Re-made change to OdinUnrealEdEngine to remove dependencies on analytics. Change 3374279 on 2017/03/31 by Ben.Marsh PR #3441: Invalid JSON in FeaturePacks (Contributed by projectgheist) Change 3374331 on 2017/03/31 by Ben.Marsh UBT: Disable warning pragmas on Mono; not supported on current compiler. #jira UE-43451 Change 3375108 on 2017/03/31 by Ben.Marsh Removing another plugin EngineVersion property. Change 3375126 on 2017/03/31 by Ben.Marsh Fix incorrect executable paths being generated for Windows. Change 3375159 on 2017/03/31 by Graeme.Thornton Pak Index Encryption - Added "-encryptindex" option to unrealpak which will encrypt the pak index, making the pak file unreadable without the associated decryption key - Added "-encryptpakindex" option to UAT to force on index encryption - Added "bEncryptPakIndex" setting to project packaging settings so pak encryption can be controlled via the editor Change 3375197 on 2017/03/31 by Graeme.Thornton Enable pak index encryption in shootergame Change 3375377 on 2017/03/31 by Ben.Marsh Add build node to submit updated UnrealPak binaries for Win64, Mac and Linux. Currently has to be run via a custom build on EC, with the target set to "Submit UnrealPak Binaries". Change 3376418 on 2017/04/03 by Ben.Marsh BuildGraph: Always clear the cached node state when running locally without having to manually specify the -ClearHistory argument. The -Resume argument allows the previous behavior of continuing a previous build. Change 3376447 on 2017/04/03 by Ben.Marsh Build: Remove some unused stream settings Change 3376469 on 2017/04/03 by Ben.Marsh Build: Add a customizable field for the script to use for custom builds in every branch. Change 3376654 on 2017/04/03 by Ben.Marsh Add a fatal error message containing the module with an outstanding reference when trying to unload it. #jira UE-42423 Change 3376747 on 2017/04/03 by Gil.Gribb UE4 - Fixed crash relating to FGenericAsyncReadFileHandle when not using the EDL. Change 3377173 on 2017/04/03 by Ben.Marsh Make sure callstacks are written to stdout following a crash on a background thread. Change 3377183 on 2017/04/03 by Ben.Marsh Removing support for building VS2013 targets. Ability to generate VS2013 project files is still allowed, but unsupported (via the -2013unsupported command line argument). Change 3377280 on 2017/04/03 by Ben.Marsh Build: Post UGS badges for all UE4 development streams, with the project set to $(Branch)/... Change3377311on 2017/04/03 by Ben.Marsh Build: Set the 'Semaphores' parameter for any jobs started from a schedule. Change 3377326 on 2017/04/03 by Ben.Marsh UGS: Show badges which match an entire subtree if the project field ends with "...". Change 3377392 on 2017/04/03 by Ben.Marsh Add badges to UE4/Main and UE4/Release streams, and change the names of the builds in development streams to distinguish them. Change 3377895 on 2017/04/03 by Ben.Marsh EC: Send notification emails whenever UAT fails to compile. Change 3377923 on 2017/04/03 by Ben.Marsh Build: Use a different semaphore for the common editors build target to the incremental compile build target. Change 3378297 on 2017/04/04 by Graeme.Thornton Fix incorrect generation of UE_ENGINE_DIRECTORY in UBT Change 3378301 on 2017/04/04 by Ben.Marsh UBT: Try enabling bAdaptiveUnityDisablesPCH by default, to reduce the number of build failures we see due to missing includes. Change 3378460 on 2017/04/04 by Graeme.Thornton Remove dependency preloading system from sync and async loading paths Change 3378535 on 2017/04/04 by Robert.Manuszewski Fix for audio crash when launching Ocean PIE after removing the audio chunk allocation in CL #3347324 #jira UE-43544 Change 3378575 on 2017/04/04 by Robert.Manuszewski Making sure actor clusters are not created in non-cooked builds #jira UE-43617 #jira UE-43614 Change 3378589 on 2017/04/04 by Robert.Manuszewski Disabling debug GC cluster logging #jira UE-43617 Change 3379118 on 2017/04/04 by Robert.Manuszewski Disabling actor clustering by default, keeping it on in Orion and Ocean Change 3379815 on 2017/04/04 by Ben.Marsh Revert change to derive executable names from target receipts. While a better solution than making them up, Android relies on having the base executable names for supporting multiple architectures. Change 3380811 on 2017/04/05 by Gil.Gribb UE4 - Put the special boot order things into baseengine.ini so that licensees and games can add to it. Change 3383313 on 2017/04/06 by Uriel.Doyon Integrated CL 3372436 33727653373272from Dev-Rendering #JIRA UE-43669 Change 3383531 on 2017/04/06 by Ben.Marsh UGS: Ignore failures when querying whether paths exist. Permissions can cause this folder to fail, even if it will succeed at a parent directory. Change 3383786 on 2017/04/06 by Ben.Zeigler Back out changelist 3382694 and replace with CL #3383757 from bob.tellez: Fix memory stomping issue caused by removing a FFortProfileSynchronizeRequest from SynchronizeRequests in UFortRegisteredPlayerInfo::UpdateSynchronizeRequest before SynchronizeProfile had finished executing Change 3385089 on 2017/04/07 by Gil.Gribb UE4 - Critical. Fixed memory leak in pak precacher. [CL 3386123 by Ben Marsh in Main branch]
4560 lines
147 KiB
C++
4560 lines
147 KiB
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#include "SAssetView.h"
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#include "UObject/UnrealType.h"
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#include "Widgets/SOverlay.h"
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#include "Engine/GameViewportClient.h"
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#include "Factories/Factory.h"
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#include "Framework/Commands/UIAction.h"
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#include "Textures/SlateIcon.h"
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#include "Misc/CommandLine.h"
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#include "Misc/ConfigCacheIni.h"
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#include "SlateOptMacros.h"
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#include "Framework/Application/SlateApplication.h"
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#include "Widgets/Images/SImage.h"
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#include "Widgets/Notifications/SProgressBar.h"
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#include "Widgets/Text/STextBlock.h"
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#include "Framework/MultiBox/MultiBoxBuilder.h"
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#include "Widgets/Input/SButton.h"
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#include "Widgets/Layout/SScrollBorder.h"
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#include "Widgets/Input/SComboButton.h"
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#include "Widgets/Input/SSlider.h"
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#include "Framework/Docking/TabManager.h"
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#include "EditorStyleSet.h"
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#include "EditorReimportHandler.h"
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#include "Settings/ContentBrowserSettings.h"
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#include "Engine/Blueprint.h"
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#include "Editor.h"
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#include "FileHelpers.h"
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#include "AssetSelection.h"
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#include "AssetRegistryModule.h"
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#include "IAssetTools.h"
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#include "AssetToolsModule.h"
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#include "ContentBrowserLog.h"
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#include "FrontendFilterBase.h"
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#include "ContentBrowserSingleton.h"
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#include "HistoryManager.h"
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#include "EditorWidgetsModule.h"
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#include "AssetViewTypes.h"
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#include "DragAndDrop/AssetDragDropOp.h"
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#include "DragAndDrop/AssetPathDragDropOp.h"
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#include "DragDropHandler.h"
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#include "AssetViewWidgets.h"
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#include "ContentBrowserModule.h"
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#include "ObjectTools.h"
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#include "NativeClassHierarchy.h"
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#include "Framework/Notifications/NotificationManager.h"
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#include "Widgets/Notifications/SNotificationList.h"
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#include "SSplitter.h"
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#define LOCTEXT_NAMESPACE "ContentBrowser"
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namespace
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{
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/** Time delay between recently added items being added to the filtered asset items list */
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const double TimeBetweenAddingNewAssets = 4.0;
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/** Time delay between performing the last jump, and the jump term being reset */
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const double JumpDelaySeconds = 2.0;
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}
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#define MAX_THUMBNAIL_SIZE 4096
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SAssetView::~SAssetView()
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{
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// Load the asset registry module to unregister delegates
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if ( FModuleManager::Get().IsModuleLoaded("AssetRegistry") )
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{
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FAssetRegistryModule& AssetRegistryModule = FModuleManager::GetModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
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AssetRegistryModule.Get().OnAssetAdded().RemoveAll( this );
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AssetRegistryModule.Get().OnAssetRemoved().RemoveAll( this );
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AssetRegistryModule.Get().OnAssetRenamed().RemoveAll( this );
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AssetRegistryModule.Get().OnPathAdded().RemoveAll( this );
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AssetRegistryModule.Get().OnPathRemoved().RemoveAll( this );
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}
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// Unregister listener for asset loading and object property changes
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FCoreUObjectDelegates::OnAssetLoaded.RemoveAll(this);
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FCoreUObjectDelegates::OnObjectPropertyChanged.RemoveAll(this);
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// Unsubscribe from class events
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if ( bCanShowClasses )
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{
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TSharedRef<FNativeClassHierarchy> NativeClassHierarchy = FContentBrowserSingleton::Get().GetNativeClassHierarchy();
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NativeClassHierarchy->OnClassHierarchyUpdated().RemoveAll( this );
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}
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// Remove the listener for when view settings are changed
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UContentBrowserSettings::OnSettingChanged().RemoveAll(this);
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if ( FrontendFilters.IsValid() )
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{
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// Clear the frontend filter changed delegate
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FrontendFilters->OnChanged().RemoveAll( this );
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}
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// Release all rendering resources being held onto
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AssetThumbnailPool->ReleaseResources();
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}
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BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION
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void SAssetView::Construct( const FArguments& InArgs )
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{
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bIsWorking = false;
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TotalAmortizeTime = 0;
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AmortizeStartTime = 0;
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MaxSecondsPerFrame = 0.015;
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bFillEmptySpaceInTileView = InArgs._FillEmptySpaceInTileView;
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FillScale = 1.0f;
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ThumbnailHintFadeInSequence.JumpToStart();
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ThumbnailHintFadeInSequence.AddCurve(0, 0.5f, ECurveEaseFunction::Linear);
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// Load the asset registry module to listen for updates
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FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
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AssetRegistryModule.Get().OnAssetAdded().AddSP( this, &SAssetView::OnAssetAdded );
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AssetRegistryModule.Get().OnAssetRemoved().AddSP( this, &SAssetView::OnAssetRemoved );
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AssetRegistryModule.Get().OnAssetRenamed().AddSP( this, &SAssetView::OnAssetRenamed );
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AssetRegistryModule.Get().OnPathAdded().AddSP( this, &SAssetView::OnAssetRegistryPathAdded );
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AssetRegistryModule.Get().OnPathRemoved().AddSP( this, &SAssetView::OnAssetRegistryPathRemoved );
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FCollectionManagerModule& CollectionManagerModule = FCollectionManagerModule::GetModule();
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CollectionManagerModule.Get().OnAssetsAdded().AddSP( this, &SAssetView::OnAssetsAddedToCollection );
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CollectionManagerModule.Get().OnAssetsRemoved().AddSP( this, &SAssetView::OnAssetsRemovedFromCollection );
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CollectionManagerModule.Get().OnCollectionRenamed().AddSP( this, &SAssetView::OnCollectionRenamed );
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CollectionManagerModule.Get().OnCollectionUpdated().AddSP( this, &SAssetView::OnCollectionUpdated );
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// Listen for when assets are loaded or changed to update item data
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FCoreUObjectDelegates::OnAssetLoaded.AddSP(this, &SAssetView::OnAssetLoaded);
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FCoreUObjectDelegates::OnObjectPropertyChanged.AddSP(this, &SAssetView::OnObjectPropertyChanged);
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// Listen to find out when the available classes are changed, so that we can refresh our paths
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if ( bCanShowClasses )
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{
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TSharedRef<FNativeClassHierarchy> NativeClassHierarchy = FContentBrowserSingleton::Get().GetNativeClassHierarchy();
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NativeClassHierarchy->OnClassHierarchyUpdated().AddSP( this, &SAssetView::OnClassHierarchyUpdated );
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}
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// Listen for when view settings are changed
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UContentBrowserSettings::OnSettingChanged().AddSP(this, &SAssetView::HandleSettingChanged);
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// Get desktop metrics
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FDisplayMetrics DisplayMetrics;
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FSlateApplication::Get().GetDisplayMetrics( DisplayMetrics );
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const FVector2D DisplaySize(
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DisplayMetrics.PrimaryDisplayWorkAreaRect.Right - DisplayMetrics.PrimaryDisplayWorkAreaRect.Left,
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DisplayMetrics.PrimaryDisplayWorkAreaRect.Bottom - DisplayMetrics.PrimaryDisplayWorkAreaRect.Top );
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const float ThumbnailScaleRangeScalar = ( DisplaySize.Y / 1080 );
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// Create a thumbnail pool for rendering thumbnails
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AssetThumbnailPool = MakeShareable( new FAssetThumbnailPool(1024, InArgs._AreRealTimeThumbnailsAllowed) );
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NumOffscreenThumbnails = 64;
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ListViewThumbnailResolution = 128;
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ListViewThumbnailSize = 64;
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ListViewThumbnailPadding = 4;
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TileViewThumbnailResolution = 256;
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TileViewThumbnailSize = 128;
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TileViewThumbnailPadding = 5;
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TileViewNameHeight = 36;
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ThumbnailScaleSliderValue = InArgs._ThumbnailScale;
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if ( !ThumbnailScaleSliderValue.IsBound() )
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{
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ThumbnailScaleSliderValue = FMath::Clamp<float>(ThumbnailScaleSliderValue.Get(), 0.0f, 1.0f);
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}
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MinThumbnailScale = 0.2f * ThumbnailScaleRangeScalar;
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MaxThumbnailScale = 2.0f * ThumbnailScaleRangeScalar;
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bCanShowClasses = InArgs._CanShowClasses;
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bCanShowFolders = InArgs._CanShowFolders;
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bFilterRecursivelyWithBackendFilter = InArgs._FilterRecursivelyWithBackendFilter;
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bCanShowRealTimeThumbnails = InArgs._CanShowRealTimeThumbnails;
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bCanShowDevelopersFolder = InArgs._CanShowDevelopersFolder;
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bCanShowCollections = InArgs._CanShowCollections;
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bPreloadAssetsForContextMenu = InArgs._PreloadAssetsForContextMenu;
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SelectionMode = InArgs._SelectionMode;
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bShowPathInColumnView = InArgs._ShowPathInColumnView;
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bShowTypeInColumnView = InArgs._ShowTypeInColumnView;
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bSortByPathInColumnView = bShowPathInColumnView & InArgs._SortByPathInColumnView;
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bPendingUpdateThumbnails = false;
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bShouldNotifyNextAssetSync = true;
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CurrentThumbnailSize = TileViewThumbnailSize;
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SourcesData = InArgs._InitialSourcesData;
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BackendFilter = InArgs._InitialBackendFilter;
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FrontendFilters = InArgs._FrontendFilters;
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if ( FrontendFilters.IsValid() )
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{
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FrontendFilters->OnChanged().AddSP( this, &SAssetView::OnFrontendFiltersChanged );
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}
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OnShouldFilterAsset = InArgs._OnShouldFilterAsset;
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OnAssetSelected = InArgs._OnAssetSelected;
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OnAssetsActivated = InArgs._OnAssetsActivated;
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OnGetAssetContextMenu = InArgs._OnGetAssetContextMenu;
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OnGetFolderContextMenu = InArgs._OnGetFolderContextMenu;
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OnGetPathContextMenuExtender = InArgs._OnGetPathContextMenuExtender;
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OnFindInAssetTreeRequested = InArgs._OnFindInAssetTreeRequested;
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OnAssetRenameCommitted = InArgs._OnAssetRenameCommitted;
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OnAssetTagWantsToBeDisplayed = InArgs._OnAssetTagWantsToBeDisplayed;
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OnGetCustomAssetToolTip = InArgs._OnGetCustomAssetToolTip;
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OnVisualizeAssetToolTip = InArgs._OnVisualizeAssetToolTip;
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OnAssetToolTipClosing = InArgs._OnAssetToolTipClosing;
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HighlightedText = InArgs._HighlightedText;
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ThumbnailLabel = InArgs._ThumbnailLabel;
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AllowThumbnailHintLabel = InArgs._AllowThumbnailHintLabel;
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AssetShowWarningText = InArgs._AssetShowWarningText;
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bAllowDragging = InArgs._AllowDragging;
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bAllowFocusOnSync = InArgs._AllowFocusOnSync;
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OnPathSelected = InArgs._OnPathSelected;
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HiddenColumnNames = DefaultHiddenColumnNames = InArgs._HiddenColumnNames;
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CustomColumns = InArgs._CustomColumns;
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if ( InArgs._InitialViewType >= 0 && InArgs._InitialViewType < EAssetViewType::MAX )
|
|
{
|
|
CurrentViewType = InArgs._InitialViewType;
|
|
}
|
|
else
|
|
{
|
|
CurrentViewType = EAssetViewType::Tile;
|
|
}
|
|
|
|
bPendingSortFilteredItems = false;
|
|
bQuickFrontendListRefreshRequested = false;
|
|
bSlowFullListRefreshRequested = false;
|
|
LastSortTime = 0;
|
|
SortDelaySeconds = 8;
|
|
|
|
LastProcessAddsTime = 0;
|
|
|
|
bBulkSelecting = false;
|
|
bAllowThumbnailEditMode = InArgs._AllowThumbnailEditMode;
|
|
bThumbnailEditMode = false;
|
|
bUserSearching = false;
|
|
bPendingFocusOnSync = false;
|
|
bWereItemsRecursivelyFiltered = false;
|
|
|
|
NumVisibleColumns = 0;
|
|
|
|
FEditorWidgetsModule& EditorWidgetsModule = FModuleManager::LoadModuleChecked<FEditorWidgetsModule>("EditorWidgets");
|
|
TSharedRef<SWidget> AssetDiscoveryIndicator = EditorWidgetsModule.CreateAssetDiscoveryIndicator(EAssetDiscoveryIndicatorScaleMode::Scale_Vertical);
|
|
|
|
TSharedRef<SVerticalBox> VerticalBox = SNew(SVerticalBox);
|
|
|
|
ChildSlot
|
|
[
|
|
VerticalBox
|
|
];
|
|
|
|
// Assets area
|
|
VerticalBox->AddSlot()
|
|
.FillHeight(1.f)
|
|
[
|
|
SNew( SVerticalBox )
|
|
|
|
+SVerticalBox::Slot()
|
|
.AutoHeight()
|
|
.Padding( 0, 0, 0, 0 )
|
|
[
|
|
SNew( SBox )
|
|
.HeightOverride( 2 )
|
|
[
|
|
SNew( SProgressBar )
|
|
.Percent( this, &SAssetView::GetIsWorkingProgressBarState )
|
|
.Style( FEditorStyle::Get(), "WorkingBar" )
|
|
.BorderPadding( FVector2D(0,0) )
|
|
]
|
|
]
|
|
|
|
+SVerticalBox::Slot()
|
|
.FillHeight(1.f)
|
|
.Padding( 0, 0, 0, 0 )
|
|
[
|
|
SNew(SOverlay)
|
|
|
|
+ SOverlay::Slot()
|
|
.HAlign(HAlign_Fill)
|
|
.VAlign(VAlign_Fill)
|
|
[
|
|
// Container for the view types
|
|
SAssignNew(ViewContainer, SBorder)
|
|
.Padding(0)
|
|
.BorderImage(FEditorStyle::GetBrush("NoBorder"))
|
|
]
|
|
|
|
+ SOverlay::Slot()
|
|
.HAlign(HAlign_Fill)
|
|
.VAlign(VAlign_Center)
|
|
.Padding(FMargin(0, 14, 0, 0))
|
|
[
|
|
// A warning to display when there are no assets to show
|
|
SNew( STextBlock )
|
|
.Justification( ETextJustify::Center )
|
|
.Text( this, &SAssetView::GetAssetShowWarningText )
|
|
.Visibility( this, &SAssetView::IsAssetShowWarningTextVisible )
|
|
.AutoWrapText( true )
|
|
]
|
|
|
|
+ SOverlay::Slot()
|
|
.HAlign(HAlign_Fill)
|
|
.VAlign(VAlign_Bottom)
|
|
.Padding(FMargin(24, 0, 24, 0))
|
|
[
|
|
// Asset discovery indicator
|
|
AssetDiscoveryIndicator
|
|
]
|
|
|
|
+ SOverlay::Slot()
|
|
.HAlign(HAlign_Right)
|
|
.VAlign(VAlign_Bottom)
|
|
.Padding(FMargin(8, 0))
|
|
[
|
|
SNew(SBorder)
|
|
.BorderImage(FEditorStyle::GetBrush("ErrorReporting.EmptyBox"))
|
|
.BorderBackgroundColor(this, &SAssetView::GetQuickJumpColor)
|
|
.Visibility(this, &SAssetView::IsQuickJumpVisible)
|
|
[
|
|
SNew(STextBlock)
|
|
.Text(this, &SAssetView::GetQuickJumpTerm)
|
|
]
|
|
]
|
|
]
|
|
];
|
|
|
|
// Thumbnail edit mode banner
|
|
VerticalBox->AddSlot()
|
|
.AutoHeight()
|
|
.Padding(0, 4)
|
|
[
|
|
SNew(SBorder)
|
|
.Visibility( this, &SAssetView::GetEditModeLabelVisibility )
|
|
.BorderImage( FEditorStyle::GetBrush("ContentBrowser.EditModeLabelBorder") )
|
|
.Content()
|
|
[
|
|
SNew( SHorizontalBox )
|
|
|
|
+SHorizontalBox::Slot()
|
|
.VAlign(VAlign_Center)
|
|
.Padding(4, 0, 0, 0)
|
|
.FillWidth(1.f)
|
|
[
|
|
SNew(STextBlock)
|
|
.Text(LOCTEXT("ThumbnailEditModeLabel", "Editing Thumbnails. Drag a thumbnail to rotate it if there is a 3D environment."))
|
|
.TextStyle( FEditorStyle::Get(), "ContentBrowser.EditModeLabelFont" )
|
|
]
|
|
|
|
+SHorizontalBox::Slot()
|
|
.AutoWidth()
|
|
.VAlign(VAlign_Center)
|
|
[
|
|
SNew(SButton)
|
|
.Text( LOCTEXT("EndThumbnailEditModeButton", "Done Editing") )
|
|
.OnClicked( this, &SAssetView::EndThumbnailEditModeClicked )
|
|
]
|
|
]
|
|
];
|
|
|
|
if (InArgs._ShowBottomToolbar)
|
|
{
|
|
//// Separator
|
|
//VerticalBox->AddSlot()
|
|
//.AutoHeight()
|
|
//.Padding(0, 0, 0, 1)
|
|
//[
|
|
// SNew(SSeparator)
|
|
//];
|
|
|
|
// Bottom panel
|
|
VerticalBox->AddSlot()
|
|
.AutoHeight()
|
|
[
|
|
SNew(SHorizontalBox)
|
|
|
|
// Asset count
|
|
+SHorizontalBox::Slot()
|
|
.FillWidth(1.f)
|
|
.VAlign(VAlign_Center)
|
|
.Padding(8, 0)
|
|
[
|
|
SNew(STextBlock) .Text(this, &SAssetView::GetAssetCountText)
|
|
]
|
|
|
|
// View mode combo button
|
|
+SHorizontalBox::Slot()
|
|
.AutoWidth()
|
|
[
|
|
SAssignNew( ViewOptionsComboButton, SComboButton )
|
|
.ContentPadding(0)
|
|
.ForegroundColor( this, &SAssetView::GetViewButtonForegroundColor )
|
|
.ButtonStyle( FEditorStyle::Get(), "ToggleButton" ) // Use the tool bar item style for this button
|
|
.OnGetMenuContent( this, &SAssetView::GetViewButtonContent )
|
|
.ButtonContent()
|
|
[
|
|
SNew(SHorizontalBox)
|
|
|
|
+SHorizontalBox::Slot()
|
|
.AutoWidth()
|
|
.VAlign(VAlign_Center)
|
|
[
|
|
SNew(SImage).Image( FEditorStyle::GetBrush("GenericViewButton") )
|
|
]
|
|
|
|
+SHorizontalBox::Slot()
|
|
.AutoWidth()
|
|
.Padding(2, 0, 0, 0)
|
|
.VAlign(VAlign_Center)
|
|
[
|
|
SNew(STextBlock).Text( LOCTEXT("ViewButton", "View Options") )
|
|
]
|
|
]
|
|
]
|
|
];
|
|
}
|
|
|
|
CreateCurrentView();
|
|
|
|
if( InArgs._InitialAssetSelection.IsValid() )
|
|
{
|
|
// sync to the initial item without notifying of selection
|
|
bShouldNotifyNextAssetSync = false;
|
|
TArray<FAssetData> AssetsToSync;
|
|
AssetsToSync.Add( InArgs._InitialAssetSelection );
|
|
SyncToAssets( AssetsToSync );
|
|
}
|
|
|
|
// If currently looking at column, and you could choose to sort by path in column first and then name
|
|
// Generalizing this is a bit difficult because the column ID is not accessible or is not known
|
|
// Currently I assume this won't work, if this view mode is not column. Otherwise, I don't think sorting by path
|
|
// is a good idea.
|
|
if (CurrentViewType == EAssetViewType::Column && bSortByPathInColumnView)
|
|
{
|
|
SortManager.SetSortColumnId(EColumnSortPriority::Primary, SortManager.PathColumnId);
|
|
SortManager.SetSortColumnId(EColumnSortPriority::Secondary, SortManager.NameColumnId);
|
|
SortManager.SetSortMode(EColumnSortPriority::Primary, EColumnSortMode::Ascending);
|
|
SortManager.SetSortMode(EColumnSortPriority::Secondary, EColumnSortMode::Ascending);
|
|
SortList();
|
|
}
|
|
}
|
|
|
|
END_SLATE_FUNCTION_BUILD_OPTIMIZATION
|
|
|
|
TOptional< float > SAssetView::GetIsWorkingProgressBarState() const
|
|
{
|
|
return bIsWorking ? TOptional< float >() : 0.0f;
|
|
}
|
|
|
|
void SAssetView::SetSourcesData(const FSourcesData& InSourcesData)
|
|
{
|
|
// Update the path and collection lists
|
|
SourcesData = InSourcesData;
|
|
RequestSlowFullListRefresh();
|
|
ClearSelection();
|
|
}
|
|
|
|
const FSourcesData& SAssetView::GetSourcesData() const
|
|
{
|
|
return SourcesData;
|
|
}
|
|
|
|
bool SAssetView::IsAssetPathSelected() const
|
|
{
|
|
int32 NumAssetPaths, NumClassPaths;
|
|
ContentBrowserUtils::CountPathTypes(SourcesData.PackagePaths, NumAssetPaths, NumClassPaths);
|
|
|
|
// Check that only asset paths are selected
|
|
return NumAssetPaths > 0 && NumClassPaths == 0;
|
|
}
|
|
|
|
void SAssetView::SetBackendFilter(const FARFilter& InBackendFilter)
|
|
{
|
|
// Update the path and collection lists
|
|
BackendFilter = InBackendFilter;
|
|
RequestSlowFullListRefresh();
|
|
}
|
|
|
|
void SAssetView::OnCreateNewFolder(const FString& FolderName, const FString& FolderPath)
|
|
{
|
|
// we should only be creating one deferred folder per tick
|
|
check(!DeferredFolderToCreate.IsValid());
|
|
|
|
// Make sure we are showing the location of the new folder (we may have created it in a folder)
|
|
OnPathSelected.Execute(FolderPath);
|
|
|
|
DeferredFolderToCreate = MakeShareable(new FCreateDeferredFolderData());
|
|
DeferredFolderToCreate->FolderName = FolderName;
|
|
DeferredFolderToCreate->FolderPath = FolderPath;
|
|
}
|
|
|
|
void SAssetView::DeferredCreateNewFolder()
|
|
{
|
|
if(DeferredFolderToCreate.IsValid())
|
|
{
|
|
TSharedPtr<FAssetViewFolder> NewItem = MakeShareable(new FAssetViewFolder(DeferredFolderToCreate->FolderPath / DeferredFolderToCreate->FolderName));
|
|
NewItem->bNewFolder = true;
|
|
NewItem->bRenameWhenScrolledIntoview = true;
|
|
FilteredAssetItems.Insert( NewItem, 0 );
|
|
|
|
SetSelection(NewItem);
|
|
RequestScrollIntoView(NewItem);
|
|
|
|
DeferredFolderToCreate.Reset();
|
|
}
|
|
}
|
|
|
|
void SAssetView::CreateNewAsset(const FString& DefaultAssetName, const FString& PackagePath, UClass* AssetClass, UFactory* Factory)
|
|
{
|
|
if ( !ensure(AssetClass || Factory) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( AssetClass && Factory && !ensure(AssetClass->IsChildOf(Factory->GetSupportedClass())) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// we should only be creating one deferred asset per tick
|
|
check(!DeferredAssetToCreate.IsValid());
|
|
|
|
// Make sure we are showing the location of the new asset (we may have created it in a folder)
|
|
OnPathSelected.Execute(PackagePath);
|
|
|
|
// Defer asset creation until next tick, so we get a chance to refresh the view
|
|
DeferredAssetToCreate = MakeShareable(new FCreateDeferredAssetData());
|
|
DeferredAssetToCreate->DefaultAssetName = DefaultAssetName;
|
|
DeferredAssetToCreate->PackagePath = PackagePath;
|
|
DeferredAssetToCreate->AssetClass = AssetClass;
|
|
DeferredAssetToCreate->Factory = Factory;
|
|
}
|
|
|
|
void SAssetView::DeferredCreateNewAsset()
|
|
{
|
|
if(DeferredAssetToCreate.IsValid())
|
|
{
|
|
FString PackageNameStr = DeferredAssetToCreate->PackagePath + "/" + DeferredAssetToCreate->DefaultAssetName;
|
|
FName PackageName = FName(*PackageNameStr);
|
|
FName PackagePathFName = FName(*DeferredAssetToCreate->PackagePath);
|
|
FName AssetName = FName(*DeferredAssetToCreate->DefaultAssetName);
|
|
FName AssetClassName = DeferredAssetToCreate->AssetClass->GetFName();
|
|
TMap<FName, FString> EmptyTags;
|
|
TArray<int32> EmptyChunkIDs;
|
|
const uint32 EmptyPackageFlags = 0;
|
|
|
|
FAssetData NewAssetData(PackageName, PackagePathFName, NAME_None, AssetName, AssetClassName, EmptyTags, EmptyChunkIDs, EmptyPackageFlags);
|
|
TSharedPtr<FAssetViewItem> NewItem = MakeShareable(new FAssetViewCreation(NewAssetData, DeferredAssetToCreate->AssetClass, DeferredAssetToCreate->Factory));
|
|
|
|
NewItem->bRenameWhenScrolledIntoview = true;
|
|
FilteredAssetItems.Insert( NewItem, 0 );
|
|
SortManager.SortList(FilteredAssetItems, MajorityAssetType, CustomColumns);
|
|
|
|
SetSelection(NewItem);
|
|
RequestScrollIntoView(NewItem);
|
|
|
|
FEditorDelegates::OnNewAssetCreated.Broadcast(DeferredAssetToCreate->Factory);
|
|
|
|
DeferredAssetToCreate.Reset();
|
|
}
|
|
}
|
|
|
|
void SAssetView::DuplicateAsset(const FString& PackagePath, const TWeakObjectPtr<UObject>& OriginalObject)
|
|
{
|
|
if ( !ensure(OriginalObject.IsValid()) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
FString AssetNameStr;
|
|
FString PackageNameStr;
|
|
|
|
// Find a unique default name for the duplicated asset
|
|
static FName AssetToolsModuleName = FName("AssetTools");
|
|
FAssetToolsModule& AssetToolsModule = FModuleManager::GetModuleChecked<FAssetToolsModule>(AssetToolsModuleName);
|
|
AssetToolsModule.Get().CreateUniqueAssetName(PackagePath + TEXT("/") + OriginalObject->GetName(), TEXT(""), PackageNameStr, AssetNameStr);
|
|
|
|
FName PackageName = FName(*PackageNameStr);
|
|
FName PackagePathFName = FName(*PackagePath);
|
|
FName AssetName = FName(*AssetNameStr);
|
|
FName AssetClass = OriginalObject->GetClass()->GetFName();
|
|
TMap<FName, FString> EmptyTags;
|
|
TArray<int32> EmptyChunkIDs;
|
|
const uint32 EmptyPackageFlags = 0;
|
|
|
|
FAssetData NewAssetData(PackageName, PackagePathFName, NAME_None, AssetName, AssetClass, EmptyTags, EmptyChunkIDs, EmptyPackageFlags);
|
|
TSharedPtr<FAssetViewItem> NewItem = MakeShareable(new FAssetViewDuplication(NewAssetData, OriginalObject));
|
|
NewItem->bRenameWhenScrolledIntoview = true;
|
|
|
|
// Insert into the list and sort
|
|
FilteredAssetItems.Insert( NewItem, 0 );
|
|
SortManager.SortList(FilteredAssetItems, MajorityAssetType, CustomColumns);
|
|
|
|
SetSelection(NewItem);
|
|
RequestScrollIntoView(NewItem);
|
|
}
|
|
|
|
void SAssetView::RenameAsset(const FAssetData& ItemToRename)
|
|
{
|
|
for ( auto ItemIt = FilteredAssetItems.CreateConstIterator(); ItemIt; ++ItemIt )
|
|
{
|
|
const TSharedPtr<FAssetViewItem>& Item = *ItemIt;
|
|
if ( Item.IsValid() && Item->GetType() != EAssetItemType::Folder )
|
|
{
|
|
const TSharedPtr<FAssetViewAsset>& ItemAsAsset = StaticCastSharedPtr<FAssetViewAsset>(Item);
|
|
if ( ItemAsAsset->Data.ObjectPath == ItemToRename.ObjectPath )
|
|
{
|
|
ItemAsAsset->bRenameWhenScrolledIntoview = true;
|
|
|
|
SetSelection(Item);
|
|
RequestScrollIntoView(Item);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void SAssetView::RenameFolder(const FString& FolderToRename)
|
|
{
|
|
for ( auto ItemIt = FilteredAssetItems.CreateConstIterator(); ItemIt; ++ItemIt )
|
|
{
|
|
const TSharedPtr<FAssetViewItem>& Item = *ItemIt;
|
|
if ( Item.IsValid() && Item->GetType() == EAssetItemType::Folder )
|
|
{
|
|
const TSharedPtr<FAssetViewFolder>& ItemAsFolder = StaticCastSharedPtr<FAssetViewFolder>(Item);
|
|
if ( ItemAsFolder->FolderPath == FolderToRename )
|
|
{
|
|
ItemAsFolder->bRenameWhenScrolledIntoview = true;
|
|
|
|
SetSelection(Item);
|
|
RequestScrollIntoView(Item);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void SAssetView::SyncToAssets( const TArray<FAssetData>& AssetDataList, const bool bFocusOnSync )
|
|
{
|
|
PendingSyncAssets.Empty();
|
|
for ( auto AssetIt = AssetDataList.CreateConstIterator(); AssetIt; ++AssetIt )
|
|
{
|
|
PendingSyncAssets.Add(AssetIt->ObjectPath);
|
|
}
|
|
|
|
bPendingFocusOnSync = bFocusOnSync;
|
|
}
|
|
|
|
void SAssetView::ApplyHistoryData ( const FHistoryData& History )
|
|
{
|
|
SetSourcesData(History.SourcesData);
|
|
PendingSyncAssets = History.SelectedAssets;
|
|
bPendingFocusOnSync = true;
|
|
}
|
|
|
|
TArray<TSharedPtr<FAssetViewItem>> SAssetView::GetSelectedItems() const
|
|
{
|
|
switch ( GetCurrentViewType() )
|
|
{
|
|
case EAssetViewType::List: return ListView->GetSelectedItems();
|
|
case EAssetViewType::Tile: return TileView->GetSelectedItems();
|
|
case EAssetViewType::Column: return ColumnView->GetSelectedItems();
|
|
default:
|
|
ensure(0); // Unknown list type
|
|
return TArray<TSharedPtr<FAssetViewItem>>();
|
|
}
|
|
}
|
|
|
|
TArray<FAssetData> SAssetView::GetSelectedAssets() const
|
|
{
|
|
TArray<TSharedPtr<FAssetViewItem>> SelectedItems = GetSelectedItems();
|
|
TArray<FAssetData> SelectedAssets;
|
|
for ( auto ItemIt = SelectedItems.CreateConstIterator(); ItemIt; ++ItemIt )
|
|
{
|
|
const TSharedPtr<FAssetViewItem>& Item = *ItemIt;
|
|
|
|
// Only report non-temporary & non-folder items
|
|
if ( Item.IsValid() && !Item->IsTemporaryItem() && Item->GetType() != EAssetItemType::Folder )
|
|
{
|
|
SelectedAssets.Add(StaticCastSharedPtr<FAssetViewAsset>(Item)->Data);
|
|
}
|
|
}
|
|
|
|
return SelectedAssets;
|
|
}
|
|
|
|
TArray<FString> SAssetView::GetSelectedFolders() const
|
|
{
|
|
TArray<TSharedPtr<FAssetViewItem>> SelectedItems = GetSelectedItems();
|
|
TArray<FString> SelectedFolders;
|
|
for ( auto ItemIt = SelectedItems.CreateConstIterator(); ItemIt; ++ItemIt )
|
|
{
|
|
const TSharedPtr<FAssetViewItem>& Item = *ItemIt;
|
|
if ( Item.IsValid() && Item->GetType() == EAssetItemType::Folder )
|
|
{
|
|
SelectedFolders.Add(StaticCastSharedPtr<FAssetViewFolder>(Item)->FolderPath);
|
|
}
|
|
}
|
|
|
|
return SelectedFolders;
|
|
}
|
|
|
|
void SAssetView::RequestSlowFullListRefresh()
|
|
{
|
|
bSlowFullListRefreshRequested = true;
|
|
}
|
|
|
|
void SAssetView::RequestQuickFrontendListRefresh()
|
|
{
|
|
bQuickFrontendListRefreshRequested = true;
|
|
}
|
|
|
|
void SAssetView::RequestAddNewAssetsNextFrame()
|
|
{
|
|
LastProcessAddsTime = FPlatformTime::Seconds() - TimeBetweenAddingNewAssets;
|
|
}
|
|
|
|
FString SAssetView::GetThumbnailScaleSettingPath(const FString& SettingsString) const
|
|
{
|
|
return SettingsString + TEXT(".ThumbnailSizeScale");
|
|
}
|
|
|
|
FString SAssetView::GetCurrentViewTypeSettingPath(const FString& SettingsString) const
|
|
{
|
|
return SettingsString + TEXT(".CurrentViewType");
|
|
}
|
|
|
|
void SAssetView::SaveSettings(const FString& IniFilename, const FString& IniSection, const FString& SettingsString) const
|
|
{
|
|
GConfig->SetFloat(*IniSection, *GetThumbnailScaleSettingPath(SettingsString), ThumbnailScaleSliderValue.Get(), IniFilename);
|
|
GConfig->SetInt(*IniSection, *GetCurrentViewTypeSettingPath(SettingsString), CurrentViewType, IniFilename);
|
|
|
|
GConfig->SetArray(*IniSection, *(SettingsString + TEXT(".HiddenColumns")), HiddenColumnNames, IniFilename);
|
|
}
|
|
|
|
void SAssetView::LoadSettings(const FString& IniFilename, const FString& IniSection, const FString& SettingsString)
|
|
{
|
|
float Scale = 0.f;
|
|
if ( GConfig->GetFloat(*IniSection, *GetThumbnailScaleSettingPath(SettingsString), Scale, IniFilename) )
|
|
{
|
|
// Clamp value to normal range and update state
|
|
Scale = FMath::Clamp<float>(Scale, 0.f, 1.f);
|
|
SetThumbnailScale(Scale);
|
|
}
|
|
|
|
int32 ViewType = EAssetViewType::Tile;
|
|
if ( GConfig->GetInt(*IniSection, *GetCurrentViewTypeSettingPath(SettingsString), ViewType, IniFilename) )
|
|
{
|
|
// Clamp value to normal range and update state
|
|
if ( ViewType < 0 || ViewType >= EAssetViewType::MAX)
|
|
{
|
|
ViewType = EAssetViewType::Tile;
|
|
}
|
|
SetCurrentViewType( (EAssetViewType::Type)ViewType );
|
|
}
|
|
|
|
TArray<FString> LoadedHiddenColumnNames;
|
|
GConfig->GetArray(*IniSection, *(SettingsString + TEXT(".HiddenColumns")), LoadedHiddenColumnNames, IniFilename);
|
|
if (LoadedHiddenColumnNames.Num() > 0)
|
|
{
|
|
HiddenColumnNames = LoadedHiddenColumnNames;
|
|
}
|
|
}
|
|
|
|
// Adjusts the selected asset by the selection delta, which should be +1 or -1)
|
|
void SAssetView::AdjustActiveSelection(int32 SelectionDelta)
|
|
{
|
|
// Find the index of the first selected item
|
|
TArray<TSharedPtr<FAssetViewItem>> SelectionSet = GetSelectedItems();
|
|
|
|
int32 SelectedSuggestion = INDEX_NONE;
|
|
|
|
if (SelectionSet.Num() > 0)
|
|
{
|
|
if (!FilteredAssetItems.Find(SelectionSet[0], /*out*/ SelectedSuggestion))
|
|
{
|
|
// Should never happen
|
|
ensureMsgf(false, TEXT("SAssetView has a selected item that wasn't in the filtered list"));
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SelectedSuggestion = 0;
|
|
SelectionDelta = 0;
|
|
}
|
|
|
|
if (FilteredAssetItems.Num() > 0)
|
|
{
|
|
// Move up or down one, wrapping around
|
|
SelectedSuggestion = (SelectedSuggestion + SelectionDelta + FilteredAssetItems.Num()) % FilteredAssetItems.Num();
|
|
|
|
// Pick the new asset
|
|
const TSharedPtr<FAssetViewItem>& NewSelection = FilteredAssetItems[SelectedSuggestion];
|
|
|
|
RequestScrollIntoView(NewSelection);
|
|
SetSelection(NewSelection);
|
|
}
|
|
else
|
|
{
|
|
ClearSelection();
|
|
}
|
|
}
|
|
|
|
void SAssetView::ProcessRecentlyLoadedOrChangedAssets()
|
|
{
|
|
if ( RecentlyLoadedOrChangedAssets.Num() > 0 )
|
|
{
|
|
TMap< FName, TWeakObjectPtr<UObject> > NextRecentlyLoadedOrChangedMap = RecentlyLoadedOrChangedAssets;
|
|
|
|
for (int32 AssetIdx = FilteredAssetItems.Num() - 1; AssetIdx >= 0; --AssetIdx)
|
|
{
|
|
if(FilteredAssetItems[AssetIdx]->GetType() != EAssetItemType::Folder)
|
|
{
|
|
const TSharedPtr<FAssetViewAsset>& ItemAsAsset = StaticCastSharedPtr<FAssetViewAsset>(FilteredAssetItems[AssetIdx]);
|
|
const FName ObjectPath = ItemAsAsset->Data.ObjectPath;
|
|
const TWeakObjectPtr<UObject>* WeakAssetPtr = RecentlyLoadedOrChangedAssets.Find( ObjectPath );
|
|
if ( WeakAssetPtr && (*WeakAssetPtr).IsValid() )
|
|
{
|
|
NextRecentlyLoadedOrChangedMap.Remove(ObjectPath);
|
|
|
|
// Found the asset in the filtered items list, update it
|
|
const UObject* Asset = (*WeakAssetPtr).Get();
|
|
FAssetData AssetData(Asset);
|
|
|
|
bool bShouldRemoveAsset = false;
|
|
TArray<FAssetData> AssetDataThatPassesFilter;
|
|
AssetDataThatPassesFilter.Add(AssetData);
|
|
RunAssetsThroughBackendFilter(AssetDataThatPassesFilter);
|
|
if ( AssetDataThatPassesFilter.Num() == 0 )
|
|
{
|
|
bShouldRemoveAsset = true;
|
|
}
|
|
|
|
if ( !bShouldRemoveAsset && OnShouldFilterAsset.IsBound() && OnShouldFilterAsset.Execute(AssetData) )
|
|
{
|
|
bShouldRemoveAsset = true;
|
|
}
|
|
|
|
if ( !bShouldRemoveAsset && (IsFrontendFilterActive() && !PassesCurrentFrontendFilter(AssetData)) )
|
|
{
|
|
bShouldRemoveAsset = true;
|
|
}
|
|
|
|
if ( bShouldRemoveAsset )
|
|
{
|
|
FilteredAssetItems.RemoveAt(AssetIdx);
|
|
}
|
|
else
|
|
{
|
|
// Update the asset data on the item
|
|
ItemAsAsset->SetAssetData(AssetData);
|
|
|
|
// Update the custom column data
|
|
for (const FAssetViewCustomColumn& Column : CustomColumns)
|
|
{
|
|
if (ItemAsAsset->CustomColumnData.Find(Column.ColumnName))
|
|
{
|
|
ItemAsAsset->CustomColumnData.Add(Column.ColumnName, Column.OnGetColumnData.Execute(ItemAsAsset->Data, Column.ColumnName));
|
|
}
|
|
}
|
|
}
|
|
|
|
RefreshList();
|
|
}
|
|
}
|
|
}
|
|
|
|
if( FilteredRecentlyAddedAssets.Num() > 0 || RecentlyAddedAssets.Num() > 0 )
|
|
{
|
|
//Keep unprocessed items as we are still processing assets
|
|
RecentlyLoadedOrChangedAssets = NextRecentlyLoadedOrChangedMap;
|
|
}
|
|
else
|
|
{
|
|
//No more assets coming in so if we haven't found them now we aren't going to
|
|
RecentlyLoadedOrChangedAssets.Empty();
|
|
}
|
|
}
|
|
}
|
|
|
|
void SAssetView::Tick( const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime )
|
|
{
|
|
CalculateFillScale( AllottedGeometry );
|
|
|
|
CurrentTime = InCurrentTime;
|
|
|
|
// If there were any assets that were recently added via the asset registry, process them now
|
|
ProcessRecentlyAddedAssets();
|
|
|
|
// If there were any assets loaded since last frame that we are currently displaying thumbnails for, push them on the render stack now.
|
|
ProcessRecentlyLoadedOrChangedAssets();
|
|
|
|
CalculateThumbnailHintColorAndOpacity();
|
|
|
|
if ( bPendingUpdateThumbnails )
|
|
{
|
|
UpdateThumbnails();
|
|
bPendingUpdateThumbnails = false;
|
|
}
|
|
|
|
if (bSlowFullListRefreshRequested)
|
|
{
|
|
RefreshSourceItems();
|
|
bSlowFullListRefreshRequested = false;
|
|
bQuickFrontendListRefreshRequested = true;
|
|
}
|
|
|
|
if (QueriedAssetItems.Num() > 0)
|
|
{
|
|
check(OnShouldFilterAsset.IsBound());
|
|
double TickStartTime = FPlatformTime::Seconds();
|
|
|
|
// Mark the first amortize time
|
|
if (AmortizeStartTime == 0)
|
|
{
|
|
AmortizeStartTime = FPlatformTime::Seconds();
|
|
bIsWorking = true;
|
|
}
|
|
|
|
ProcessQueriedItems(TickStartTime);
|
|
|
|
if (QueriedAssetItems.Num() == 0)
|
|
{
|
|
TotalAmortizeTime += FPlatformTime::Seconds() - AmortizeStartTime;
|
|
AmortizeStartTime = 0;
|
|
bIsWorking = false;
|
|
}
|
|
else
|
|
{
|
|
// Need to finish processing queried items before rest of function is safe
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (bQuickFrontendListRefreshRequested)
|
|
{
|
|
ResetQuickJump();
|
|
|
|
RefreshFilteredItems();
|
|
RefreshFolders();
|
|
// Don't sync to selection if we are just going to do it below
|
|
SortList(!PendingSyncAssets.Num());
|
|
|
|
bQuickFrontendListRefreshRequested = false;
|
|
}
|
|
|
|
if ( PendingSyncAssets.Num() )
|
|
{
|
|
if (bPendingSortFilteredItems)
|
|
{
|
|
// Don't sync to selection because we are just going to do it below
|
|
SortList(/*bSyncToSelection=*/false);
|
|
}
|
|
|
|
bBulkSelecting = true;
|
|
ClearSelection();
|
|
bool bFoundScrollIntoViewTarget = false;
|
|
|
|
for ( auto ItemIt = FilteredAssetItems.CreateConstIterator(); ItemIt; ++ItemIt )
|
|
{
|
|
const auto& Item = *ItemIt;
|
|
if(Item.IsValid() && Item->GetType() != EAssetItemType::Folder)
|
|
{
|
|
const TSharedPtr<FAssetViewAsset>& ItemAsAsset = StaticCastSharedPtr<FAssetViewAsset>(Item);
|
|
if ( PendingSyncAssets.Contains(ItemAsAsset->Data.ObjectPath) )
|
|
{
|
|
SetItemSelection(*ItemIt, true, ESelectInfo::OnNavigation);
|
|
|
|
// Scroll the first item in the list that can be shown into view
|
|
if ( !bFoundScrollIntoViewTarget )
|
|
{
|
|
RequestScrollIntoView(Item);
|
|
bFoundScrollIntoViewTarget = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bBulkSelecting = false;
|
|
|
|
if (bShouldNotifyNextAssetSync && !bUserSearching)
|
|
{
|
|
AssetSelectionChanged(TSharedPtr<FAssetViewAsset>(), ESelectInfo::Direct);
|
|
}
|
|
|
|
// Default to always notifying
|
|
bShouldNotifyNextAssetSync = true;
|
|
|
|
PendingSyncAssets.Empty();
|
|
|
|
if (bAllowFocusOnSync && bPendingFocusOnSync)
|
|
{
|
|
FocusList();
|
|
}
|
|
}
|
|
|
|
if ( IsHovered() )
|
|
{
|
|
// This prevents us from sorting the view immediately after the cursor leaves it
|
|
LastSortTime = CurrentTime;
|
|
}
|
|
else if ( bPendingSortFilteredItems && InCurrentTime > LastSortTime + SortDelaySeconds )
|
|
{
|
|
SortList();
|
|
}
|
|
|
|
// create any assets & folders we need to now
|
|
DeferredCreateNewAsset();
|
|
DeferredCreateNewFolder();
|
|
|
|
// Do quick-jump last as the Tick function might have canceled it
|
|
if(QuickJumpData.bHasChangedSinceLastTick)
|
|
{
|
|
QuickJumpData.bHasChangedSinceLastTick = false;
|
|
|
|
const bool bWasJumping = QuickJumpData.bIsJumping;
|
|
QuickJumpData.bIsJumping = true;
|
|
|
|
QuickJumpData.LastJumpTime = InCurrentTime;
|
|
QuickJumpData.bHasValidMatch = PerformQuickJump(bWasJumping);
|
|
}
|
|
else if(QuickJumpData.bIsJumping && InCurrentTime > QuickJumpData.LastJumpTime + JumpDelaySeconds)
|
|
{
|
|
ResetQuickJump();
|
|
}
|
|
|
|
TSharedPtr<FAssetViewItem> AssetAwaitingRename = AwaitingRename.Pin();
|
|
if (AssetAwaitingRename.IsValid())
|
|
{
|
|
TSharedPtr<SWindow> OwnerWindow = FSlateApplication::Get().FindWidgetWindow(AsShared());
|
|
if (!OwnerWindow.IsValid())
|
|
{
|
|
AssetAwaitingRename->bRenameWhenScrolledIntoview = false;
|
|
AwaitingRename = nullptr;
|
|
}
|
|
else if (OwnerWindow->HasAnyUserFocusOrFocusedDescendants())
|
|
{
|
|
AssetAwaitingRename->RenamedRequestEvent.ExecuteIfBound();
|
|
AssetAwaitingRename->bRenameWhenScrolledIntoview = false;
|
|
AwaitingRename = nullptr;
|
|
}
|
|
}
|
|
}
|
|
|
|
void SAssetView::CalculateFillScale( const FGeometry& AllottedGeometry )
|
|
{
|
|
if ( bFillEmptySpaceInTileView && CurrentViewType == EAssetViewType::Tile )
|
|
{
|
|
float ItemWidth = GetTileViewItemBaseWidth();
|
|
|
|
// Scrollbars are 16, but we add 1 to deal with half pixels.
|
|
const float ScrollbarWidth = 16 + 1;
|
|
float TotalWidth = AllottedGeometry.Size.X - ( ScrollbarWidth / AllottedGeometry.Scale );
|
|
float Coverage = TotalWidth / ItemWidth;
|
|
int32 Items = (int)( TotalWidth / ItemWidth );
|
|
|
|
// If there isn't enough room to support even a single item, don't apply a fill scale.
|
|
if ( Items > 0 )
|
|
{
|
|
float GapSpace = ItemWidth * ( Coverage - Items );
|
|
float ExpandAmount = GapSpace / (float)Items;
|
|
FillScale = ( ItemWidth + ExpandAmount ) / ItemWidth;
|
|
FillScale = FMath::Max( 1.0f, FillScale );
|
|
}
|
|
else
|
|
{
|
|
FillScale = 1.0f;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
FillScale = 1.0f;
|
|
}
|
|
}
|
|
|
|
void SAssetView::CalculateThumbnailHintColorAndOpacity()
|
|
{
|
|
if ( HighlightedText.Get().IsEmpty() )
|
|
{
|
|
if ( ThumbnailHintFadeInSequence.IsPlaying() )
|
|
{
|
|
if ( ThumbnailHintFadeInSequence.IsForward() )
|
|
{
|
|
ThumbnailHintFadeInSequence.Reverse();
|
|
}
|
|
}
|
|
else if ( ThumbnailHintFadeInSequence.IsAtEnd() )
|
|
{
|
|
ThumbnailHintFadeInSequence.PlayReverse(this->AsShared());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( ThumbnailHintFadeInSequence.IsPlaying() )
|
|
{
|
|
if ( ThumbnailHintFadeInSequence.IsInReverse() )
|
|
{
|
|
ThumbnailHintFadeInSequence.Reverse();
|
|
}
|
|
}
|
|
else if ( ThumbnailHintFadeInSequence.IsAtStart() )
|
|
{
|
|
ThumbnailHintFadeInSequence.Play(this->AsShared());
|
|
}
|
|
}
|
|
|
|
const float Opacity = ThumbnailHintFadeInSequence.GetLerp();
|
|
ThumbnailHintColorAndOpacity = FLinearColor( 1.0, 1.0, 1.0, Opacity );
|
|
}
|
|
|
|
void SAssetView::ProcessQueriedItems( const double TickStartTime )
|
|
{
|
|
const bool bFlushFullBuffer = TickStartTime < 0;
|
|
|
|
bool ListNeedsRefresh = false;
|
|
int32 AssetIndex = 0;
|
|
for ( AssetIndex = QueriedAssetItems.Num() - 1; AssetIndex >= 0 ; AssetIndex--)
|
|
{
|
|
if ( !OnShouldFilterAsset.Execute( QueriedAssetItems[AssetIndex] ) )
|
|
{
|
|
AssetItems.Add( QueriedAssetItems[AssetIndex] );
|
|
|
|
if ( !IsFrontendFilterActive() || PassesCurrentFrontendFilter(QueriedAssetItems[AssetIndex]))
|
|
{
|
|
const FAssetData& AssetData = QueriedAssetItems[AssetIndex];
|
|
FilteredAssetItems.Add(MakeShareable(new FAssetViewAsset(AssetData)));
|
|
ListNeedsRefresh = true;
|
|
bPendingSortFilteredItems = true;
|
|
}
|
|
}
|
|
|
|
// Check to see if we have run out of time in this tick
|
|
if ( !bFlushFullBuffer && (FPlatformTime::Seconds() - TickStartTime) > MaxSecondsPerFrame)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Trim the results array
|
|
if (AssetIndex > 0)
|
|
{
|
|
QueriedAssetItems.RemoveAt( AssetIndex, QueriedAssetItems.Num() - AssetIndex );
|
|
}
|
|
else
|
|
{
|
|
QueriedAssetItems.Empty();
|
|
}
|
|
|
|
if ( ListNeedsRefresh )
|
|
{
|
|
RefreshList();
|
|
}
|
|
}
|
|
|
|
void SAssetView::OnDragLeave( const FDragDropEvent& DragDropEvent )
|
|
{
|
|
TSharedPtr< FAssetDragDropOp > AssetDragDropOp = DragDropEvent.GetOperationAs< FAssetDragDropOp >();
|
|
if( AssetDragDropOp.IsValid() )
|
|
{
|
|
AssetDragDropOp->ResetToDefaultToolTip();
|
|
return;
|
|
}
|
|
|
|
TSharedPtr<FDragDropOperation> DragDropOp = DragDropEvent.GetOperation();
|
|
if (DragDropOp.IsValid())
|
|
{
|
|
// Do we have a custom handler for this drag event?
|
|
FContentBrowserModule& ContentBrowserModule = FModuleManager::GetModuleChecked<FContentBrowserModule>("ContentBrowser");
|
|
const TArray<FAssetViewDragAndDropExtender>& AssetViewDragAndDropExtenders = ContentBrowserModule.GetAssetViewDragAndDropExtenders();
|
|
for (const auto& AssetViewDragAndDropExtender : AssetViewDragAndDropExtenders)
|
|
{
|
|
if (AssetViewDragAndDropExtender.OnDragLeaveDelegate.IsBound() && AssetViewDragAndDropExtender.OnDragLeaveDelegate.Execute(FAssetViewDragAndDropExtender::FPayload(DragDropOp, SourcesData.PackagePaths, SourcesData.Collections)))
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
FReply SAssetView::OnDragOver( const FGeometry& MyGeometry, const FDragDropEvent& DragDropEvent )
|
|
{
|
|
TSharedPtr< FExternalDragOperation > ExternalDragDropOp = DragDropEvent.GetOperationAs< FExternalDragOperation >();
|
|
if ( ExternalDragDropOp.IsValid() )
|
|
{
|
|
if ( ExternalDragDropOp->HasFiles() )
|
|
{
|
|
return FReply::Handled();
|
|
}
|
|
}
|
|
else if ( HasSingleCollectionSource() )
|
|
{
|
|
TArray< FAssetData > AssetDatas = AssetUtil::ExtractAssetDataFromDrag( DragDropEvent );
|
|
|
|
if ( AssetDatas.Num() > 0 )
|
|
{
|
|
TSharedPtr< FAssetDragDropOp > AssetDragDropOp = DragDropEvent.GetOperationAs< FAssetDragDropOp >();
|
|
if( AssetDragDropOp.IsValid() )
|
|
{
|
|
TArray< FName > ObjectPaths;
|
|
FCollectionManagerModule& CollectionManagerModule = FCollectionManagerModule::GetModule();
|
|
const FCollectionNameType& Collection = SourcesData.Collections[0];
|
|
CollectionManagerModule.Get().GetObjectsInCollection( Collection.Name, Collection.Type, ObjectPaths );
|
|
|
|
bool IsValidDrop = false;
|
|
for (const auto& AssetData : AssetDatas)
|
|
{
|
|
if (AssetData.GetClass()->IsChildOf(UClass::StaticClass()))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( !ObjectPaths.Contains( AssetData.ObjectPath ) )
|
|
{
|
|
IsValidDrop = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( IsValidDrop )
|
|
{
|
|
AssetDragDropOp->SetToolTip( NSLOCTEXT( "AssetView", "OnDragOverCollection", "Add to Collection" ), FEditorStyle::GetBrush(TEXT("Graph.ConnectorFeedback.OK"))) ;
|
|
}
|
|
}
|
|
|
|
return FReply::Handled();
|
|
}
|
|
}
|
|
|
|
TSharedPtr<FDragDropOperation> DragDropOp = DragDropEvent.GetOperation();
|
|
if (DragDropOp.IsValid())
|
|
{
|
|
// Do we have a custom handler for this drag event?
|
|
FContentBrowserModule& ContentBrowserModule = FModuleManager::GetModuleChecked<FContentBrowserModule>("ContentBrowser");
|
|
const TArray<FAssetViewDragAndDropExtender>& AssetViewDragAndDropExtenders = ContentBrowserModule.GetAssetViewDragAndDropExtenders();
|
|
for (const auto& AssetViewDragAndDropExtender : AssetViewDragAndDropExtenders)
|
|
{
|
|
if (AssetViewDragAndDropExtender.OnDragOverDelegate.IsBound() && AssetViewDragAndDropExtender.OnDragOverDelegate.Execute(FAssetViewDragAndDropExtender::FPayload(DragDropOp, SourcesData.PackagePaths, SourcesData.Collections)))
|
|
{
|
|
return FReply::Handled();
|
|
}
|
|
}
|
|
}
|
|
|
|
return FReply::Unhandled();
|
|
}
|
|
|
|
FReply SAssetView::OnDrop( const FGeometry& MyGeometry, const FDragDropEvent& DragDropEvent )
|
|
{
|
|
// Handle drag drop for import
|
|
if ( IsAssetPathSelected() )
|
|
{
|
|
TSharedPtr<FExternalDragOperation> ExternalDragDropOp = DragDropEvent.GetOperationAs<FExternalDragOperation>();
|
|
if (ExternalDragDropOp.IsValid())
|
|
{
|
|
if ( ExternalDragDropOp->HasFiles() )
|
|
{
|
|
TArray<FString> ImportFiles;
|
|
TMap<FString, UObject*> ReimportFiles;
|
|
FAssetToolsModule& AssetToolsModule = FModuleManager::Get().LoadModuleChecked<FAssetToolsModule>("AssetTools");
|
|
FString RootDestinationPath = SourcesData.PackagePaths[0].ToString();
|
|
TArray<TPair<FString, FString>> FilesAndDestinations;
|
|
const TArray<FString>& DragFiles = ExternalDragDropOp->GetFiles();
|
|
AssetToolsModule.Get().ExpandDirectories(DragFiles, RootDestinationPath, FilesAndDestinations);
|
|
|
|
TArray<int32> ReImportIndexes;
|
|
for (int32 FileIdx = 0; FileIdx < FilesAndDestinations.Num(); ++FileIdx)
|
|
{
|
|
const FString& Filename = FilesAndDestinations[FileIdx].Key;
|
|
const FString& DestinationPath = FilesAndDestinations[FileIdx].Value;
|
|
FString Name = ObjectTools::SanitizeObjectName(FPaths::GetBaseFilename(Filename));
|
|
FString PackageName = DestinationPath + TEXT("/") + Name;
|
|
|
|
// We can not create assets that share the name of a map file in the same location
|
|
if (FEditorFileUtils::IsMapPackageAsset(PackageName))
|
|
{
|
|
//The error message will be log in the import process
|
|
ImportFiles.Add(Filename);
|
|
continue;
|
|
}
|
|
//Check if package exist in memory
|
|
UPackage* Pkg = FindPackage(nullptr, *PackageName);
|
|
bool IsPkgExist = Pkg != nullptr;
|
|
//check if package exist on file
|
|
if (!IsPkgExist && !FPackageName::DoesPackageExist(PackageName))
|
|
{
|
|
ImportFiles.Add(Filename);
|
|
continue;
|
|
}
|
|
if (Pkg == nullptr)
|
|
{
|
|
Pkg = CreatePackage(nullptr, *PackageName);
|
|
if (Pkg == nullptr)
|
|
{
|
|
//Cannot create a package that don't exist on disk or in memory!!!
|
|
//The error message will be log in the import process
|
|
ImportFiles.Add(Filename);
|
|
continue;
|
|
}
|
|
}
|
|
// Make sure the destination package is loaded
|
|
Pkg->FullyLoad();
|
|
|
|
// Check for an existing object
|
|
UObject* ExistingObject = StaticFindObject(UObject::StaticClass(), Pkg, *Name);
|
|
if (ExistingObject != nullptr)
|
|
{
|
|
ReimportFiles.Add(Filename, ExistingObject);
|
|
ReImportIndexes.Add(FileIdx);
|
|
}
|
|
else
|
|
{
|
|
ImportFiles.Add(Filename);
|
|
}
|
|
}
|
|
//Reimport
|
|
for (auto kvp : ReimportFiles)
|
|
{
|
|
FReimportManager::Instance()->Reimport(kvp.Value, false, true, kvp.Key);
|
|
}
|
|
//Import
|
|
if (ImportFiles.Num() > 0)
|
|
{
|
|
//Remove it in reverse so the smaller index are still valid
|
|
for (int32 IndexToRemove = ReImportIndexes.Num() - 1; IndexToRemove >= 0; --IndexToRemove)
|
|
{
|
|
FilesAndDestinations.RemoveAt(ReImportIndexes[IndexToRemove]);
|
|
}
|
|
AssetToolsModule.Get().ImportAssets(ImportFiles, SourcesData.PackagePaths[0].ToString(), nullptr, true, &FilesAndDestinations);
|
|
}
|
|
}
|
|
|
|
return FReply::Handled();
|
|
}
|
|
}
|
|
else if ( HasSingleCollectionSource() )
|
|
{
|
|
TArray< FAssetData > SelectedAssetDatas = AssetUtil::ExtractAssetDataFromDrag( DragDropEvent );
|
|
|
|
if ( SelectedAssetDatas.Num() > 0 )
|
|
{
|
|
TArray< FName > ObjectPaths;
|
|
for (const auto& AssetData : SelectedAssetDatas)
|
|
{
|
|
if (!AssetData.GetClass()->IsChildOf(UClass::StaticClass()))
|
|
{
|
|
ObjectPaths.Add(AssetData.ObjectPath);
|
|
}
|
|
}
|
|
|
|
if (ObjectPaths.Num() > 0)
|
|
{
|
|
FCollectionManagerModule& CollectionManagerModule = FCollectionManagerModule::GetModule();
|
|
const FCollectionNameType& Collection = SourcesData.Collections[0];
|
|
CollectionManagerModule.Get().AddToCollection(Collection.Name, Collection.Type, ObjectPaths);
|
|
}
|
|
|
|
return FReply::Handled();
|
|
}
|
|
}
|
|
|
|
TSharedPtr<FDragDropOperation> DragDropOp = DragDropEvent.GetOperation();
|
|
if (DragDropOp.IsValid())
|
|
{
|
|
// Do we have a custom handler for this drag event?
|
|
FContentBrowserModule& ContentBrowserModule = FModuleManager::GetModuleChecked<FContentBrowserModule>("ContentBrowser");
|
|
const TArray<FAssetViewDragAndDropExtender>& AssetViewDragAndDropExtenders = ContentBrowserModule.GetAssetViewDragAndDropExtenders();
|
|
for (const auto& AssetViewDragAndDropExtender : AssetViewDragAndDropExtenders)
|
|
{
|
|
if (AssetViewDragAndDropExtender.OnDropDelegate.IsBound() && AssetViewDragAndDropExtender.OnDropDelegate.Execute(FAssetViewDragAndDropExtender::FPayload(DragDropOp, SourcesData.PackagePaths, SourcesData.Collections)))
|
|
{
|
|
return FReply::Handled();
|
|
}
|
|
}
|
|
}
|
|
|
|
return FReply::Unhandled();
|
|
}
|
|
|
|
FReply SAssetView::OnKeyChar( const FGeometry& MyGeometry,const FCharacterEvent& InCharacterEvent )
|
|
{
|
|
const bool bTestOnly = false;
|
|
if(HandleQuickJumpKeyDown(InCharacterEvent.GetCharacter(), InCharacterEvent.IsControlDown(), InCharacterEvent.IsAltDown(), bTestOnly).IsEventHandled())
|
|
{
|
|
return FReply::Handled();
|
|
}
|
|
|
|
// If the user pressed a key we couldn't handle, reset the quick-jump search
|
|
ResetQuickJump();
|
|
|
|
return FReply::Unhandled();
|
|
}
|
|
|
|
static bool IsValidObjectPath(const FString& Path)
|
|
{
|
|
int32 NameStartIndex = INDEX_NONE;
|
|
Path.FindChar(TCHAR('\''), NameStartIndex);
|
|
if (NameStartIndex != INDEX_NONE)
|
|
{
|
|
int32 NameEndIndex = INDEX_NONE;
|
|
Path.FindLastChar(TCHAR('\''), NameEndIndex);
|
|
if (NameEndIndex > NameStartIndex)
|
|
{
|
|
const FString ClassName = Path.Left(NameStartIndex);
|
|
const FString PathName = Path.Mid(NameStartIndex + 1, NameEndIndex - NameStartIndex - 1);
|
|
|
|
UClass* Class = FindObject<UClass>(ANY_PACKAGE, *ClassName, true);
|
|
if (Class)
|
|
{
|
|
return FPackageName::IsValidLongPackageName(FPackageName::ObjectPathToPackageName(PathName));
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static bool ContainsT3D(const FString& ClipboardText)
|
|
{
|
|
return (ClipboardText.StartsWith(TEXT("Begin Object")) && ClipboardText.EndsWith(TEXT("End Object")))
|
|
|| (ClipboardText.StartsWith(TEXT("Begin Map")) && ClipboardText.EndsWith(TEXT("End Map")));
|
|
}
|
|
|
|
FReply SAssetView::OnKeyDown( const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent )
|
|
{
|
|
if (InKeyEvent.IsControlDown() && InKeyEvent.GetCharacter() == 'V' && IsAssetPathSelected())
|
|
{
|
|
FString AssetPaths;
|
|
TArray<FString> AssetPathsSplit;
|
|
|
|
// Get the copied asset paths
|
|
FPlatformMisc::ClipboardPaste(AssetPaths);
|
|
|
|
// Make sure the clipboard does not contain T3D
|
|
if (!ContainsT3D(AssetPaths.TrimTrailing()))
|
|
{
|
|
AssetPaths.ParseIntoArrayLines(AssetPathsSplit);
|
|
|
|
// Get assets and copy them
|
|
TArray<UObject*> AssetsToCopy;
|
|
for (const FString& AssetPath : AssetPathsSplit)
|
|
{
|
|
// Validate string
|
|
if (IsValidObjectPath(AssetPath))
|
|
{
|
|
UObject* ObjectToCopy = LoadObject<UObject>(nullptr, *AssetPath);
|
|
if (ObjectToCopy && !ObjectToCopy->IsA(UClass::StaticClass()))
|
|
{
|
|
AssetsToCopy.Add(ObjectToCopy);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (AssetsToCopy.Num())
|
|
{
|
|
ContentBrowserUtils::CopyAssets(AssetsToCopy, SourcesData.PackagePaths[0].ToString());
|
|
}
|
|
}
|
|
|
|
return FReply::Handled();
|
|
}
|
|
// Swallow the key-presses used by the quick-jump in OnKeyChar to avoid other things (such as the viewport commands) getting them instead
|
|
// eg) Pressing "W" without this would set the viewport to "translate" mode
|
|
else if(HandleQuickJumpKeyDown(InKeyEvent.GetCharacter(), InKeyEvent.IsControlDown(), InKeyEvent.IsAltDown(), /*bTestOnly*/true).IsEventHandled())
|
|
{
|
|
return FReply::Handled();
|
|
}
|
|
|
|
return FReply::Unhandled();
|
|
}
|
|
|
|
FReply SAssetView::OnMouseWheel( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent )
|
|
{
|
|
if( MouseEvent.IsControlDown() )
|
|
{
|
|
const float DesiredScale = FMath::Clamp<float>(GetThumbnailScale() + ( MouseEvent.GetWheelDelta() * 0.05f ), 0.0f, 1.0f);
|
|
if ( DesiredScale != GetThumbnailScale() )
|
|
{
|
|
SetThumbnailScale( DesiredScale );
|
|
}
|
|
return FReply::Handled();
|
|
}
|
|
return FReply::Unhandled();
|
|
}
|
|
|
|
void SAssetView::OnFocusChanging( const FWeakWidgetPath& PreviousFocusPath, const FWidgetPath& NewWidgetPath, const FFocusEvent& InFocusEvent)
|
|
{
|
|
ResetQuickJump();
|
|
}
|
|
|
|
TSharedRef<SAssetTileView> SAssetView::CreateTileView()
|
|
{
|
|
return SNew(SAssetTileView)
|
|
.SelectionMode( SelectionMode )
|
|
.ListItemsSource(&FilteredAssetItems)
|
|
.OnGenerateTile(this, &SAssetView::MakeTileViewWidget)
|
|
.OnItemScrolledIntoView(this, &SAssetView::ItemScrolledIntoView)
|
|
.OnContextMenuOpening(this, &SAssetView::OnGetContextMenuContent)
|
|
.OnMouseButtonDoubleClick(this, &SAssetView::OnListMouseButtonDoubleClick)
|
|
.OnSelectionChanged(this, &SAssetView::AssetSelectionChanged)
|
|
.ItemHeight(this, &SAssetView::GetTileViewItemHeight)
|
|
.ItemWidth(this, &SAssetView::GetTileViewItemWidth);
|
|
}
|
|
|
|
TSharedRef<SAssetListView> SAssetView::CreateListView()
|
|
{
|
|
return SNew(SAssetListView)
|
|
.SelectionMode( SelectionMode )
|
|
.ListItemsSource(&FilteredAssetItems)
|
|
.OnGenerateRow(this, &SAssetView::MakeListViewWidget)
|
|
.OnItemScrolledIntoView(this, &SAssetView::ItemScrolledIntoView)
|
|
.OnContextMenuOpening(this, &SAssetView::OnGetContextMenuContent)
|
|
.OnMouseButtonDoubleClick(this, &SAssetView::OnListMouseButtonDoubleClick)
|
|
.OnSelectionChanged(this, &SAssetView::AssetSelectionChanged)
|
|
.ItemHeight(this, &SAssetView::GetListViewItemHeight);
|
|
}
|
|
|
|
TSharedRef<SAssetColumnView> SAssetView::CreateColumnView()
|
|
{
|
|
TSharedPtr<SAssetColumnView> NewColumnView = SNew(SAssetColumnView)
|
|
.SelectionMode( SelectionMode )
|
|
.ListItemsSource(&FilteredAssetItems)
|
|
.OnGenerateRow(this, &SAssetView::MakeColumnViewWidget)
|
|
.OnItemScrolledIntoView(this, &SAssetView::ItemScrolledIntoView)
|
|
.OnContextMenuOpening(this, &SAssetView::OnGetContextMenuContent)
|
|
.OnMouseButtonDoubleClick(this, &SAssetView::OnListMouseButtonDoubleClick)
|
|
.OnSelectionChanged(this, &SAssetView::AssetSelectionChanged)
|
|
.Visibility(this, &SAssetView::GetColumnViewVisibility)
|
|
.HeaderRow
|
|
(
|
|
SNew(SHeaderRow)
|
|
.ResizeMode(ESplitterResizeMode::FixedSize)
|
|
+ SHeaderRow::Column(SortManager.NameColumnId)
|
|
.FillWidth(300)
|
|
.SortMode( TAttribute< EColumnSortMode::Type >::Create( TAttribute< EColumnSortMode::Type >::FGetter::CreateSP( this, &SAssetView::GetColumnSortMode, SortManager.NameColumnId ) ) )
|
|
.SortPriority(TAttribute< EColumnSortPriority::Type >::Create(TAttribute< EColumnSortPriority::Type >::FGetter::CreateSP(this, &SAssetView::GetColumnSortPriority, SortManager.NameColumnId)))
|
|
.OnSort( FOnSortModeChanged::CreateSP( this, &SAssetView::OnSortColumnHeader ) )
|
|
.DefaultLabel( LOCTEXT("Column_Name", "Name") )
|
|
.ShouldGenerateWidget(TAttribute<bool>::Create(TAttribute<bool>::FGetter::CreateSP(this, &SAssetView::ShouldColumnGenerateWidget, SortManager.NameColumnId.ToString())))
|
|
.MenuContent()
|
|
[
|
|
CreateRowHeaderMenuContent(SortManager.NameColumnId.ToString())
|
|
]
|
|
);
|
|
|
|
NewColumnView->GetHeaderRow()->SetOnGetMaxRowSizeForColumn(FOnGetMaxRowSizeForColumn::CreateRaw(NewColumnView.Get(), &SAssetColumnView::GetMaxRowSizeForColumn));
|
|
|
|
|
|
NumVisibleColumns = HiddenColumnNames.Contains(SortManager.NameColumnId.ToString()) ? 0 : 1;
|
|
|
|
if(bShowTypeInColumnView)
|
|
{
|
|
NewColumnView->GetHeaderRow()->AddColumn(
|
|
SHeaderRow::Column(SortManager.ClassColumnId)
|
|
.FillWidth(160)
|
|
.SortMode(TAttribute< EColumnSortMode::Type >::Create(TAttribute< EColumnSortMode::Type >::FGetter::CreateSP(this, &SAssetView::GetColumnSortMode, SortManager.ClassColumnId)))
|
|
.SortPriority(TAttribute< EColumnSortPriority::Type >::Create(TAttribute< EColumnSortPriority::Type >::FGetter::CreateSP(this, &SAssetView::GetColumnSortPriority, SortManager.ClassColumnId)))
|
|
.OnSort(FOnSortModeChanged::CreateSP(this, &SAssetView::OnSortColumnHeader))
|
|
.DefaultLabel(LOCTEXT("Column_Class", "Type"))
|
|
.ShouldGenerateWidget(TAttribute<bool>::Create(TAttribute<bool>::FGetter::CreateSP(this, &SAssetView::ShouldColumnGenerateWidget, SortManager.ClassColumnId.ToString())))
|
|
.MenuContent()
|
|
[
|
|
CreateRowHeaderMenuContent(SortManager.ClassColumnId.ToString())
|
|
]
|
|
);
|
|
|
|
NumVisibleColumns += HiddenColumnNames.Contains(SortManager.ClassColumnId.ToString()) ? 0 : 1;
|
|
}
|
|
|
|
|
|
if (bShowPathInColumnView)
|
|
{
|
|
NewColumnView->GetHeaderRow()->AddColumn(
|
|
SHeaderRow::Column(SortManager.PathColumnId)
|
|
.FillWidth(160)
|
|
.SortMode(TAttribute< EColumnSortMode::Type >::Create(TAttribute< EColumnSortMode::Type >::FGetter::CreateSP(this, &SAssetView::GetColumnSortMode, SortManager.PathColumnId)))
|
|
.SortPriority(TAttribute< EColumnSortPriority::Type >::Create(TAttribute< EColumnSortPriority::Type >::FGetter::CreateSP(this, &SAssetView::GetColumnSortPriority, SortManager.PathColumnId)))
|
|
.OnSort(FOnSortModeChanged::CreateSP(this, &SAssetView::OnSortColumnHeader))
|
|
.DefaultLabel(LOCTEXT("Column_Path", "Path"))
|
|
.ShouldGenerateWidget(TAttribute<bool>::Create(TAttribute<bool>::FGetter::CreateSP(this, &SAssetView::ShouldColumnGenerateWidget, SortManager.PathColumnId.ToString())))
|
|
.MenuContent()
|
|
[
|
|
CreateRowHeaderMenuContent(SortManager.PathColumnId.ToString())
|
|
]
|
|
);
|
|
|
|
|
|
NumVisibleColumns += HiddenColumnNames.Contains(SortManager.PathColumnId.ToString()) ? 0 : 1;
|
|
}
|
|
|
|
return NewColumnView.ToSharedRef();
|
|
}
|
|
|
|
bool SAssetView::IsValidSearchToken(const FString& Token) const
|
|
{
|
|
if ( Token.Len() == 0 )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// A token may not be only apostrophe only, or it will match every asset because the text filter compares against the pattern Class'ObjectPath'
|
|
if ( Token.Len() == 1 && Token[0] == '\'' )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void SAssetView::RefreshSourceItems()
|
|
{
|
|
// Load the asset registry module
|
|
FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
|
|
|
|
RecentlyLoadedOrChangedAssets.Empty();
|
|
RecentlyAddedAssets.Empty();
|
|
FilteredRecentlyAddedAssets.Empty();
|
|
QueriedAssetItems.Empty();
|
|
AssetItems.Empty();
|
|
FilteredAssetItems.Empty();
|
|
VisibleItems.Empty();
|
|
RelevantThumbnails.Empty();
|
|
Folders.Empty();
|
|
|
|
TArray<FAssetData>& Items = OnShouldFilterAsset.IsBound() ? QueriedAssetItems : AssetItems;
|
|
|
|
const bool bShowAll = SourcesData.IsEmpty() && BackendFilter.IsEmpty();
|
|
|
|
bool bShowClasses = false;
|
|
TArray<FName> ClassPathsToShow;
|
|
|
|
if ( bShowAll )
|
|
{
|
|
AssetRegistryModule.Get().GetAllAssets(Items);
|
|
bShowClasses = true;
|
|
bWereItemsRecursivelyFiltered = true;
|
|
}
|
|
else
|
|
{
|
|
// Assemble the filter using the current sources
|
|
// force recursion when the user is searching
|
|
const bool bRecurse = ShouldFilterRecursively();
|
|
const bool bUsingFolders = IsShowingFolders();
|
|
const bool bIsDynamicCollection = SourcesData.IsDynamicCollection();
|
|
FARFilter Filter = SourcesData.MakeFilter(bRecurse, bUsingFolders);
|
|
|
|
// Add the backend filters from the filter list
|
|
Filter.Append(BackendFilter);
|
|
|
|
bWereItemsRecursivelyFiltered = bRecurse;
|
|
|
|
// Move any class paths into their own array
|
|
Filter.PackagePaths.RemoveAll([&ClassPathsToShow](const FName& PackagePath) -> bool
|
|
{
|
|
if(ContentBrowserUtils::IsClassPath(PackagePath.ToString()))
|
|
{
|
|
ClassPathsToShow.Add(PackagePath);
|
|
return true;
|
|
}
|
|
return false;
|
|
});
|
|
|
|
// Only show classes if we have class paths, and the filter allows classes to be shown
|
|
const bool bFilterAllowsClasses = Filter.ClassNames.Num() == 0 || Filter.ClassNames.Contains(NAME_Class);
|
|
bShowClasses = (ClassPathsToShow.Num() > 0 || bIsDynamicCollection) && bFilterAllowsClasses;
|
|
|
|
if ( SourcesData.HasCollections() && Filter.ObjectPaths.Num() == 0 && !bIsDynamicCollection )
|
|
{
|
|
// This is an empty collection, no asset will pass the check
|
|
}
|
|
else if ( ClassPathsToShow.Num() > 0 && Filter.PackagePaths.Num() == 0 )
|
|
{
|
|
// Only class paths are selected, no asset will pass the check
|
|
}
|
|
else
|
|
{
|
|
// Add assets found in the asset registry
|
|
AssetRegistryModule.Get().GetAssets(Filter, Items);
|
|
}
|
|
|
|
if ( bFilterAllowsClasses )
|
|
{
|
|
FCollectionManagerModule& CollectionManagerModule = FCollectionManagerModule::GetModule();
|
|
|
|
// Include objects from child collections if we're recursing
|
|
const ECollectionRecursionFlags::Flags CollectionRecursionMode = (Filter.bRecursivePaths) ? ECollectionRecursionFlags::SelfAndChildren : ECollectionRecursionFlags::Self;
|
|
|
|
TArray< FName > ClassPaths;
|
|
for (const FCollectionNameType& Collection : SourcesData.Collections)
|
|
{
|
|
CollectionManagerModule.Get().GetClassesInCollection( Collection.Name, Collection.Type, ClassPaths, CollectionRecursionMode );
|
|
}
|
|
|
|
for (const FName& ClassPath : ClassPaths)
|
|
{
|
|
UClass* Class = FindObject<UClass>(ANY_PACKAGE, *ClassPath.ToString());
|
|
|
|
if ( Class != NULL )
|
|
{
|
|
Items.Add( Class );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// If we are showing classes in the asset list...
|
|
if (bShowClasses && bCanShowClasses)
|
|
{
|
|
// Load the native class hierarchy
|
|
TSharedRef<FNativeClassHierarchy> NativeClassHierarchy = FContentBrowserSingleton::Get().GetNativeClassHierarchy();
|
|
|
|
FNativeClassHierarchyFilter ClassFilter;
|
|
ClassFilter.ClassPaths = ClassPathsToShow;
|
|
ClassFilter.bRecursivePaths = ShouldFilterRecursively() || !IsShowingFolders() || !ClassPathsToShow.Num();
|
|
|
|
// Find all the classes that match the current criteria
|
|
TArray<UClass*> MatchingClasses;
|
|
NativeClassHierarchy->GetMatchingClasses(ClassFilter, MatchingClasses);
|
|
for(UClass* CurrentClass : MatchingClasses)
|
|
{
|
|
Items.Add(FAssetData(CurrentClass));
|
|
}
|
|
}
|
|
|
|
// Remove any assets that should be filtered out any redirectors and non-assets
|
|
const bool bDisplayEngine = GetDefault<UContentBrowserSettings>()->GetDisplayEngineFolder();
|
|
const bool bDisplayPlugins = GetDefault<UContentBrowserSettings>()->GetDisplayPluginFolders();
|
|
const bool bDisplayL10N = GetDefault<UContentBrowserSettings>()->GetDisplayL10NFolder();
|
|
for (int32 AssetIdx = Items.Num() - 1; AssetIdx >= 0; --AssetIdx)
|
|
{
|
|
const FAssetData& Item = Items[AssetIdx];
|
|
// Do not show redirectors if they are not the main asset in the uasset file.
|
|
const bool IsMainlyARedirector = Item.AssetClass == UObjectRedirector::StaticClass()->GetFName() && !Item.IsUAsset();
|
|
// If this is an engine folder, and we don't want to show them, remove
|
|
const bool IsHiddenEngineFolder = !bDisplayEngine && ContentBrowserUtils::IsEngineFolder(Item.PackagePath.ToString());
|
|
// If this is a plugin folder, and we don't want to show them, remove
|
|
const bool IsAHiddenGameProjectPluginFolder = !bDisplayPlugins && ContentBrowserUtils::IsPluginFolder(Item.PackagePath.ToString(), EPluginLoadedFrom::GameProject);
|
|
// If this is an engine plugin folder, and we don't want to show them, remove
|
|
const bool IsAHiddenEnginePluginFolder = (!bDisplayEngine || !bDisplayPlugins) && ContentBrowserUtils::IsPluginFolder(Item.PackagePath.ToString(), EPluginLoadedFrom::Engine);
|
|
// Do not show localized content folders.
|
|
const bool IsTheHiddenLocalizedContentFolder = !bDisplayL10N && ContentBrowserUtils::IsLocalizationFolder(Item.PackagePath.ToString());
|
|
|
|
const bool ShouldFilterOut = IsMainlyARedirector || IsHiddenEngineFolder || IsAHiddenGameProjectPluginFolder || IsAHiddenEnginePluginFolder || IsTheHiddenLocalizedContentFolder;
|
|
if (ShouldFilterOut)
|
|
{
|
|
Items.RemoveAtSwap(AssetIdx);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool SAssetView::ShouldFilterRecursively() const
|
|
{
|
|
// Quick check for conditions which force recursive filtering
|
|
if (bUserSearching)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// In some cases we want to not filter recursively even if we have a backend filter (e.g. the open level window)
|
|
// Most of the time, bFilterRecursivelyWithBackendFilter is true
|
|
if ( bFilterRecursivelyWithBackendFilter && !BackendFilter.IsEmpty() )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// Otherwise, check if there are any non-inverse frontend filters selected
|
|
if (FrontendFilters.IsValid())
|
|
{
|
|
for (int32 FilterIndex = 0; FilterIndex < FrontendFilters->Num(); ++FilterIndex)
|
|
{
|
|
const auto* Filter = static_cast<FFrontendFilter*>(FrontendFilters->GetFilterAtIndex(FilterIndex).Get());
|
|
if (Filter)
|
|
{
|
|
if (!Filter->IsInverseFilter())
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// No filters, do not override folder view with recursive filtering
|
|
return false;
|
|
}
|
|
|
|
void SAssetView::RefreshFilteredItems()
|
|
{
|
|
//Build up a map of the existing AssetItems so we can preserve them while filtering
|
|
TMap< FName, TSharedPtr< FAssetViewAsset > > ItemToObjectPath;
|
|
for (int Index = 0; Index < FilteredAssetItems.Num(); Index++)
|
|
{
|
|
if(FilteredAssetItems[Index].IsValid() && FilteredAssetItems[Index]->GetType() != EAssetItemType::Folder)
|
|
{
|
|
TSharedPtr<FAssetViewAsset> Item = StaticCastSharedPtr<FAssetViewAsset>(FilteredAssetItems[Index]);
|
|
|
|
// Clear custom column data
|
|
Item->CustomColumnData.Reset();
|
|
|
|
ItemToObjectPath.Add( Item->Data.ObjectPath, Item );
|
|
}
|
|
}
|
|
|
|
// Empty all the filtered lists
|
|
FilteredAssetItems.Empty();
|
|
VisibleItems.Empty();
|
|
RelevantThumbnails.Empty();
|
|
Folders.Empty();
|
|
|
|
// true if the results from the asset registry query are filtered further by the content browser
|
|
const bool bIsFrontendFilterActive = IsFrontendFilterActive();
|
|
|
|
// true if we are looking at columns so we need to determine the majority asset type
|
|
const bool bGatherAssetTypeCount = CurrentViewType == EAssetViewType::Column;
|
|
TMap<FName, int32> AssetTypeCount;
|
|
|
|
if ( bIsFrontendFilterActive && FrontendFilters.IsValid() )
|
|
{
|
|
const bool bRecurse = ShouldFilterRecursively();
|
|
const bool bUsingFolders = IsShowingFolders();
|
|
FARFilter CombinedFilter = SourcesData.MakeFilter(bRecurse, bUsingFolders);
|
|
CombinedFilter.Append(BackendFilter);
|
|
|
|
// Let the frontend filters know the currently used filter in case it is necessary to conditionally filter based on path or class filters
|
|
for ( int32 FilterIdx = 0; FilterIdx < FrontendFilters->Num(); ++FilterIdx )
|
|
{
|
|
// There are only FFrontendFilters in this collection
|
|
const TSharedPtr<FFrontendFilter>& Filter = StaticCastSharedPtr<FFrontendFilter>( FrontendFilters->GetFilterAtIndex(FilterIdx) );
|
|
if ( Filter.IsValid() )
|
|
{
|
|
Filter->SetCurrentFilter(CombinedFilter);
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( bIsFrontendFilterActive && bGatherAssetTypeCount )
|
|
{
|
|
// Check the frontend filter for every asset and keep track of how many assets were found of each type
|
|
for (int32 AssetIdx = 0; AssetIdx < AssetItems.Num(); ++AssetIdx)
|
|
{
|
|
const FAssetData& AssetData = AssetItems[AssetIdx];
|
|
if ( PassesCurrentFrontendFilter(AssetData) )
|
|
{
|
|
const TSharedPtr< FAssetViewAsset >* AssetItem = ItemToObjectPath.Find( AssetData.ObjectPath );
|
|
|
|
if ( AssetItem != NULL )
|
|
{
|
|
FilteredAssetItems.Add(*AssetItem);
|
|
}
|
|
else
|
|
{
|
|
FilteredAssetItems.Add(MakeShareable(new FAssetViewAsset(AssetData)));
|
|
}
|
|
|
|
int32* TypeCount = AssetTypeCount.Find(AssetData.AssetClass);
|
|
if ( TypeCount )
|
|
{
|
|
(*TypeCount)++;
|
|
}
|
|
else
|
|
{
|
|
AssetTypeCount.Add(AssetData.AssetClass, 1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if ( bIsFrontendFilterActive && !bGatherAssetTypeCount )
|
|
{
|
|
// Check the frontend filter for every asset and don't worry about asset type counts
|
|
for (int32 AssetIdx = 0; AssetIdx < AssetItems.Num(); ++AssetIdx)
|
|
{
|
|
const FAssetData& AssetData = AssetItems[AssetIdx];
|
|
if ( PassesCurrentFrontendFilter(AssetData) )
|
|
{
|
|
const TSharedPtr< FAssetViewAsset >* AssetItem = ItemToObjectPath.Find( AssetData.ObjectPath );
|
|
|
|
if ( AssetItem != NULL )
|
|
{
|
|
FilteredAssetItems.Add(*AssetItem);
|
|
}
|
|
else
|
|
{
|
|
FilteredAssetItems.Add(MakeShareable(new FAssetViewAsset(AssetData)));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if ( !bIsFrontendFilterActive && bGatherAssetTypeCount )
|
|
{
|
|
// Don't need to check the frontend filter for every asset but keep track of how many assets were found of each type
|
|
for (int32 AssetIdx = 0; AssetIdx < AssetItems.Num(); ++AssetIdx)
|
|
{
|
|
const FAssetData& AssetData = AssetItems[AssetIdx];
|
|
const TSharedPtr< FAssetViewAsset >* AssetItem = ItemToObjectPath.Find( AssetData.ObjectPath );
|
|
|
|
if ( AssetItem != NULL )
|
|
{
|
|
FilteredAssetItems.Add(*AssetItem);
|
|
}
|
|
else
|
|
{
|
|
FilteredAssetItems.Add(MakeShareable(new FAssetViewAsset(AssetData)));
|
|
}
|
|
|
|
int32* TypeCount = AssetTypeCount.Find(AssetData.AssetClass);
|
|
if ( TypeCount )
|
|
{
|
|
(*TypeCount)++;
|
|
}
|
|
else
|
|
{
|
|
AssetTypeCount.Add(AssetData.AssetClass, 1);
|
|
}
|
|
}
|
|
}
|
|
else if ( !bIsFrontendFilterActive && !bGatherAssetTypeCount )
|
|
{
|
|
// Don't check the frontend filter and don't count the number of assets of each type. Just add all assets.
|
|
for (int32 AssetIdx = 0; AssetIdx < AssetItems.Num(); ++AssetIdx)
|
|
{
|
|
const FAssetData& AssetData = AssetItems[AssetIdx];
|
|
const TSharedPtr< FAssetViewAsset >* AssetItem = ItemToObjectPath.Find( AssetData.ObjectPath );
|
|
|
|
if ( AssetItem != NULL )
|
|
{
|
|
FilteredAssetItems.Add(*AssetItem);
|
|
}
|
|
else
|
|
{
|
|
FilteredAssetItems.Add(MakeShareable(new FAssetViewAsset(AssetData)));
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// The above cases should handle all combinations of bIsFrontendFilterActive and bGatherAssetTypeCount
|
|
ensure(0);
|
|
}
|
|
|
|
if ( bGatherAssetTypeCount )
|
|
{
|
|
int32 HighestCount = 0;
|
|
FName HighestType;
|
|
for ( auto TypeIt = AssetTypeCount.CreateConstIterator(); TypeIt; ++TypeIt )
|
|
{
|
|
if ( TypeIt.Value() > HighestCount )
|
|
{
|
|
HighestType = TypeIt.Key();
|
|
HighestCount = TypeIt.Value();
|
|
}
|
|
}
|
|
|
|
SetMajorityAssetType(HighestType);
|
|
}
|
|
}
|
|
|
|
void SAssetView::RefreshFolders()
|
|
{
|
|
if(!IsShowingFolders() || ShouldFilterRecursively())
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Split the selected paths into asset and class paths
|
|
TArray<FName> AssetPathsToShow;
|
|
TArray<FName> ClassPathsToShow;
|
|
for(const FName& PackagePath : SourcesData.PackagePaths)
|
|
{
|
|
if(ContentBrowserUtils::IsClassPath(PackagePath.ToString()))
|
|
{
|
|
ClassPathsToShow.Add(PackagePath);
|
|
}
|
|
else
|
|
{
|
|
AssetPathsToShow.Add(PackagePath);
|
|
}
|
|
}
|
|
|
|
TArray<FString> FoldersToAdd;
|
|
|
|
const bool bDisplayDev = GetDefault<UContentBrowserSettings>()->GetDisplayDevelopersFolder();
|
|
const bool bDisplayL10N = GetDefault<UContentBrowserSettings>()->GetDisplayL10NFolder();
|
|
FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
|
|
{
|
|
TArray<FString> SubPaths;
|
|
for(const FName& PackagePath : AssetPathsToShow)
|
|
{
|
|
SubPaths.Reset();
|
|
AssetRegistryModule.Get().GetSubPaths(PackagePath.ToString(), SubPaths, false);
|
|
|
|
for(const FString& SubPath : SubPaths)
|
|
{
|
|
// If this is a developer folder, and we don't want to show them try the next path
|
|
if(!bDisplayDev && ContentBrowserUtils::IsDevelopersFolder(SubPath))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (!bDisplayL10N && ContentBrowserUtils::IsLocalizationFolder(SubPath))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(!Folders.Contains(SubPath))
|
|
{
|
|
FoldersToAdd.Add(SubPath);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// If we are showing classes in the asset list then we need to show their folders too
|
|
if(bCanShowClasses && ClassPathsToShow.Num() > 0)
|
|
{
|
|
// Load the native class hierarchy
|
|
TSharedRef<FNativeClassHierarchy> NativeClassHierarchy = FContentBrowserSingleton::Get().GetNativeClassHierarchy();
|
|
|
|
FNativeClassHierarchyFilter ClassFilter;
|
|
ClassFilter.ClassPaths = ClassPathsToShow;
|
|
ClassFilter.bRecursivePaths = false;
|
|
|
|
// Find all the classes that match the current criteria
|
|
TArray<FString> MatchingFolders;
|
|
NativeClassHierarchy->GetMatchingFolders(ClassFilter, MatchingFolders);
|
|
FoldersToAdd.Append(MatchingFolders);
|
|
}
|
|
|
|
// Add folders for any child collections of the currently selected collections
|
|
if(SourcesData.HasCollections())
|
|
{
|
|
FCollectionManagerModule& CollectionManagerModule = FCollectionManagerModule::GetModule();
|
|
|
|
TArray<FCollectionNameType> ChildCollections;
|
|
for(const FCollectionNameType& Collection : SourcesData.Collections)
|
|
{
|
|
ChildCollections.Reset();
|
|
CollectionManagerModule.Get().GetChildCollections(Collection.Name, Collection.Type, ChildCollections);
|
|
|
|
for(const FCollectionNameType& ChildCollection : ChildCollections)
|
|
{
|
|
// Use "Collections" as the root of the path to avoid this being confused with other asset view folders - see ContentBrowserUtils::IsCollectionPath
|
|
FoldersToAdd.Add(FString::Printf(TEXT("/Collections/%s/%s"), ECollectionShareType::ToString(ChildCollection.Type), *ChildCollection.Name.ToString()));
|
|
}
|
|
}
|
|
}
|
|
|
|
if(FoldersToAdd.Num() > 0)
|
|
{
|
|
for(const FString& FolderPath : FoldersToAdd)
|
|
{
|
|
FilteredAssetItems.Add(MakeShareable(new FAssetViewFolder(FolderPath)));
|
|
Folders.Add(FolderPath);
|
|
}
|
|
|
|
RefreshList();
|
|
bPendingSortFilteredItems = true;
|
|
}
|
|
}
|
|
|
|
void SAssetView::SetMajorityAssetType(FName NewMajorityAssetType)
|
|
{
|
|
if ( NewMajorityAssetType != MajorityAssetType )
|
|
{
|
|
UE_LOG(LogContentBrowser, Verbose, TEXT("The majority of assets in the view are of type: %s"), *NewMajorityAssetType.ToString());
|
|
|
|
MajorityAssetType = NewMajorityAssetType;
|
|
|
|
TArray<FName> AddedColumns;
|
|
|
|
// Since the asset type has changed, remove all columns except name and class
|
|
const TIndirectArray<SHeaderRow::FColumn>& Columns = ColumnView->GetHeaderRow()->GetColumns();
|
|
|
|
for ( int32 ColumnIdx = Columns.Num() - 1; ColumnIdx >= 0; --ColumnIdx )
|
|
{
|
|
const FName ColumnId = Columns[ColumnIdx].ColumnId;
|
|
|
|
const bool bIsFixedNameColumn = ColumnId == SortManager.NameColumnId;
|
|
const bool bIsFixedClassColumn = bShowTypeInColumnView && ColumnId == SortManager.ClassColumnId;
|
|
const bool bIsFixedPathColumn = bShowPathInColumnView && ColumnId == SortManager.PathColumnId;
|
|
|
|
if ( ColumnId != NAME_None && !(bIsFixedNameColumn || bIsFixedClassColumn || bIsFixedPathColumn) )
|
|
{
|
|
ColumnView->GetHeaderRow()->RemoveColumn(ColumnId);
|
|
}
|
|
}
|
|
|
|
// Keep track of the current column name to see if we need to change it now that columns are being removed
|
|
// Name, Class, and Path are always relevant
|
|
struct FSortOrder
|
|
{
|
|
bool bSortRelevant;
|
|
FName SortColumn;
|
|
FSortOrder(bool bInSortRelevant, const FName& InSortColumn) : bSortRelevant(bInSortRelevant), SortColumn(InSortColumn) {}
|
|
};
|
|
TArray<FSortOrder> CurrentSortOrder;
|
|
for (int32 PriorityIdx = 0; PriorityIdx < EColumnSortPriority::Max; PriorityIdx++)
|
|
{
|
|
const FName SortColumn = SortManager.GetSortColumnId(static_cast<EColumnSortPriority::Type>(PriorityIdx));
|
|
if (SortColumn != NAME_None)
|
|
{
|
|
const bool bSortRelevant = SortColumn == FAssetViewSortManager::NameColumnId
|
|
|| SortColumn == FAssetViewSortManager::ClassColumnId
|
|
|| SortColumn == FAssetViewSortManager::PathColumnId;
|
|
CurrentSortOrder.Add(FSortOrder(bSortRelevant, SortColumn));
|
|
}
|
|
}
|
|
|
|
// Add custom columns
|
|
for (const FAssetViewCustomColumn& Column : CustomColumns)
|
|
{
|
|
FName TagName = Column.ColumnName;
|
|
|
|
if (AddedColumns.Contains(TagName))
|
|
{
|
|
continue;
|
|
}
|
|
AddedColumns.Add(TagName);
|
|
|
|
ColumnView->GetHeaderRow()->AddColumn(
|
|
SHeaderRow::Column(TagName)
|
|
.SortMode(TAttribute< EColumnSortMode::Type >::Create(TAttribute< EColumnSortMode::Type >::FGetter::CreateSP(this, &SAssetView::GetColumnSortMode, TagName)))
|
|
.SortPriority(TAttribute< EColumnSortPriority::Type >::Create(TAttribute< EColumnSortPriority::Type >::FGetter::CreateSP(this, &SAssetView::GetColumnSortPriority, TagName)))
|
|
.OnSort(FOnSortModeChanged::CreateSP(this, &SAssetView::OnSortColumnHeader))
|
|
.DefaultLabel(Column.DisplayName)
|
|
.DefaultTooltip(Column.TooltipText)
|
|
.FillWidth(180)
|
|
.ShouldGenerateWidget(TAttribute<bool>::Create(TAttribute<bool>::FGetter::CreateSP(this, &SAssetView::ShouldColumnGenerateWidget, TagName.ToString())))
|
|
.MenuContent()
|
|
[
|
|
CreateRowHeaderMenuContent(TagName.ToString())
|
|
]);
|
|
|
|
NumVisibleColumns += HiddenColumnNames.Contains(TagName.ToString()) ? 0 : 1;
|
|
|
|
// If we found a tag the matches the column we are currently sorting on, there will be no need to change the column
|
|
for (int32 SortIdx = 0; SortIdx < CurrentSortOrder.Num(); SortIdx++)
|
|
{
|
|
if (TagName == CurrentSortOrder[SortIdx].SortColumn)
|
|
{
|
|
CurrentSortOrder[SortIdx].bSortRelevant = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// If we have a new majority type, add the new type's columns
|
|
if ( NewMajorityAssetType != NAME_None )
|
|
{
|
|
// Determine the columns by querying the CDO for the tag map
|
|
UClass* TypeClass = FindObject<UClass>(ANY_PACKAGE, *NewMajorityAssetType.ToString());
|
|
if ( TypeClass )
|
|
{
|
|
UObject* CDO = TypeClass->GetDefaultObject();
|
|
if ( CDO )
|
|
{
|
|
TArray<UObject::FAssetRegistryTag> AssetRegistryTags;
|
|
CDO->GetAssetRegistryTags(AssetRegistryTags);
|
|
|
|
// Add a column for every tag that isn't hidden
|
|
for ( auto TagIt = AssetRegistryTags.CreateConstIterator(); TagIt; ++TagIt )
|
|
{
|
|
if ( TagIt->Type != UObject::FAssetRegistryTag::TT_Hidden )
|
|
{
|
|
const FName TagName = TagIt->Name;
|
|
|
|
if ( !OnAssetTagWantsToBeDisplayed.IsBound() || OnAssetTagWantsToBeDisplayed.Execute(NewMajorityAssetType, TagName) )
|
|
{
|
|
if (AddedColumns.Contains(TagName))
|
|
{
|
|
continue;
|
|
}
|
|
AddedColumns.Add(TagName);
|
|
|
|
// Get tag metadata
|
|
TMap<FName, UObject::FAssetRegistryTagMetadata> MetadataMap;
|
|
CDO->GetAssetRegistryTagMetadata(MetadataMap);
|
|
const UObject::FAssetRegistryTagMetadata* Metadata = MetadataMap.Find(TagName);
|
|
|
|
FText DisplayName;
|
|
if (Metadata != nullptr && !Metadata->DisplayName.IsEmpty())
|
|
{
|
|
DisplayName = Metadata->DisplayName;
|
|
}
|
|
else
|
|
{
|
|
DisplayName = FText::FromName(TagName);
|
|
}
|
|
|
|
FText TooltipText;
|
|
if (Metadata != nullptr && !Metadata->TooltipText.IsEmpty())
|
|
{
|
|
TooltipText = Metadata->TooltipText;
|
|
}
|
|
else
|
|
{
|
|
// If the tag name corresponds to a property name, use the property tooltip
|
|
UProperty* Property = FindField<UProperty>(TypeClass, TagName);
|
|
TooltipText = (Property != nullptr) ? Property->GetToolTipText() : FText::FromString(FName::NameToDisplayString(TagName.ToString(), false));
|
|
}
|
|
|
|
ColumnView->GetHeaderRow()->AddColumn(
|
|
SHeaderRow::Column(TagName)
|
|
.SortMode(TAttribute< EColumnSortMode::Type >::Create(TAttribute< EColumnSortMode::Type >::FGetter::CreateSP(this, &SAssetView::GetColumnSortMode, TagName)))
|
|
.SortPriority(TAttribute< EColumnSortPriority::Type >::Create(TAttribute< EColumnSortPriority::Type >::FGetter::CreateSP(this, &SAssetView::GetColumnSortPriority, TagName)))
|
|
.OnSort(FOnSortModeChanged::CreateSP(this, &SAssetView::OnSortColumnHeader))
|
|
.DefaultLabel(DisplayName)
|
|
.DefaultTooltip(TooltipText)
|
|
.FillWidth(180)
|
|
.ShouldGenerateWidget(TAttribute<bool>::Create(TAttribute<bool>::FGetter::CreateSP(this, &SAssetView::ShouldColumnGenerateWidget, TagName.ToString())))
|
|
.MenuContent()
|
|
[
|
|
CreateRowHeaderMenuContent(TagName.ToString())
|
|
]);
|
|
|
|
NumVisibleColumns += HiddenColumnNames.Contains(TagName.ToString()) ? 0 : 1;
|
|
|
|
// If we found a tag the matches the column we are currently sorting on, there will be no need to change the column
|
|
for (int32 SortIdx = 0; SortIdx < CurrentSortOrder.Num(); SortIdx++)
|
|
{
|
|
if (TagName == CurrentSortOrder[SortIdx].SortColumn)
|
|
{
|
|
CurrentSortOrder[SortIdx].bSortRelevant = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Are any of the sort columns irrelevant now, if so remove them from the list
|
|
bool CurrentSortChanged = false;
|
|
for (int32 SortIdx = CurrentSortOrder.Num() - 1; SortIdx >= 0; SortIdx--)
|
|
{
|
|
if (!CurrentSortOrder[SortIdx].bSortRelevant)
|
|
{
|
|
CurrentSortOrder.RemoveAt(SortIdx);
|
|
CurrentSortChanged = true;
|
|
}
|
|
}
|
|
if (CurrentSortOrder.Num() > 0 && CurrentSortChanged)
|
|
{
|
|
// Sort order has changed, update the columns keeping those that are relevant
|
|
int32 PriorityNum = EColumnSortPriority::Primary;
|
|
for (int32 SortIdx = 0; SortIdx < CurrentSortOrder.Num(); SortIdx++)
|
|
{
|
|
check(CurrentSortOrder[SortIdx].bSortRelevant);
|
|
if (!SortManager.SetOrToggleSortColumn(static_cast<EColumnSortPriority::Type>(PriorityNum), CurrentSortOrder[SortIdx].SortColumn))
|
|
{
|
|
// Toggle twice so mode is preserved if this isn't a new column assignation
|
|
SortManager.SetOrToggleSortColumn(static_cast<EColumnSortPriority::Type>(PriorityNum), CurrentSortOrder[SortIdx].SortColumn);
|
|
}
|
|
bPendingSortFilteredItems = true;
|
|
PriorityNum++;
|
|
}
|
|
}
|
|
else if (CurrentSortOrder.Num() == 0)
|
|
{
|
|
// If the current sort column is no longer relevant, revert to "Name" and resort when convenient
|
|
SortManager.ResetSort();
|
|
bPendingSortFilteredItems = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
void SAssetView::OnAssetsAddedToCollection( const FCollectionNameType& Collection, const TArray< FName >& ObjectPaths )
|
|
{
|
|
if ( !SourcesData.Collections.Contains( Collection ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
|
|
for (int Index = 0; Index < ObjectPaths.Num(); Index++)
|
|
{
|
|
OnAssetAdded( AssetRegistryModule.Get().GetAssetByObjectPath( ObjectPaths[Index] ) );
|
|
}
|
|
}
|
|
|
|
void SAssetView::OnAssetAdded(const FAssetData& AssetData)
|
|
{
|
|
RecentlyAddedAssets.Add(AssetData);
|
|
}
|
|
|
|
void SAssetView::ProcessRecentlyAddedAssets()
|
|
{
|
|
if (
|
|
(RecentlyAddedAssets.Num() > 2048) ||
|
|
(RecentlyAddedAssets.Num() > 0 && FPlatformTime::Seconds() - LastProcessAddsTime >= TimeBetweenAddingNewAssets)
|
|
)
|
|
{
|
|
RunAssetsThroughBackendFilter(RecentlyAddedAssets);
|
|
FilteredRecentlyAddedAssets.Append(RecentlyAddedAssets);
|
|
RecentlyAddedAssets.Empty();
|
|
LastProcessAddsTime = FPlatformTime::Seconds();
|
|
}
|
|
|
|
if (FilteredRecentlyAddedAssets.Num() > 0)
|
|
{
|
|
double TickStartTime = FPlatformTime::Seconds();
|
|
bool bNeedsRefresh = false;
|
|
|
|
TSet<FName> ExistingObjectPaths;
|
|
for ( auto AssetIt = AssetItems.CreateConstIterator(); AssetIt; ++AssetIt )
|
|
{
|
|
ExistingObjectPaths.Add((*AssetIt).ObjectPath);
|
|
}
|
|
|
|
for ( auto AssetIt = QueriedAssetItems.CreateConstIterator(); AssetIt; ++AssetIt )
|
|
{
|
|
ExistingObjectPaths.Add((*AssetIt).ObjectPath);
|
|
}
|
|
|
|
int32 AssetIdx = 0;
|
|
for ( ; AssetIdx < FilteredRecentlyAddedAssets.Num(); ++AssetIdx )
|
|
{
|
|
const FAssetData& AssetData = FilteredRecentlyAddedAssets[AssetIdx];
|
|
if ( !ExistingObjectPaths.Contains(AssetData.ObjectPath) )
|
|
{
|
|
if ( AssetData.AssetClass != UObjectRedirector::StaticClass()->GetFName() || AssetData.IsUAsset() )
|
|
{
|
|
if ( !OnShouldFilterAsset.IsBound() || !OnShouldFilterAsset.Execute(AssetData) )
|
|
{
|
|
// Add the asset to the list
|
|
int32 AddedAssetIdx = AssetItems.Add(AssetData);
|
|
ExistingObjectPaths.Add(AssetData.ObjectPath);
|
|
if (!IsFrontendFilterActive() || PassesCurrentFrontendFilter(AssetData))
|
|
{
|
|
FilteredAssetItems.Add(MakeShareable(new FAssetViewAsset(AssetData)));
|
|
bNeedsRefresh = true;
|
|
bPendingSortFilteredItems = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( (FPlatformTime::Seconds() - TickStartTime) > MaxSecondsPerFrame)
|
|
{
|
|
// Increment the index to properly trim the buffer below
|
|
++AssetIdx;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Trim the results array
|
|
if (AssetIdx > 0)
|
|
{
|
|
FilteredRecentlyAddedAssets.RemoveAt(0, AssetIdx);
|
|
}
|
|
|
|
if (bNeedsRefresh)
|
|
{
|
|
RefreshList();
|
|
}
|
|
}
|
|
}
|
|
|
|
void SAssetView::OnAssetsRemovedFromCollection( const FCollectionNameType& Collection, const TArray< FName >& ObjectPaths )
|
|
{
|
|
if ( !SourcesData.Collections.Contains( Collection ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
|
|
for (int Index = 0; Index < ObjectPaths.Num(); Index++)
|
|
{
|
|
OnAssetRemoved( AssetRegistryModule.Get().GetAssetByObjectPath( ObjectPaths[Index] ) );
|
|
}
|
|
}
|
|
|
|
void SAssetView::OnAssetRemoved(const FAssetData& AssetData)
|
|
{
|
|
RemoveAssetByPath( AssetData.ObjectPath );
|
|
RecentlyAddedAssets.RemoveSingleSwap(AssetData);
|
|
}
|
|
|
|
void SAssetView::OnAssetRegistryPathAdded(const FString& Path)
|
|
{
|
|
if(IsShowingFolders() && !ShouldFilterRecursively())
|
|
{
|
|
// If this isn't a developer folder or we want to show them, continue
|
|
const bool bDisplayDev = GetDefault<UContentBrowserSettings>()->GetDisplayDevelopersFolder();
|
|
if ( bDisplayDev || !ContentBrowserUtils::IsDevelopersFolder(Path) )
|
|
{
|
|
for (const FName& SourcePathName : SourcesData.PackagePaths)
|
|
{
|
|
const FString SourcePath = SourcePathName.ToString();
|
|
if(Path.StartsWith(SourcePath))
|
|
{
|
|
const FString SubPath = Path.RightChop(SourcePath.Len());
|
|
|
|
TArray<FString> SubPathItemList;
|
|
SubPath.ParseIntoArray(SubPathItemList, TEXT("/"), /*InCullEmpty=*/true);
|
|
|
|
if(SubPathItemList.Num() > 0)
|
|
{
|
|
const FString NewSubFolder = SourcePath / SubPathItemList[0];
|
|
if(!Folders.Contains(NewSubFolder))
|
|
{
|
|
FilteredAssetItems.Add(MakeShareable(new FAssetViewFolder(NewSubFolder)));
|
|
RefreshList();
|
|
Folders.Add(NewSubFolder);
|
|
bPendingSortFilteredItems = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void SAssetView::OnAssetRegistryPathRemoved(const FString& Path)
|
|
{
|
|
FString* Folder = Folders.Find(Path);
|
|
if(Folder != NULL)
|
|
{
|
|
Folders.Remove(Path);
|
|
|
|
for (int32 AssetIdx = 0; AssetIdx < FilteredAssetItems.Num(); ++AssetIdx)
|
|
{
|
|
if(FilteredAssetItems[AssetIdx]->GetType() == EAssetItemType::Folder)
|
|
{
|
|
if ( StaticCastSharedPtr<FAssetViewFolder>(FilteredAssetItems[AssetIdx])->FolderPath == Path )
|
|
{
|
|
// Found the folder in the filtered items list, remove it
|
|
FilteredAssetItems.RemoveAt(AssetIdx);
|
|
RefreshList();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void SAssetView::RemoveAssetByPath( const FName& ObjectPath )
|
|
{
|
|
bool bFoundAsset = false;
|
|
for (int32 AssetIdx = 0; AssetIdx < AssetItems.Num(); ++AssetIdx)
|
|
{
|
|
if ( AssetItems[AssetIdx].ObjectPath == ObjectPath )
|
|
{
|
|
// Found the asset in the cached list, remove it
|
|
AssetItems.RemoveAt(AssetIdx);
|
|
bFoundAsset = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( bFoundAsset )
|
|
{
|
|
// If it was in the AssetItems list, see if it is also in the FilteredAssetItems list
|
|
for (int32 AssetIdx = 0; AssetIdx < FilteredAssetItems.Num(); ++AssetIdx)
|
|
{
|
|
if(FilteredAssetItems[AssetIdx].IsValid() && FilteredAssetItems[AssetIdx]->GetType() != EAssetItemType::Folder)
|
|
{
|
|
if ( StaticCastSharedPtr<FAssetViewAsset>(FilteredAssetItems[AssetIdx])->Data.ObjectPath == ObjectPath && !FilteredAssetItems[AssetIdx]->IsTemporaryItem() )
|
|
{
|
|
// Found the asset in the filtered items list, remove it
|
|
FilteredAssetItems.RemoveAt(AssetIdx);
|
|
RefreshList();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//Make sure we don't have the item still queued up for processing
|
|
for (int32 AssetIdx = 0; AssetIdx < QueriedAssetItems.Num(); ++AssetIdx)
|
|
{
|
|
if ( QueriedAssetItems[AssetIdx].ObjectPath == ObjectPath )
|
|
{
|
|
// Found the asset in the cached list, remove it
|
|
QueriedAssetItems.RemoveAt(AssetIdx);
|
|
bFoundAsset = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void SAssetView::OnCollectionRenamed( const FCollectionNameType& OriginalCollection, const FCollectionNameType& NewCollection )
|
|
{
|
|
int32 FoundIndex = INDEX_NONE;
|
|
if ( SourcesData.Collections.Find( OriginalCollection, FoundIndex ) )
|
|
{
|
|
SourcesData.Collections[ FoundIndex ] = NewCollection;
|
|
}
|
|
}
|
|
|
|
void SAssetView::OnCollectionUpdated( const FCollectionNameType& Collection )
|
|
{
|
|
// A collection has changed in some way, so we need to refresh our backend list
|
|
RequestSlowFullListRefresh();
|
|
}
|
|
|
|
void SAssetView::OnAssetRenamed(const FAssetData& AssetData, const FString& OldObjectPath)
|
|
{
|
|
// Remove the old asset, if it exists
|
|
RemoveAssetByPath( FName( *OldObjectPath ) );
|
|
|
|
// Add the new asset, if it should be in the cached list
|
|
OnAssetAdded( AssetData );
|
|
|
|
// Force an update of the recently added asset next frame
|
|
RequestAddNewAssetsNextFrame();
|
|
}
|
|
|
|
void SAssetView::OnAssetLoaded(UObject* Asset)
|
|
{
|
|
if ( Asset != NULL )
|
|
{
|
|
RecentlyLoadedOrChangedAssets.Add( FName(*Asset->GetPathName()), Asset );
|
|
}
|
|
}
|
|
|
|
void SAssetView::OnObjectPropertyChanged(UObject* Object, FPropertyChangedEvent& PropertyChangedEvent)
|
|
{
|
|
if (Object != nullptr && Object->IsAsset())
|
|
{
|
|
RecentlyLoadedOrChangedAssets.Add( FName(*Object->GetPathName()), Object);
|
|
}
|
|
}
|
|
|
|
void SAssetView::OnClassHierarchyUpdated()
|
|
{
|
|
// The class hierarchy has changed in some way, so we need to refresh our backend list
|
|
RequestSlowFullListRefresh();
|
|
}
|
|
|
|
void SAssetView::OnFrontendFiltersChanged()
|
|
{
|
|
RequestQuickFrontendListRefresh();
|
|
|
|
// If we're not operating on recursively filtered data, we need to ensure a full slow
|
|
// refresh is performed.
|
|
if ( ShouldFilterRecursively() && !bWereItemsRecursivelyFiltered )
|
|
{
|
|
RequestSlowFullListRefresh();
|
|
}
|
|
}
|
|
|
|
bool SAssetView::IsFrontendFilterActive() const
|
|
{
|
|
return ( FrontendFilters.IsValid() && FrontendFilters->Num() > 0 );
|
|
}
|
|
|
|
bool SAssetView::PassesCurrentFrontendFilter(const FAssetData& Item) const
|
|
{
|
|
// Check the frontend filters list
|
|
if ( FrontendFilters.IsValid() && !FrontendFilters->PassesAllFilters(Item) )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void SAssetView::RunAssetsThroughBackendFilter(TArray<FAssetData>& InOutAssetDataList) const
|
|
{
|
|
const bool bRecurse = ShouldFilterRecursively();
|
|
const bool bUsingFolders = IsShowingFolders();
|
|
const bool bIsDynamicCollection = SourcesData.IsDynamicCollection();
|
|
FARFilter Filter = SourcesData.MakeFilter(bRecurse, bUsingFolders);
|
|
|
|
if ( SourcesData.HasCollections() && Filter.ObjectPaths.Num() == 0 && !bIsDynamicCollection )
|
|
{
|
|
// This is an empty collection, no asset will pass the check
|
|
InOutAssetDataList.Empty();
|
|
}
|
|
else
|
|
{
|
|
// Actually append the backend filter
|
|
Filter.Append(BackendFilter);
|
|
|
|
FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
|
|
AssetRegistryModule.Get().RunAssetsThroughFilter(InOutAssetDataList, Filter);
|
|
|
|
if ( SourcesData.HasCollections() && !bIsDynamicCollection )
|
|
{
|
|
// Include objects from child collections if we're recursing
|
|
const ECollectionRecursionFlags::Flags CollectionRecursionMode = (Filter.bRecursivePaths) ? ECollectionRecursionFlags::SelfAndChildren : ECollectionRecursionFlags::Self;
|
|
|
|
FCollectionManagerModule& CollectionManagerModule = FCollectionManagerModule::GetModule();
|
|
TArray< FName > CollectionObjectPaths;
|
|
for (const FCollectionNameType& Collection : SourcesData.Collections)
|
|
{
|
|
CollectionManagerModule.Get().GetObjectsInCollection(Collection.Name, Collection.Type, CollectionObjectPaths, CollectionRecursionMode);
|
|
}
|
|
|
|
for ( int32 AssetDataIdx = InOutAssetDataList.Num() - 1; AssetDataIdx >= 0; --AssetDataIdx )
|
|
{
|
|
const FAssetData& AssetData = InOutAssetDataList[AssetDataIdx];
|
|
|
|
if ( !CollectionObjectPaths.Contains( AssetData.ObjectPath ) )
|
|
{
|
|
InOutAssetDataList.RemoveAtSwap(AssetDataIdx);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void SAssetView::SortList(bool bSyncToSelection)
|
|
{
|
|
if ( !IsRenamingAsset() )
|
|
{
|
|
SortManager.SortList(FilteredAssetItems, MajorityAssetType, CustomColumns);
|
|
|
|
// Update the thumbnails we were using since the order has changed
|
|
bPendingUpdateThumbnails = true;
|
|
|
|
if ( bSyncToSelection )
|
|
{
|
|
// Make sure the selection is in view
|
|
TArray<FAssetData> SelectedAssets = GetSelectedAssets();
|
|
if ( SelectedAssets.Num() > 0 )
|
|
{
|
|
const bool bFocusOnSync = false;
|
|
SyncToAssets(SelectedAssets, bFocusOnSync);
|
|
}
|
|
}
|
|
|
|
RefreshList();
|
|
bPendingSortFilteredItems = false;
|
|
LastSortTime = CurrentTime;
|
|
}
|
|
else
|
|
{
|
|
bPendingSortFilteredItems = true;
|
|
}
|
|
}
|
|
|
|
FLinearColor SAssetView::GetThumbnailHintColorAndOpacity() const
|
|
{
|
|
//We update this color in tick instead of here as an optimization
|
|
return ThumbnailHintColorAndOpacity;
|
|
}
|
|
|
|
FSlateColor SAssetView::GetViewButtonForegroundColor() const
|
|
{
|
|
static const FName InvertedForegroundName("InvertedForeground");
|
|
static const FName DefaultForegroundName("DefaultForeground");
|
|
|
|
return ViewOptionsComboButton->IsHovered() ? FEditorStyle::GetSlateColor(InvertedForegroundName) : FEditorStyle::GetSlateColor(DefaultForegroundName);
|
|
}
|
|
|
|
TSharedRef<SWidget> SAssetView::GetViewButtonContent()
|
|
{
|
|
// Get all menu extenders for this context menu from the content browser module
|
|
FContentBrowserModule& ContentBrowserModule = FModuleManager::GetModuleChecked<FContentBrowserModule>( TEXT("ContentBrowser") );
|
|
TArray<FContentBrowserMenuExtender> MenuExtenderDelegates = ContentBrowserModule.GetAllAssetViewViewMenuExtenders();
|
|
|
|
TArray<TSharedPtr<FExtender>> Extenders;
|
|
for (int32 i = 0; i < MenuExtenderDelegates.Num(); ++i)
|
|
{
|
|
if (MenuExtenderDelegates[i].IsBound())
|
|
{
|
|
Extenders.Add(MenuExtenderDelegates[i].Execute());
|
|
}
|
|
}
|
|
TSharedPtr<FExtender> MenuExtender = FExtender::Combine(Extenders);
|
|
|
|
FMenuBuilder MenuBuilder(/*bInShouldCloseWindowAfterMenuSelection=*/true, NULL, MenuExtender, /*bCloseSelfOnly=*/ true);
|
|
|
|
MenuBuilder.BeginSection("AssetViewType", LOCTEXT("ViewTypeHeading", "View Type"));
|
|
{
|
|
MenuBuilder.AddMenuEntry(
|
|
LOCTEXT("TileViewOption", "Tiles"),
|
|
LOCTEXT("TileViewOptionToolTip", "View assets as tiles in a grid."),
|
|
FSlateIcon(),
|
|
FUIAction(
|
|
FExecuteAction::CreateSP( this, &SAssetView::SetCurrentViewType, EAssetViewType::Tile ),
|
|
FCanExecuteAction(),
|
|
FIsActionChecked::CreateSP( this, &SAssetView::IsCurrentViewType, EAssetViewType::Tile )
|
|
),
|
|
NAME_None,
|
|
EUserInterfaceActionType::RadioButton
|
|
);
|
|
|
|
MenuBuilder.AddMenuEntry(
|
|
LOCTEXT("ListViewOption", "List"),
|
|
LOCTEXT("ListViewOptionToolTip", "View assets in a list with thumbnails."),
|
|
FSlateIcon(),
|
|
FUIAction(
|
|
FExecuteAction::CreateSP( this, &SAssetView::SetCurrentViewType, EAssetViewType::List ),
|
|
FCanExecuteAction(),
|
|
FIsActionChecked::CreateSP( this, &SAssetView::IsCurrentViewType, EAssetViewType::List )
|
|
),
|
|
NAME_None,
|
|
EUserInterfaceActionType::RadioButton
|
|
);
|
|
|
|
MenuBuilder.AddMenuEntry(
|
|
LOCTEXT("ColumnViewOption", "Columns"),
|
|
LOCTEXT("ColumnViewOptionToolTip", "View assets in a list with columns of details."),
|
|
FSlateIcon(),
|
|
FUIAction(
|
|
FExecuteAction::CreateSP( this, &SAssetView::SetCurrentViewType, EAssetViewType::Column ),
|
|
FCanExecuteAction(),
|
|
FIsActionChecked::CreateSP( this, &SAssetView::IsCurrentViewType, EAssetViewType::Column )
|
|
),
|
|
NAME_None,
|
|
EUserInterfaceActionType::RadioButton
|
|
);
|
|
}
|
|
MenuBuilder.EndSection();
|
|
|
|
MenuBuilder.BeginSection("Folders", LOCTEXT("FoldersHeading", "Folders"));
|
|
{
|
|
MenuBuilder.AddMenuEntry(
|
|
LOCTEXT("ShowFoldersOption", "Show Folders"),
|
|
LOCTEXT("ShowFoldersOptionToolTip", "Show folders in the view as well as assets."),
|
|
FSlateIcon(),
|
|
FUIAction(
|
|
FExecuteAction::CreateSP( this, &SAssetView::ToggleShowFolders ),
|
|
FCanExecuteAction::CreateSP( this, &SAssetView::IsToggleShowFoldersAllowed ),
|
|
FIsActionChecked::CreateSP( this, &SAssetView::IsShowingFolders )
|
|
),
|
|
NAME_None,
|
|
EUserInterfaceActionType::ToggleButton
|
|
);
|
|
|
|
MenuBuilder.AddMenuEntry(
|
|
LOCTEXT("ShowL10NFolderOption", "Show Localized Assets"),
|
|
LOCTEXT("ShowL10NFolderOptionToolTip", "Show assets within the localized asset directory."),
|
|
FSlateIcon(),
|
|
FUIAction(
|
|
FExecuteAction::CreateSP(this, &SAssetView::ToggleShowL10NFolder),
|
|
FCanExecuteAction::CreateSP(this, &SAssetView::IsToggleShowL10NFolderAllowed),
|
|
FIsActionChecked::CreateSP(this, &SAssetView::IsShowingL10NFolder)
|
|
),
|
|
NAME_None,
|
|
EUserInterfaceActionType::ToggleButton
|
|
);
|
|
|
|
MenuBuilder.AddMenuEntry(
|
|
LOCTEXT("ShowDevelopersFolderOption", "Show Developers Folder"),
|
|
LOCTEXT("ShowDevelopersFolderOptionToolTip", "Show the developers folder in the view."),
|
|
FSlateIcon(),
|
|
FUIAction(
|
|
FExecuteAction::CreateSP( this, &SAssetView::ToggleShowDevelopersFolder ),
|
|
FCanExecuteAction::CreateSP( this, &SAssetView::IsToggleShowDevelopersFolderAllowed ),
|
|
FIsActionChecked::CreateSP( this, &SAssetView::IsShowingDevelopersFolder )
|
|
),
|
|
NAME_None,
|
|
EUserInterfaceActionType::ToggleButton
|
|
);
|
|
|
|
MenuBuilder.AddMenuEntry(
|
|
LOCTEXT("ShowPluginFolderOption", "Show Plugin Content"),
|
|
LOCTEXT("ShowPluginFolderOptionToolTip", "Shows plugin content in the view."),
|
|
FSlateIcon(),
|
|
FUIAction(
|
|
FExecuteAction::CreateSP( this, &SAssetView::ToggleShowPluginFolders ),
|
|
FCanExecuteAction(),
|
|
FIsActionChecked::CreateSP( this, &SAssetView::IsShowingPluginFolders )
|
|
),
|
|
NAME_None,
|
|
EUserInterfaceActionType::ToggleButton
|
|
);
|
|
|
|
MenuBuilder.AddMenuEntry(
|
|
LOCTEXT("ShowEngineFolderOption", "Show Engine Content"),
|
|
LOCTEXT("ShowEngineFolderOptionToolTip", "Show the engine content in the view."),
|
|
FSlateIcon(),
|
|
FUIAction(
|
|
FExecuteAction::CreateSP( this, &SAssetView::ToggleShowEngineFolder ),
|
|
FCanExecuteAction(),
|
|
FIsActionChecked::CreateSP( this, &SAssetView::IsShowingEngineFolder )
|
|
),
|
|
NAME_None,
|
|
EUserInterfaceActionType::ToggleButton
|
|
);
|
|
|
|
MenuBuilder.AddMenuEntry(
|
|
LOCTEXT("ShowCollectionOption", "Show Collections"),
|
|
LOCTEXT("ShowCollectionOptionToolTip", "Show the collections list in the view."),
|
|
FSlateIcon(),
|
|
FUIAction(
|
|
FExecuteAction::CreateSP( this, &SAssetView::ToggleShowCollections ),
|
|
FCanExecuteAction::CreateSP( this, &SAssetView::IsToggleShowCollectionsAllowed ),
|
|
FIsActionChecked::CreateSP( this, &SAssetView::IsShowingCollections )
|
|
),
|
|
NAME_None,
|
|
EUserInterfaceActionType::ToggleButton
|
|
);
|
|
|
|
MenuBuilder.AddMenuEntry(
|
|
LOCTEXT("ShowCppClassesOption", "Show C++ Classes"),
|
|
LOCTEXT("ShowCppClassesOptionToolTip", "Shows C++ Class folders in the folder browser."),
|
|
FSlateIcon(),
|
|
FUIAction(
|
|
FExecuteAction::CreateSP( this, &SAssetView::ToggleShowCppFolders ),
|
|
FCanExecuteAction(),
|
|
FIsActionChecked::CreateSP( this, &SAssetView::IsShowingCppFolders )
|
|
),
|
|
NAME_None,
|
|
EUserInterfaceActionType::ToggleButton
|
|
);
|
|
}
|
|
MenuBuilder.EndSection();
|
|
|
|
MenuBuilder.BeginSection("AssetThumbnails", LOCTEXT("ThumbnailsHeading", "Thumbnails"));
|
|
{
|
|
MenuBuilder.AddWidget(
|
|
SNew(SSlider)
|
|
.ToolTipText( LOCTEXT("ThumbnailScaleToolTip", "Adjust the size of thumbnails.") )
|
|
.Value( this, &SAssetView::GetThumbnailScale )
|
|
.OnValueChanged( this, &SAssetView::SetThumbnailScale )
|
|
.Locked( this, &SAssetView::IsThumbnailScalingLocked ),
|
|
LOCTEXT("ThumbnailScaleLabel", "Scale"),
|
|
/*bNoIndent=*/true
|
|
);
|
|
|
|
MenuBuilder.AddMenuEntry(
|
|
LOCTEXT("ThumbnailEditModeOption", "Thumbnail Edit Mode"),
|
|
LOCTEXT("ThumbnailEditModeOptionToolTip", "Toggle thumbnail editing mode. When in this mode you can rotate the camera on 3D thumbnails by dragging them."),
|
|
FSlateIcon(),
|
|
FUIAction(
|
|
FExecuteAction::CreateSP( this, &SAssetView::ToggleThumbnailEditMode ),
|
|
FCanExecuteAction::CreateSP( this, &SAssetView::IsThumbnailEditModeAllowed ),
|
|
FIsActionChecked::CreateSP( this, &SAssetView::IsThumbnailEditMode )
|
|
),
|
|
NAME_None,
|
|
EUserInterfaceActionType::ToggleButton
|
|
);
|
|
|
|
MenuBuilder.AddMenuEntry(
|
|
LOCTEXT("RealTimeThumbnailsOption", "Real-Time Thumbnails"),
|
|
LOCTEXT("RealTimeThumbnailsOptionToolTip", "Renders the assets thumbnails in real-time"),
|
|
FSlateIcon(),
|
|
FUIAction(
|
|
FExecuteAction::CreateSP( this, &SAssetView::ToggleRealTimeThumbnails ),
|
|
FCanExecuteAction::CreateSP( this, &SAssetView::CanShowRealTimeThumbnails ),
|
|
FIsActionChecked::CreateSP( this, &SAssetView::IsShowingRealTimeThumbnails )
|
|
),
|
|
NAME_None,
|
|
EUserInterfaceActionType::ToggleButton
|
|
);
|
|
}
|
|
MenuBuilder.EndSection();
|
|
|
|
if (GetColumnViewVisibility() == EVisibility::Visible)
|
|
{
|
|
MenuBuilder.BeginSection("AssetColumns", LOCTEXT("ToggleColumnsHeading", "Columns"));
|
|
{
|
|
MenuBuilder.AddSubMenu(
|
|
LOCTEXT("ToggleColumnsMenu", "Toggle columns"),
|
|
LOCTEXT("ToggleColumnsMenuTooltip", "Show or hide specific columns."),
|
|
FNewMenuDelegate::CreateSP(this, &SAssetView::FillToggleColumnsMenu),
|
|
false,
|
|
FSlateIcon(),
|
|
false
|
|
);
|
|
|
|
MenuBuilder.AddMenuEntry(
|
|
LOCTEXT("ResetColumns", "Reset Columns"),
|
|
LOCTEXT("ResetColumnsToolTip", "Reset all columns to be visible again."),
|
|
FSlateIcon(),
|
|
FUIAction(FExecuteAction::CreateSP(this, &SAssetView::ResetColumns)),
|
|
NAME_None,
|
|
EUserInterfaceActionType::Button
|
|
);
|
|
}
|
|
MenuBuilder.EndSection();
|
|
}
|
|
|
|
return MenuBuilder.MakeWidget();
|
|
}
|
|
|
|
void SAssetView::ToggleShowFolders()
|
|
{
|
|
check( IsToggleShowFoldersAllowed() );
|
|
GetMutableDefault<UContentBrowserSettings>()->DisplayFolders = !GetDefault<UContentBrowserSettings>()->DisplayFolders;
|
|
GetMutableDefault<UContentBrowserSettings>()->PostEditChange();
|
|
}
|
|
|
|
bool SAssetView::IsToggleShowFoldersAllowed() const
|
|
{
|
|
return bCanShowFolders;
|
|
}
|
|
|
|
bool SAssetView::IsShowingFolders() const
|
|
{
|
|
return IsToggleShowFoldersAllowed() ? GetDefault<UContentBrowserSettings>()->DisplayFolders : false;
|
|
}
|
|
|
|
void SAssetView::ToggleRealTimeThumbnails()
|
|
{
|
|
check( CanShowRealTimeThumbnails() );
|
|
GetMutableDefault<UContentBrowserSettings>()->RealTimeThumbnails = !GetDefault<UContentBrowserSettings>()->RealTimeThumbnails;
|
|
GetMutableDefault<UContentBrowserSettings>()->PostEditChange();
|
|
}
|
|
|
|
bool SAssetView::CanShowRealTimeThumbnails() const
|
|
{
|
|
return bCanShowRealTimeThumbnails;
|
|
}
|
|
|
|
bool SAssetView::IsShowingRealTimeThumbnails() const
|
|
{
|
|
return CanShowRealTimeThumbnails() ? GetDefault<UContentBrowserSettings>()->RealTimeThumbnails : false;
|
|
}
|
|
|
|
void SAssetView::ToggleShowPluginFolders()
|
|
{
|
|
bool bDisplayPlugins = GetDefault<UContentBrowserSettings>()->GetDisplayPluginFolders();
|
|
bool bRawDisplayPlugins = GetDefault<UContentBrowserSettings>()->GetDisplayPluginFolders( true );
|
|
|
|
// Only if both these flags are false when toggling we want to enable the flag, otherwise we're toggling off
|
|
if ( !bDisplayPlugins && !bRawDisplayPlugins )
|
|
{
|
|
GetMutableDefault<UContentBrowserSettings>()->SetDisplayPluginFolders( true );
|
|
}
|
|
else
|
|
{
|
|
GetMutableDefault<UContentBrowserSettings>()->SetDisplayPluginFolders( false );
|
|
GetMutableDefault<UContentBrowserSettings>()->SetDisplayPluginFolders( false, true );
|
|
}
|
|
GetMutableDefault<UContentBrowserSettings>()->PostEditChange();
|
|
}
|
|
|
|
bool SAssetView::IsShowingPluginFolders() const
|
|
{
|
|
return GetDefault<UContentBrowserSettings>()->GetDisplayPluginFolders();
|
|
}
|
|
|
|
void SAssetView::ToggleShowEngineFolder()
|
|
{
|
|
bool bDisplayEngine = GetDefault<UContentBrowserSettings>()->GetDisplayEngineFolder();
|
|
bool bRawDisplayEngine = GetDefault<UContentBrowserSettings>()->GetDisplayEngineFolder( true );
|
|
|
|
// Only if both these flags are false when toggling we want to enable the flag, otherwise we're toggling off
|
|
if ( !bDisplayEngine && !bRawDisplayEngine )
|
|
{
|
|
GetMutableDefault<UContentBrowserSettings>()->SetDisplayEngineFolder( true );
|
|
}
|
|
else
|
|
{
|
|
GetMutableDefault<UContentBrowserSettings>()->SetDisplayEngineFolder( false );
|
|
GetMutableDefault<UContentBrowserSettings>()->SetDisplayEngineFolder( false, true );
|
|
}
|
|
GetMutableDefault<UContentBrowserSettings>()->PostEditChange();
|
|
}
|
|
|
|
bool SAssetView::IsShowingEngineFolder() const
|
|
{
|
|
return GetDefault<UContentBrowserSettings>()->GetDisplayEngineFolder();
|
|
}
|
|
|
|
void SAssetView::ToggleShowDevelopersFolder()
|
|
{
|
|
bool bDisplayDev = GetDefault<UContentBrowserSettings>()->GetDisplayDevelopersFolder();
|
|
bool bRawDisplayDev = GetDefault<UContentBrowserSettings>()->GetDisplayDevelopersFolder( true );
|
|
|
|
// Only if both these flags are false when toggling we want to enable the flag, otherwise we're toggling off
|
|
if ( !bDisplayDev && !bRawDisplayDev )
|
|
{
|
|
GetMutableDefault<UContentBrowserSettings>()->SetDisplayDevelopersFolder( true );
|
|
}
|
|
else
|
|
{
|
|
GetMutableDefault<UContentBrowserSettings>()->SetDisplayDevelopersFolder( false );
|
|
GetMutableDefault<UContentBrowserSettings>()->SetDisplayDevelopersFolder( false, true );
|
|
}
|
|
GetMutableDefault<UContentBrowserSettings>()->PostEditChange();
|
|
}
|
|
|
|
bool SAssetView::IsToggleShowDevelopersFolderAllowed() const
|
|
{
|
|
return bCanShowDevelopersFolder;
|
|
}
|
|
|
|
bool SAssetView::IsShowingDevelopersFolder() const
|
|
{
|
|
return GetDefault<UContentBrowserSettings>()->GetDisplayDevelopersFolder();
|
|
}
|
|
|
|
void SAssetView::ToggleShowL10NFolder()
|
|
{
|
|
GetMutableDefault<UContentBrowserSettings>()->SetDisplayL10NFolder(!GetDefault<UContentBrowserSettings>()->GetDisplayL10NFolder());
|
|
GetMutableDefault<UContentBrowserSettings>()->PostEditChange();
|
|
}
|
|
|
|
bool SAssetView::IsToggleShowL10NFolderAllowed() const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
bool SAssetView::IsShowingL10NFolder() const
|
|
{
|
|
return GetDefault<UContentBrowserSettings>()->GetDisplayL10NFolder();
|
|
}
|
|
|
|
void SAssetView::ToggleShowCollections()
|
|
{
|
|
const bool bDisplayCollections = GetDefault<UContentBrowserSettings>()->GetDisplayCollections();
|
|
GetMutableDefault<UContentBrowserSettings>()->SetDisplayCollections( !bDisplayCollections );
|
|
GetMutableDefault<UContentBrowserSettings>()->PostEditChange();
|
|
}
|
|
|
|
bool SAssetView::IsToggleShowCollectionsAllowed() const
|
|
{
|
|
return bCanShowCollections;
|
|
}
|
|
|
|
bool SAssetView::IsShowingCollections() const
|
|
{
|
|
return GetDefault<UContentBrowserSettings>()->GetDisplayCollections();
|
|
}
|
|
|
|
void SAssetView::ToggleShowCppFolders()
|
|
{
|
|
const bool bDisplayCppFolders = GetDefault<UContentBrowserSettings>()->GetDisplayCppFolders();
|
|
GetMutableDefault<UContentBrowserSettings>()->SetDisplayCppFolders(!bDisplayCppFolders);
|
|
GetMutableDefault<UContentBrowserSettings>()->PostEditChange();
|
|
}
|
|
|
|
bool SAssetView::IsShowingCppFolders() const
|
|
{
|
|
return GetDefault<UContentBrowserSettings>()->GetDisplayCppFolders();
|
|
}
|
|
|
|
void SAssetView::SetCurrentViewType(EAssetViewType::Type NewType)
|
|
{
|
|
if ( ensure(NewType != EAssetViewType::MAX) && NewType != CurrentViewType )
|
|
{
|
|
TArray<FAssetData> SelectedAssets = GetSelectedAssets();
|
|
|
|
ResetQuickJump();
|
|
|
|
CurrentViewType = NewType;
|
|
CreateCurrentView();
|
|
|
|
SyncToAssets(SelectedAssets);
|
|
|
|
// Clear relevant thumbnails to render fresh ones in the new view if needed
|
|
RelevantThumbnails.Empty();
|
|
VisibleItems.Empty();
|
|
|
|
if ( NewType == EAssetViewType::Tile )
|
|
{
|
|
CurrentThumbnailSize = TileViewThumbnailSize;
|
|
bPendingUpdateThumbnails = true;
|
|
}
|
|
else if ( NewType == EAssetViewType::List )
|
|
{
|
|
CurrentThumbnailSize = ListViewThumbnailSize;
|
|
bPendingUpdateThumbnails = true;
|
|
}
|
|
else if ( NewType == EAssetViewType::Column )
|
|
{
|
|
// No thumbnails, but we do need to refresh filtered items to determine a majority asset type
|
|
MajorityAssetType = NAME_None;
|
|
RefreshFilteredItems();
|
|
RefreshFolders();
|
|
SortList();
|
|
}
|
|
}
|
|
}
|
|
|
|
void SAssetView::CreateCurrentView()
|
|
{
|
|
TileView.Reset();
|
|
ListView.Reset();
|
|
ColumnView.Reset();
|
|
|
|
TSharedRef<SWidget> NewView = SNullWidget::NullWidget;
|
|
switch (CurrentViewType)
|
|
{
|
|
case EAssetViewType::Tile:
|
|
TileView = CreateTileView();
|
|
NewView = CreateShadowOverlay(TileView.ToSharedRef());
|
|
break;
|
|
case EAssetViewType::List:
|
|
ListView = CreateListView();
|
|
NewView = CreateShadowOverlay(ListView.ToSharedRef());
|
|
break;
|
|
case EAssetViewType::Column:
|
|
ColumnView = CreateColumnView();
|
|
NewView = CreateShadowOverlay(ColumnView.ToSharedRef());
|
|
break;
|
|
}
|
|
|
|
ViewContainer->SetContent( NewView );
|
|
}
|
|
|
|
TSharedRef<SWidget> SAssetView::CreateShadowOverlay( TSharedRef<STableViewBase> Table )
|
|
{
|
|
return SNew(SScrollBorder, Table)
|
|
[
|
|
Table
|
|
];
|
|
}
|
|
|
|
EAssetViewType::Type SAssetView::GetCurrentViewType() const
|
|
{
|
|
return CurrentViewType;
|
|
}
|
|
|
|
bool SAssetView::IsCurrentViewType(EAssetViewType::Type ViewType) const
|
|
{
|
|
return GetCurrentViewType() == ViewType;
|
|
}
|
|
|
|
void SAssetView::FocusList() const
|
|
{
|
|
switch ( GetCurrentViewType() )
|
|
{
|
|
case EAssetViewType::List: FSlateApplication::Get().SetKeyboardFocus(ListView, EFocusCause::SetDirectly); break;
|
|
case EAssetViewType::Tile: FSlateApplication::Get().SetKeyboardFocus(TileView, EFocusCause::SetDirectly); break;
|
|
case EAssetViewType::Column: FSlateApplication::Get().SetKeyboardFocus(ColumnView, EFocusCause::SetDirectly); break;
|
|
}
|
|
}
|
|
|
|
void SAssetView::RefreshList()
|
|
{
|
|
switch ( GetCurrentViewType() )
|
|
{
|
|
case EAssetViewType::List: ListView->RequestListRefresh(); break;
|
|
case EAssetViewType::Tile: TileView->RequestListRefresh(); break;
|
|
case EAssetViewType::Column: ColumnView->RequestListRefresh(); break;
|
|
}
|
|
}
|
|
|
|
void SAssetView::SetSelection(const TSharedPtr<FAssetViewItem>& Item)
|
|
{
|
|
switch ( GetCurrentViewType() )
|
|
{
|
|
case EAssetViewType::List: ListView->SetSelection(Item); break;
|
|
case EAssetViewType::Tile: TileView->SetSelection(Item); break;
|
|
case EAssetViewType::Column: ColumnView->SetSelection(Item); break;
|
|
}
|
|
}
|
|
|
|
void SAssetView::SetItemSelection(const TSharedPtr<FAssetViewItem>& Item, bool bSelected, const ESelectInfo::Type SelectInfo)
|
|
{
|
|
switch ( GetCurrentViewType() )
|
|
{
|
|
case EAssetViewType::List: ListView->SetItemSelection(Item, bSelected, SelectInfo); break;
|
|
case EAssetViewType::Tile: TileView->SetItemSelection(Item, bSelected, SelectInfo); break;
|
|
case EAssetViewType::Column: ColumnView->SetItemSelection(Item, bSelected, SelectInfo); break;
|
|
}
|
|
}
|
|
|
|
void SAssetView::RequestScrollIntoView(const TSharedPtr<FAssetViewItem>& Item)
|
|
{
|
|
switch ( GetCurrentViewType() )
|
|
{
|
|
case EAssetViewType::List: ListView->RequestScrollIntoView(Item); break;
|
|
case EAssetViewType::Tile: TileView->RequestScrollIntoView(Item); break;
|
|
case EAssetViewType::Column: ColumnView->RequestScrollIntoView(Item); break;
|
|
}
|
|
}
|
|
|
|
void SAssetView::OnOpenAssetsOrFolders()
|
|
{
|
|
TArray<FAssetData> SelectedAssets = GetSelectedAssets();
|
|
TArray<FString> SelectedFolders = GetSelectedFolders();
|
|
if (SelectedAssets.Num() > 0 && SelectedFolders.Num() == 0)
|
|
{
|
|
OnAssetsActivated.ExecuteIfBound(SelectedAssets, EAssetTypeActivationMethod::Opened);
|
|
}
|
|
else if (SelectedAssets.Num() == 0 && SelectedFolders.Num() > 0)
|
|
{
|
|
OnPathSelected.ExecuteIfBound(SelectedFolders[0]);
|
|
}
|
|
}
|
|
|
|
void SAssetView::OnPreviewAssets()
|
|
{
|
|
OnAssetsActivated.ExecuteIfBound(GetSelectedAssets(), EAssetTypeActivationMethod::Previewed);
|
|
}
|
|
|
|
void SAssetView::ClearSelection(bool bForceSilent)
|
|
{
|
|
const bool bTempBulkSelectingValue = bForceSilent ? true : bBulkSelecting;
|
|
TGuardValue<bool>(bBulkSelecting, bTempBulkSelectingValue);
|
|
switch ( GetCurrentViewType() )
|
|
{
|
|
case EAssetViewType::List: ListView->ClearSelection(); break;
|
|
case EAssetViewType::Tile: TileView->ClearSelection(); break;
|
|
case EAssetViewType::Column: ColumnView->ClearSelection(); break;
|
|
}
|
|
}
|
|
|
|
TSharedRef<ITableRow> SAssetView::MakeListViewWidget(TSharedPtr<FAssetViewItem> AssetItem, const TSharedRef<STableViewBase>& OwnerTable)
|
|
{
|
|
if ( !ensure(AssetItem.IsValid()) )
|
|
{
|
|
return SNew( STableRow<TSharedPtr<FAssetViewAsset>>, OwnerTable );
|
|
}
|
|
|
|
VisibleItems.Add(AssetItem);
|
|
bPendingUpdateThumbnails = true;
|
|
|
|
if(AssetItem->GetType() == EAssetItemType::Folder)
|
|
{
|
|
TSharedPtr< STableRow<TSharedPtr<FAssetViewItem>> > TableRowWidget;
|
|
SAssignNew( TableRowWidget, STableRow<TSharedPtr<FAssetViewItem>>, OwnerTable )
|
|
.Style(FEditorStyle::Get(), "ContentBrowser.AssetListView.TableRow")
|
|
.Cursor( bAllowDragging ? EMouseCursor::GrabHand : EMouseCursor::Default )
|
|
.OnDragDetected( this, &SAssetView::OnDraggingAssetItem );
|
|
|
|
TSharedRef<SAssetListItem> Item =
|
|
SNew(SAssetListItem)
|
|
.AssetItem(AssetItem)
|
|
.ItemHeight(this, &SAssetView::GetListViewItemHeight)
|
|
.OnRenameBegin(this, &SAssetView::AssetRenameBegin)
|
|
.OnRenameCommit(this, &SAssetView::AssetRenameCommit)
|
|
.OnVerifyRenameCommit(this, &SAssetView::AssetVerifyRenameCommit)
|
|
.OnItemDestroyed(this, &SAssetView::AssetItemWidgetDestroyed)
|
|
.ShouldAllowToolTip(this, &SAssetView::ShouldAllowToolTips)
|
|
.HighlightText(HighlightedText)
|
|
.IsSelected( FIsSelected::CreateSP(TableRowWidget.Get(), &STableRow<TSharedPtr<FAssetViewItem>>::IsSelectedExclusively) )
|
|
.OnAssetsDragDropped(this, &SAssetView::OnAssetsDragDropped)
|
|
.OnPathsDragDropped(this, &SAssetView::OnPathsDragDropped)
|
|
.OnFilesDragDropped(this, &SAssetView::OnFilesDragDropped);
|
|
|
|
TableRowWidget->SetContent(Item);
|
|
|
|
return TableRowWidget.ToSharedRef();
|
|
}
|
|
else
|
|
{
|
|
TSharedPtr<FAssetViewAsset> AssetItemAsAsset = StaticCastSharedPtr<FAssetViewAsset>(AssetItem);
|
|
|
|
TSharedPtr<FAssetThumbnail>* AssetThumbnailPtr = RelevantThumbnails.Find(AssetItemAsAsset);
|
|
TSharedPtr<FAssetThumbnail> AssetThumbnail;
|
|
if ( AssetThumbnailPtr )
|
|
{
|
|
AssetThumbnail = *AssetThumbnailPtr;
|
|
}
|
|
else
|
|
{
|
|
const float ThumbnailResolution = ListViewThumbnailResolution;
|
|
AssetThumbnail = MakeShareable( new FAssetThumbnail( AssetItemAsAsset->Data, ThumbnailResolution, ThumbnailResolution, AssetThumbnailPool ) );
|
|
RelevantThumbnails.Add( AssetItemAsAsset, AssetThumbnail );
|
|
AssetThumbnail->GetViewportRenderTargetTexture(); // Access the texture once to trigger it to render
|
|
}
|
|
|
|
TSharedPtr< STableRow<TSharedPtr<FAssetViewItem>> > TableRowWidget;
|
|
SAssignNew( TableRowWidget, STableRow<TSharedPtr<FAssetViewItem>>, OwnerTable )
|
|
.Style(FEditorStyle::Get(), "ContentBrowser.AssetListView.TableRow")
|
|
.Cursor( bAllowDragging ? EMouseCursor::GrabHand : EMouseCursor::Default )
|
|
.OnDragDetected( this, &SAssetView::OnDraggingAssetItem );
|
|
|
|
TSharedRef<SAssetListItem> Item =
|
|
SNew(SAssetListItem)
|
|
.AssetThumbnail(AssetThumbnail)
|
|
.AssetItem(AssetItem)
|
|
.ThumbnailPadding(ListViewThumbnailPadding)
|
|
.ItemHeight(this, &SAssetView::GetListViewItemHeight)
|
|
.OnRenameBegin(this, &SAssetView::AssetRenameBegin)
|
|
.OnRenameCommit(this, &SAssetView::AssetRenameCommit)
|
|
.OnVerifyRenameCommit(this, &SAssetView::AssetVerifyRenameCommit)
|
|
.OnItemDestroyed(this, &SAssetView::AssetItemWidgetDestroyed)
|
|
.ShouldAllowToolTip(this, &SAssetView::ShouldAllowToolTips)
|
|
.HighlightText(HighlightedText)
|
|
.ThumbnailEditMode(this, &SAssetView::IsThumbnailEditMode)
|
|
.ThumbnailLabel( ThumbnailLabel )
|
|
.ThumbnailHintColorAndOpacity( this, &SAssetView::GetThumbnailHintColorAndOpacity )
|
|
.AllowThumbnailHintLabel( AllowThumbnailHintLabel )
|
|
.IsSelected( FIsSelected::CreateSP(TableRowWidget.Get(), &STableRow<TSharedPtr<FAssetViewItem>>::IsSelectedExclusively) )
|
|
.OnGetCustomAssetToolTip(OnGetCustomAssetToolTip)
|
|
.OnVisualizeAssetToolTip(OnVisualizeAssetToolTip)
|
|
.OnAssetToolTipClosing(OnAssetToolTipClosing);
|
|
|
|
TableRowWidget->SetContent(Item);
|
|
|
|
return TableRowWidget.ToSharedRef();
|
|
}
|
|
}
|
|
|
|
TSharedRef<ITableRow> SAssetView::MakeTileViewWidget(TSharedPtr<FAssetViewItem> AssetItem, const TSharedRef<STableViewBase>& OwnerTable)
|
|
{
|
|
if ( !ensure(AssetItem.IsValid()) )
|
|
{
|
|
return SNew( STableRow<TSharedPtr<FAssetViewAsset>>, OwnerTable );
|
|
}
|
|
|
|
VisibleItems.Add(AssetItem);
|
|
bPendingUpdateThumbnails = true;
|
|
|
|
if(AssetItem->GetType() == EAssetItemType::Folder)
|
|
{
|
|
TSharedPtr< STableRow<TSharedPtr<FAssetViewItem>> > TableRowWidget;
|
|
SAssignNew( TableRowWidget, STableRow<TSharedPtr<FAssetViewItem>>, OwnerTable )
|
|
.Style( FEditorStyle::Get(), "ContentBrowser.AssetListView.TableRow" )
|
|
.Cursor( bAllowDragging ? EMouseCursor::GrabHand : EMouseCursor::Default )
|
|
.OnDragDetected( this, &SAssetView::OnDraggingAssetItem );
|
|
|
|
TSharedRef<SAssetTileItem> Item =
|
|
SNew(SAssetTileItem)
|
|
.AssetItem(AssetItem)
|
|
.ItemWidth(this, &SAssetView::GetTileViewItemWidth)
|
|
.OnRenameBegin(this, &SAssetView::AssetRenameBegin)
|
|
.OnRenameCommit(this, &SAssetView::AssetRenameCommit)
|
|
.OnVerifyRenameCommit(this, &SAssetView::AssetVerifyRenameCommit)
|
|
.OnItemDestroyed(this, &SAssetView::AssetItemWidgetDestroyed)
|
|
.ShouldAllowToolTip(this, &SAssetView::ShouldAllowToolTips)
|
|
.HighlightText( HighlightedText )
|
|
.IsSelected( FIsSelected::CreateSP(TableRowWidget.Get(), &STableRow<TSharedPtr<FAssetViewItem>>::IsSelectedExclusively) )
|
|
.OnAssetsDragDropped(this, &SAssetView::OnAssetsDragDropped)
|
|
.OnPathsDragDropped(this, &SAssetView::OnPathsDragDropped)
|
|
.OnFilesDragDropped(this, &SAssetView::OnFilesDragDropped);
|
|
|
|
TableRowWidget->SetContent(Item);
|
|
|
|
return TableRowWidget.ToSharedRef();
|
|
}
|
|
else
|
|
{
|
|
TSharedPtr<FAssetViewAsset> AssetItemAsAsset = StaticCastSharedPtr<FAssetViewAsset>(AssetItem);
|
|
|
|
TSharedPtr<FAssetThumbnail>* AssetThumbnailPtr = RelevantThumbnails.Find(AssetItemAsAsset);
|
|
TSharedPtr<FAssetThumbnail> AssetThumbnail;
|
|
if ( AssetThumbnailPtr )
|
|
{
|
|
AssetThumbnail = *AssetThumbnailPtr;
|
|
}
|
|
else
|
|
{
|
|
const float ThumbnailResolution = TileViewThumbnailResolution;
|
|
AssetThumbnail = MakeShareable( new FAssetThumbnail( AssetItemAsAsset->Data, ThumbnailResolution, ThumbnailResolution, AssetThumbnailPool ) );
|
|
RelevantThumbnails.Add( AssetItemAsAsset, AssetThumbnail );
|
|
AssetThumbnail->GetViewportRenderTargetTexture(); // Access the texture once to trigger it to render
|
|
}
|
|
|
|
TSharedPtr< STableRow<TSharedPtr<FAssetViewItem>> > TableRowWidget;
|
|
SAssignNew( TableRowWidget, STableRow<TSharedPtr<FAssetViewItem>>, OwnerTable )
|
|
.Style(FEditorStyle::Get(), "ContentBrowser.AssetListView.TableRow")
|
|
.Cursor( bAllowDragging ? EMouseCursor::GrabHand : EMouseCursor::Default )
|
|
.OnDragDetected( this, &SAssetView::OnDraggingAssetItem );
|
|
|
|
TSharedRef<SAssetTileItem> Item =
|
|
SNew(SAssetTileItem)
|
|
.AssetThumbnail(AssetThumbnail)
|
|
.AssetItem(AssetItem)
|
|
.ThumbnailPadding(TileViewThumbnailPadding)
|
|
.ItemWidth(this, &SAssetView::GetTileViewItemWidth)
|
|
.OnRenameBegin(this, &SAssetView::AssetRenameBegin)
|
|
.OnRenameCommit(this, &SAssetView::AssetRenameCommit)
|
|
.OnVerifyRenameCommit(this, &SAssetView::AssetVerifyRenameCommit)
|
|
.OnItemDestroyed(this, &SAssetView::AssetItemWidgetDestroyed)
|
|
.ShouldAllowToolTip(this, &SAssetView::ShouldAllowToolTips)
|
|
.HighlightText( HighlightedText )
|
|
.ThumbnailEditMode(this, &SAssetView::IsThumbnailEditMode)
|
|
.ThumbnailLabel( ThumbnailLabel )
|
|
.ThumbnailHintColorAndOpacity( this, &SAssetView::GetThumbnailHintColorAndOpacity )
|
|
.AllowThumbnailHintLabel( AllowThumbnailHintLabel )
|
|
.IsSelected( FIsSelected::CreateSP(TableRowWidget.Get(), &STableRow<TSharedPtr<FAssetViewItem>>::IsSelectedExclusively) )
|
|
.OnGetCustomAssetToolTip(OnGetCustomAssetToolTip)
|
|
.OnVisualizeAssetToolTip( OnVisualizeAssetToolTip )
|
|
.OnAssetToolTipClosing( OnAssetToolTipClosing );
|
|
|
|
TableRowWidget->SetContent(Item);
|
|
|
|
return TableRowWidget.ToSharedRef();
|
|
}
|
|
}
|
|
|
|
TSharedRef<ITableRow> SAssetView::MakeColumnViewWidget(TSharedPtr<FAssetViewItem> AssetItem, const TSharedRef<STableViewBase>& OwnerTable)
|
|
{
|
|
if ( !ensure(AssetItem.IsValid()) )
|
|
{
|
|
return SNew( STableRow<TSharedPtr<FAssetViewItem>>, OwnerTable )
|
|
.Style(FEditorStyle::Get(), "ContentBrowser.AssetListView.TableRow");
|
|
}
|
|
|
|
// Update the cached custom data
|
|
if (AssetItem->GetType() == EAssetItemType::Normal)
|
|
{
|
|
const TSharedPtr<FAssetViewAsset>& ItemAsAsset = StaticCastSharedPtr<FAssetViewAsset>(AssetItem);
|
|
for (const FAssetViewCustomColumn& Column : CustomColumns)
|
|
{
|
|
if (!ItemAsAsset->CustomColumnData.Find(Column.ColumnName))
|
|
{
|
|
ItemAsAsset->CustomColumnData.Add(Column.ColumnName, Column.OnGetColumnData.Execute(ItemAsAsset->Data, Column.ColumnName));
|
|
}
|
|
}
|
|
}
|
|
|
|
return
|
|
SNew( SAssetColumnViewRow, OwnerTable )
|
|
.OnDragDetected( this, &SAssetView::OnDraggingAssetItem )
|
|
.Cursor( bAllowDragging ? EMouseCursor::GrabHand : EMouseCursor::Default )
|
|
.AssetColumnItem(
|
|
SNew(SAssetColumnItem)
|
|
.AssetItem(AssetItem)
|
|
.OnRenameBegin(this, &SAssetView::AssetRenameBegin)
|
|
.OnRenameCommit(this, &SAssetView::AssetRenameCommit)
|
|
.OnVerifyRenameCommit(this, &SAssetView::AssetVerifyRenameCommit)
|
|
.OnItemDestroyed(this, &SAssetView::AssetItemWidgetDestroyed)
|
|
.HighlightText( HighlightedText )
|
|
.OnAssetsDragDropped(this, &SAssetView::OnAssetsDragDropped)
|
|
.OnPathsDragDropped(this, &SAssetView::OnPathsDragDropped)
|
|
.OnFilesDragDropped(this, &SAssetView::OnFilesDragDropped)
|
|
.OnGetCustomAssetToolTip(OnGetCustomAssetToolTip)
|
|
.OnVisualizeAssetToolTip( OnVisualizeAssetToolTip )
|
|
.OnAssetToolTipClosing( OnAssetToolTipClosing )
|
|
);
|
|
}
|
|
|
|
UObject* SAssetView::CreateAssetFromTemporary(FString InName, const TSharedPtr<FAssetViewAsset>& InItem, FText& OutErrorText)
|
|
{
|
|
UObject* Asset = NULL;
|
|
|
|
const EAssetItemType::Type ItemType = InItem->GetType();
|
|
if ( ItemType == EAssetItemType::Creation )
|
|
{
|
|
// Committed creation
|
|
TSharedPtr<FAssetViewCreation> CreationItem = StaticCastSharedPtr<FAssetViewCreation>(InItem);
|
|
UFactory* Factory = CreationItem->Factory;
|
|
UClass* AssetClass = CreationItem->AssetClass;
|
|
FString PackagePath = CreationItem->Data.PackagePath.ToString();
|
|
|
|
// Remove the temporary item before we do any work to ensure the new item creation is not prevented.
|
|
FilteredAssetItems.Remove(InItem);
|
|
RefreshList();
|
|
|
|
if ( AssetClass || Factory )
|
|
{
|
|
FAssetToolsModule& AssetToolsModule = FModuleManager::LoadModuleChecked<FAssetToolsModule>("AssetTools");
|
|
Asset = AssetToolsModule.Get().CreateAsset(InName, PackagePath, AssetClass, Factory, FName("ContentBrowserNewAsset"));
|
|
}
|
|
|
|
if ( Asset == NULL )
|
|
{
|
|
OutErrorText = LOCTEXT("AssetCreationFailed", "Failed to create asset.");
|
|
}
|
|
}
|
|
else if ( ItemType == EAssetItemType::Duplication )
|
|
{
|
|
// Committed duplication
|
|
TSharedPtr<FAssetViewDuplication> DuplicationItem = StaticCastSharedPtr<FAssetViewDuplication>(InItem);
|
|
UObject* SourceObject = DuplicationItem->SourceObject.Get();
|
|
FString PackagePath = DuplicationItem->Data.PackagePath.ToString();
|
|
|
|
// Remove the temporary item before we do any work to ensure the new item creation is not prevented.
|
|
FilteredAssetItems.Remove(InItem);
|
|
RefreshList();
|
|
|
|
if ( SourceObject )
|
|
{
|
|
FAssetToolsModule& AssetToolsModule = FModuleManager::LoadModuleChecked<FAssetToolsModule>("AssetTools");
|
|
Asset = AssetToolsModule.Get().DuplicateAsset(InName, PackagePath, SourceObject);
|
|
}
|
|
|
|
if ( Asset == NULL )
|
|
{
|
|
OutErrorText = LOCTEXT("AssetCreationFailed", "Failed to create asset.");
|
|
}
|
|
}
|
|
|
|
return Asset;
|
|
}
|
|
|
|
void SAssetView::AssetItemWidgetDestroyed(const TSharedPtr<FAssetViewItem>& Item)
|
|
{
|
|
if(RenamingAsset.Pin().Get() == Item.Get())
|
|
{
|
|
/* Check if the item is in a temp state and if it is, commit using the default name so that it does not entirely vanish on the user.
|
|
This keeps the functionality consistent for content to never be in a temporary state */
|
|
if ( Item.IsValid() && Item->IsTemporaryItem() && Item->GetType() != EAssetItemType::Folder )
|
|
{
|
|
FText OutErrorText;
|
|
const TSharedPtr<FAssetViewAsset>& ItemAsAsset = StaticCastSharedPtr<FAssetViewAsset>(Item);
|
|
CreateAssetFromTemporary(ItemAsAsset->Data.AssetName.ToString(), ItemAsAsset, OutErrorText);
|
|
|
|
// Remove the temporary item.
|
|
FilteredAssetItems.Remove(Item);
|
|
RefreshList();
|
|
}
|
|
|
|
RenamingAsset.Reset();
|
|
}
|
|
|
|
if ( VisibleItems.Remove(Item) != INDEX_NONE )
|
|
{
|
|
bPendingUpdateThumbnails = true;
|
|
}
|
|
}
|
|
|
|
void SAssetView::UpdateThumbnails()
|
|
{
|
|
int32 MinItemIdx = INDEX_NONE;
|
|
int32 MaxItemIdx = INDEX_NONE;
|
|
int32 MinVisibleItemIdx = INDEX_NONE;
|
|
int32 MaxVisibleItemIdx = INDEX_NONE;
|
|
|
|
const int32 HalfNumOffscreenThumbnails = NumOffscreenThumbnails * 0.5;
|
|
for ( auto ItemIt = VisibleItems.CreateConstIterator(); ItemIt; ++ItemIt )
|
|
{
|
|
int32 ItemIdx = FilteredAssetItems.Find(*ItemIt);
|
|
if ( ItemIdx != INDEX_NONE )
|
|
{
|
|
const int32 ItemIdxLow = FMath::Max<int32>(0, ItemIdx - HalfNumOffscreenThumbnails);
|
|
const int32 ItemIdxHigh = FMath::Min<int32>(FilteredAssetItems.Num() - 1, ItemIdx + HalfNumOffscreenThumbnails);
|
|
if ( MinItemIdx == INDEX_NONE || ItemIdxLow < MinItemIdx )
|
|
{
|
|
MinItemIdx = ItemIdxLow;
|
|
}
|
|
if ( MaxItemIdx == INDEX_NONE || ItemIdxHigh > MaxItemIdx )
|
|
{
|
|
MaxItemIdx = ItemIdxHigh;
|
|
}
|
|
if ( MinVisibleItemIdx == INDEX_NONE || ItemIdx < MinVisibleItemIdx )
|
|
{
|
|
MinVisibleItemIdx = ItemIdx;
|
|
}
|
|
if ( MaxVisibleItemIdx == INDEX_NONE || ItemIdx > MaxVisibleItemIdx )
|
|
{
|
|
MaxVisibleItemIdx = ItemIdx;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( MinItemIdx != INDEX_NONE && MaxItemIdx != INDEX_NONE && MinVisibleItemIdx != INDEX_NONE && MaxVisibleItemIdx != INDEX_NONE )
|
|
{
|
|
// We have a new min and a new max, compare it to the old min and max so we can create new thumbnails
|
|
// when appropriate and remove old thumbnails that are far away from the view area.
|
|
TMap< TSharedPtr<FAssetViewAsset>, TSharedPtr<FAssetThumbnail> > NewRelevantThumbnails;
|
|
|
|
// Operate on offscreen items that are furthest away from the visible items first since the thumbnail pool processes render requests in a LIFO order.
|
|
while (MinItemIdx < MinVisibleItemIdx || MaxItemIdx > MaxVisibleItemIdx)
|
|
{
|
|
const int32 LowEndDistance = MinVisibleItemIdx - MinItemIdx;
|
|
const int32 HighEndDistance = MaxItemIdx - MaxVisibleItemIdx;
|
|
|
|
if ( HighEndDistance > LowEndDistance )
|
|
{
|
|
if(FilteredAssetItems.IsValidIndex(MaxItemIdx) && FilteredAssetItems[MaxItemIdx]->GetType() != EAssetItemType::Folder)
|
|
{
|
|
AddItemToNewThumbnailRelevancyMap( StaticCastSharedPtr<FAssetViewAsset>(FilteredAssetItems[MaxItemIdx]), NewRelevantThumbnails );
|
|
}
|
|
MaxItemIdx--;
|
|
}
|
|
else
|
|
{
|
|
if(FilteredAssetItems.IsValidIndex(MinItemIdx) && FilteredAssetItems[MinItemIdx]->GetType() != EAssetItemType::Folder)
|
|
{
|
|
AddItemToNewThumbnailRelevancyMap( StaticCastSharedPtr<FAssetViewAsset>(FilteredAssetItems[MinItemIdx]), NewRelevantThumbnails );
|
|
}
|
|
MinItemIdx++;
|
|
}
|
|
}
|
|
|
|
// Now operate on VISIBLE items then prioritize them so they are rendered first
|
|
TArray< TSharedPtr<FAssetThumbnail> > ThumbnailsToPrioritize;
|
|
for ( int32 ItemIdx = MinVisibleItemIdx; ItemIdx <= MaxVisibleItemIdx; ++ItemIdx )
|
|
{
|
|
if(FilteredAssetItems.IsValidIndex(ItemIdx) && FilteredAssetItems[ItemIdx]->GetType() != EAssetItemType::Folder)
|
|
{
|
|
TSharedPtr<FAssetThumbnail> Thumbnail = AddItemToNewThumbnailRelevancyMap( StaticCastSharedPtr<FAssetViewAsset>(FilteredAssetItems[ItemIdx]), NewRelevantThumbnails );
|
|
if ( Thumbnail.IsValid() )
|
|
{
|
|
ThumbnailsToPrioritize.Add(Thumbnail);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Now prioritize all thumbnails there were in the visible range
|
|
if ( ThumbnailsToPrioritize.Num() > 0 )
|
|
{
|
|
AssetThumbnailPool->PrioritizeThumbnails(ThumbnailsToPrioritize, CurrentThumbnailSize, CurrentThumbnailSize);
|
|
}
|
|
|
|
// Assign the new map of relevant thumbnails. This will remove any entries that were no longer relevant.
|
|
RelevantThumbnails = NewRelevantThumbnails;
|
|
}
|
|
}
|
|
|
|
TSharedPtr<FAssetThumbnail> SAssetView::AddItemToNewThumbnailRelevancyMap(const TSharedPtr<FAssetViewAsset>& Item, TMap< TSharedPtr<FAssetViewAsset>, TSharedPtr<FAssetThumbnail> >& NewRelevantThumbnails)
|
|
{
|
|
const TSharedPtr<FAssetThumbnail>* Thumbnail = RelevantThumbnails.Find(Item);
|
|
if ( Thumbnail )
|
|
{
|
|
// The thumbnail is still relevant, add it to the new list
|
|
NewRelevantThumbnails.Add(Item, *Thumbnail);
|
|
|
|
return *Thumbnail;
|
|
}
|
|
else
|
|
{
|
|
if ( !ensure(CurrentThumbnailSize > 0 && CurrentThumbnailSize <= MAX_THUMBNAIL_SIZE) )
|
|
{
|
|
// Thumbnail size must be in a sane range
|
|
CurrentThumbnailSize = 64;
|
|
}
|
|
|
|
// The thumbnail newly relevant, create a new thumbnail
|
|
const float ThumbnailResolution = CurrentThumbnailSize * MaxThumbnailScale;
|
|
TSharedPtr<FAssetThumbnail> NewThumbnail = MakeShareable( new FAssetThumbnail( Item->Data, ThumbnailResolution, ThumbnailResolution, AssetThumbnailPool ) );
|
|
NewRelevantThumbnails.Add( Item, NewThumbnail );
|
|
NewThumbnail->GetViewportRenderTargetTexture(); // Access the texture once to trigger it to render
|
|
|
|
return NewThumbnail;
|
|
}
|
|
}
|
|
|
|
void SAssetView::AssetSelectionChanged( TSharedPtr< struct FAssetViewItem > AssetItem, ESelectInfo::Type SelectInfo )
|
|
{
|
|
if ( !bBulkSelecting )
|
|
{
|
|
if ( AssetItem.IsValid() && AssetItem->GetType() != EAssetItemType::Folder )
|
|
{
|
|
OnAssetSelected.ExecuteIfBound(StaticCastSharedPtr<FAssetViewAsset>(AssetItem)->Data);
|
|
}
|
|
else
|
|
{
|
|
OnAssetSelected.ExecuteIfBound(FAssetData());
|
|
}
|
|
}
|
|
}
|
|
|
|
void SAssetView::ItemScrolledIntoView(TSharedPtr<struct FAssetViewItem> AssetItem, const TSharedPtr<ITableRow>& Widget )
|
|
{
|
|
if ( AssetItem->bRenameWhenScrolledIntoview )
|
|
{
|
|
// Make sure we have window focus to avoid the inline text editor from canceling itself if we try to click on it
|
|
// This can happen if creating an asset opens an intermediary window which steals our focus,
|
|
// eg, the blueprint and slate widget style class windows (TTP# 314240)
|
|
TSharedPtr<SWindow> OwnerWindow = FSlateApplication::Get().FindWidgetWindow(AsShared());
|
|
if(OwnerWindow.IsValid())
|
|
{
|
|
OwnerWindow->BringToFront();
|
|
}
|
|
|
|
AwaitingRename = AssetItem;
|
|
}
|
|
}
|
|
|
|
TSharedPtr<SWidget> SAssetView::OnGetContextMenuContent()
|
|
{
|
|
if ( CanOpenContextMenu() )
|
|
{
|
|
const TArray<FString> SelectedFolders = GetSelectedFolders();
|
|
if(SelectedFolders.Num() > 0)
|
|
{
|
|
return OnGetFolderContextMenu.Execute(SelectedFolders, OnGetPathContextMenuExtender, FOnCreateNewFolder::CreateSP(this, &SAssetView::OnCreateNewFolder));
|
|
}
|
|
else
|
|
{
|
|
return OnGetAssetContextMenu.Execute(GetSelectedAssets());
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
bool SAssetView::CanOpenContextMenu() const
|
|
{
|
|
if ( !OnGetAssetContextMenu.IsBound() )
|
|
{
|
|
// You can only a summon a context menu if one is set up
|
|
return false;
|
|
}
|
|
|
|
if ( IsThumbnailEditMode() )
|
|
{
|
|
// You can not summon a context menu for assets when in thumbnail edit mode because right clicking may happen inadvertently while adjusting thumbnails.
|
|
return false;
|
|
}
|
|
|
|
TArray<FAssetData> SelectedAssets = GetSelectedAssets();
|
|
|
|
// Detect if at least one temporary item was selected. If there were no valid assets selected and a temporary one was, then deny the context menu.
|
|
TArray<TSharedPtr<FAssetViewItem>> SelectedItems = GetSelectedItems();
|
|
bool bAtLeastOneTemporaryItemFound = false;
|
|
for ( auto ItemIt = SelectedItems.CreateConstIterator(); ItemIt; ++ItemIt )
|
|
{
|
|
const TSharedPtr<FAssetViewItem>& Item = *ItemIt;
|
|
if ( Item->IsTemporaryItem() )
|
|
{
|
|
bAtLeastOneTemporaryItemFound = true;
|
|
}
|
|
}
|
|
|
|
// If there were no valid assets found, but some invalid assets were found, deny the context menu
|
|
if ( SelectedAssets.Num() == 0 && bAtLeastOneTemporaryItemFound )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if ( SelectedAssets.Num() == 0 && SourcesData.HasCollections() )
|
|
{
|
|
// Don't allow a context menu when we're viewing a collection and have no assets selected
|
|
return false;
|
|
}
|
|
|
|
// Build a list of selected object paths
|
|
TArray<FString> ObjectPaths;
|
|
for(auto AssetIt = SelectedAssets.CreateConstIterator(); AssetIt; ++AssetIt)
|
|
{
|
|
ObjectPaths.Add( AssetIt->ObjectPath.ToString() );
|
|
}
|
|
|
|
bool bLoadSuccessful = true;
|
|
|
|
if ( bPreloadAssetsForContextMenu )
|
|
{
|
|
// Get and load assets that are unloaded
|
|
TArray<FString> UnloadedObjects;
|
|
ContentBrowserUtils::GetUnloadedAssets(ObjectPaths, UnloadedObjects);
|
|
|
|
TArray<UObject*> LoadedObjects;
|
|
const bool bAllowedToPrompt = false;
|
|
bLoadSuccessful = ContentBrowserUtils::LoadAssetsIfNeeded(ObjectPaths, LoadedObjects, bAllowedToPrompt);
|
|
}
|
|
|
|
// Do not show the context menu if the load failed
|
|
return bLoadSuccessful;
|
|
}
|
|
|
|
void SAssetView::OnListMouseButtonDoubleClick(TSharedPtr<FAssetViewItem> AssetItem)
|
|
{
|
|
if ( !ensure(AssetItem.IsValid()) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( IsThumbnailEditMode() )
|
|
{
|
|
// You can not activate assets when in thumbnail edit mode because double clicking may happen inadvertently while adjusting thumbnails.
|
|
return;
|
|
}
|
|
|
|
if ( AssetItem->GetType() == EAssetItemType::Folder )
|
|
{
|
|
OnPathSelected.ExecuteIfBound(StaticCastSharedPtr<FAssetViewFolder>(AssetItem)->FolderPath);
|
|
return;
|
|
}
|
|
|
|
if ( AssetItem->IsTemporaryItem() )
|
|
{
|
|
// You may not activate temporary items, they are just for display.
|
|
return;
|
|
}
|
|
|
|
TArray<FAssetData> ActivatedAssets;
|
|
ActivatedAssets.Add(StaticCastSharedPtr<FAssetViewAsset>(AssetItem)->Data);
|
|
OnAssetsActivated.ExecuteIfBound( ActivatedAssets, EAssetTypeActivationMethod::DoubleClicked );
|
|
}
|
|
|
|
FReply SAssetView::OnDraggingAssetItem( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent )
|
|
{
|
|
if ( bAllowDragging )
|
|
{
|
|
TArray<FAssetData> AssetDataList = GetSelectedAssets();
|
|
|
|
if (AssetDataList.Num())
|
|
{
|
|
// We have some items selected, start a drag-drop
|
|
TArray<FAssetData> InAssetData;
|
|
|
|
for (int32 AssetIdx = 0; AssetIdx < AssetDataList.Num(); ++AssetIdx)
|
|
{
|
|
const FAssetData& AssetData = AssetDataList[AssetIdx];
|
|
|
|
if ( !AssetData.IsValid() || AssetData.AssetClass == UObjectRedirector::StaticClass()->GetFName() )
|
|
{
|
|
// Skip invalid assets and redirectors
|
|
continue;
|
|
}
|
|
|
|
// If dragging a class, send though an FAssetData whose name is null and class is this class' name
|
|
InAssetData.Add(AssetData);
|
|
}
|
|
|
|
if( InAssetData.Num() > 0 )
|
|
{
|
|
UActorFactory* FactoryToUse = nullptr;
|
|
if( FEditorDelegates::OnAssetDragStarted.IsBound() )
|
|
{
|
|
FEditorDelegates::OnAssetDragStarted.Broadcast( InAssetData, FactoryToUse );
|
|
return FReply::Handled();
|
|
}
|
|
else if( MouseEvent.IsMouseButtonDown( EKeys::LeftMouseButton ) )
|
|
{
|
|
return FReply::Handled().BeginDragDrop( FAssetDragDropOp::New( InAssetData ) );
|
|
}
|
|
else
|
|
{
|
|
return FReply::Handled();
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// are we dragging some folders?
|
|
TArray<FString> SelectedFolders = GetSelectedFolders();
|
|
if(SelectedFolders.Num() > 0 && !SourcesData.HasCollections())
|
|
{
|
|
return FReply::Handled().BeginDragDrop(FAssetPathDragDropOp::New(SelectedFolders));
|
|
}
|
|
}
|
|
}
|
|
|
|
return FReply::Unhandled();
|
|
}
|
|
|
|
bool SAssetView::AssetVerifyRenameCommit(const TSharedPtr<FAssetViewItem>& Item, const FText& NewName, const FSlateRect& MessageAnchor, FText& OutErrorMessage)
|
|
{
|
|
// Everything other than a folder is considered an asset, including "Creation" and "Duplication"
|
|
// See FAssetViewCreation and FAssetViewDuplication
|
|
const bool bIsAssetType = Item->GetType() != EAssetItemType::Folder;
|
|
|
|
FString NewNameString = NewName.ToString();
|
|
if ( bIsAssetType )
|
|
{
|
|
const TSharedPtr<FAssetViewAsset>& ItemAsAsset = StaticCastSharedPtr<FAssetViewAsset>(Item);
|
|
if ( !Item->IsTemporaryItem() && NewNameString == ItemAsAsset->Data.AssetName.ToString() )
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const TSharedPtr<FAssetViewFolder>& ItemAsFolder = StaticCastSharedPtr<FAssetViewFolder>(Item);
|
|
if (NewNameString == ItemAsFolder->FolderName.ToString())
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if ( bIsAssetType )
|
|
{
|
|
const TSharedPtr<FAssetViewAsset>& ItemAsAsset = StaticCastSharedPtr<FAssetViewAsset>(Item);
|
|
const FString NewObjectPath = ItemAsAsset->Data.PackagePath.ToString() / NewNameString + TEXT(".") + NewNameString;
|
|
return ContentBrowserUtils::IsValidObjectPathForCreate(NewObjectPath, OutErrorMessage);
|
|
}
|
|
else
|
|
{
|
|
const TSharedPtr<FAssetViewFolder>& ItemAsFolder = StaticCastSharedPtr<FAssetViewFolder>(Item);
|
|
const FString FolderPath = FPaths::GetPath(ItemAsFolder->FolderPath);
|
|
return ContentBrowserUtils::IsValidFolderPathForCreate(FolderPath, NewNameString, OutErrorMessage);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void SAssetView::AssetRenameBegin(const TSharedPtr<FAssetViewItem>& Item, const FString& NewName, const FSlateRect& MessageAnchor)
|
|
{
|
|
check(!RenamingAsset.IsValid());
|
|
RenamingAsset = Item;
|
|
}
|
|
|
|
void SAssetView::AssetRenameCommit(const TSharedPtr<FAssetViewItem>& Item, const FString& NewName, const FSlateRect& MessageAnchor, const ETextCommit::Type CommitType)
|
|
{
|
|
const EAssetItemType::Type ItemType = Item->GetType();
|
|
|
|
// If the item had a factory, create a new object, otherwise rename
|
|
bool bSuccess = false;
|
|
UObject* Asset = NULL;
|
|
FText ErrorMessage;
|
|
if ( ItemType == EAssetItemType::Normal )
|
|
{
|
|
const TSharedPtr<FAssetViewAsset>& ItemAsAsset = StaticCastSharedPtr<FAssetViewAsset>(Item);
|
|
|
|
// Check if the name is different
|
|
if( NewName.Equals(ItemAsAsset->Data.AssetName.ToString(), ESearchCase::CaseSensitive) )
|
|
{
|
|
RenamingAsset.Reset();
|
|
return;
|
|
}
|
|
|
|
// Committed rename
|
|
Asset = ItemAsAsset->Data.GetAsset();
|
|
if(Asset == NULL)
|
|
{
|
|
//put back the original name
|
|
RenamingAsset.Reset();
|
|
|
|
//Notify the user rename fail and link the output log
|
|
FNotificationInfo Info(LOCTEXT("RenameAssetsFailed", "Failed to rename assets"));
|
|
Info.ExpireDuration = 5.0f;
|
|
Info.Hyperlink = FSimpleDelegate::CreateStatic([](){ FGlobalTabmanager::Get()->InvokeTab(FName("OutputLog")); });
|
|
Info.HyperlinkText = LOCTEXT("ShowOutputLogHyperlink", "Show Output Log");
|
|
FSlateNotificationManager::Get().AddNotification(Info);
|
|
|
|
//Set the content browser error message
|
|
ErrorMessage = LOCTEXT("RenameAssetsFailed", "Failed to rename assets");
|
|
}
|
|
else
|
|
{
|
|
ContentBrowserUtils::RenameAsset(Asset, NewName, ErrorMessage);
|
|
bSuccess = true;
|
|
}
|
|
}
|
|
else if ( ItemType == EAssetItemType::Creation || ItemType == EAssetItemType::Duplication )
|
|
{
|
|
if (CommitType == ETextCommit::OnCleared)
|
|
{
|
|
// Clearing the rename box on a newly created asset cancels the entire creation process
|
|
FilteredAssetItems.Remove(Item);
|
|
RefreshList();
|
|
}
|
|
else
|
|
{
|
|
Asset = CreateAssetFromTemporary(NewName, StaticCastSharedPtr<FAssetViewAsset>(Item), ErrorMessage);
|
|
bSuccess = Asset != NULL;
|
|
}
|
|
}
|
|
else if( ItemType == EAssetItemType::Folder )
|
|
{
|
|
const TSharedPtr<FAssetViewFolder>& ItemAsFolder = StaticCastSharedPtr<FAssetViewFolder>(Item);
|
|
if(ItemAsFolder->bNewFolder)
|
|
{
|
|
ItemAsFolder->bNewFolder = false;
|
|
|
|
const FString NewPath = FPaths::GetPath(ItemAsFolder->FolderPath) / NewName;
|
|
FText ErrorText;
|
|
if( ContentBrowserUtils::IsValidFolderName(NewName, ErrorText) &&
|
|
!ContentBrowserUtils::DoesFolderExist(NewPath))
|
|
{
|
|
FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
|
|
bSuccess = AssetRegistryModule.Get().AddPath(NewPath);
|
|
}
|
|
|
|
// remove this temp item - a new one will have been added by the asset registry callback
|
|
FilteredAssetItems.Remove(Item);
|
|
RefreshList();
|
|
|
|
if(!bSuccess)
|
|
{
|
|
ErrorMessage = LOCTEXT("CreateFolderFailed", "Failed to create folder.");
|
|
}
|
|
}
|
|
else if(NewName != ItemAsFolder->FolderName.ToString())
|
|
{
|
|
FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
|
|
|
|
// first create the new folder
|
|
const FString NewPath = FPaths::GetPath(ItemAsFolder->FolderPath) / NewName;
|
|
FText ErrorText;
|
|
if( ContentBrowserUtils::IsValidFolderName(NewName, ErrorText) &&
|
|
!ContentBrowserUtils::DoesFolderExist(NewPath))
|
|
{
|
|
bSuccess = AssetRegistryModule.Get().AddPath(NewPath);
|
|
}
|
|
|
|
if(bSuccess)
|
|
{
|
|
// move any assets in our folder
|
|
TArray<FAssetData> AssetsInFolder;
|
|
AssetRegistryModule.Get().GetAssetsByPath(*ItemAsFolder->FolderPath, AssetsInFolder, true);
|
|
TArray<UObject*> ObjectsInFolder;
|
|
ContentBrowserUtils::GetObjectsInAssetData(AssetsInFolder, ObjectsInFolder);
|
|
ContentBrowserUtils::MoveAssets(ObjectsInFolder, NewPath, ItemAsFolder->FolderPath);
|
|
|
|
// Now check to see if the original folder is empty, if so we can delete it
|
|
TArray<FAssetData> AssetsInOriginalFolder;
|
|
AssetRegistryModule.Get().GetAssetsByPath(*ItemAsFolder->FolderPath, AssetsInOriginalFolder, true);
|
|
if(AssetsInOriginalFolder.Num() == 0)
|
|
{
|
|
TArray<FString> FoldersToDelete;
|
|
FoldersToDelete.Add(ItemAsFolder->FolderPath);
|
|
ContentBrowserUtils::DeleteFolders(FoldersToDelete);
|
|
}
|
|
}
|
|
|
|
RequestQuickFrontendListRefresh();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Unknown AssetItemType
|
|
ensure(0);
|
|
}
|
|
|
|
if ( bSuccess && ItemType != EAssetItemType::Folder )
|
|
{
|
|
if ( ensure(Asset != NULL) )
|
|
{
|
|
// Sort in the new item
|
|
bPendingSortFilteredItems = true;
|
|
RequestQuickFrontendListRefresh();
|
|
|
|
// Refresh the thumbnail
|
|
const TSharedPtr<FAssetThumbnail>* AssetThumbnail = RelevantThumbnails.Find(StaticCastSharedPtr<FAssetViewAsset>(Item));
|
|
if ( AssetThumbnail )
|
|
{
|
|
AssetThumbnailPool->RefreshThumbnail(*AssetThumbnail);
|
|
}
|
|
|
|
// Sync to its location
|
|
TArray<FAssetData> AssetDataList;
|
|
new(AssetDataList) FAssetData(Asset);
|
|
|
|
if ( OnAssetRenameCommitted.IsBound() )
|
|
{
|
|
// If our parent wants to potentially handle the sync, let it
|
|
OnAssetRenameCommitted.Execute(AssetDataList);
|
|
}
|
|
else
|
|
{
|
|
// Otherwise, sync just the view
|
|
SyncToAssets(AssetDataList);
|
|
}
|
|
}
|
|
}
|
|
else if ( !ErrorMessage.IsEmpty() )
|
|
{
|
|
// Prompt the user with the reason the rename/creation failed
|
|
ContentBrowserUtils::DisplayMessage(ErrorMessage, MessageAnchor, SharedThis(this));
|
|
}
|
|
|
|
RenamingAsset.Reset();
|
|
}
|
|
|
|
bool SAssetView::IsRenamingAsset() const
|
|
{
|
|
return RenamingAsset.IsValid();
|
|
}
|
|
|
|
bool SAssetView::ShouldAllowToolTips() const
|
|
{
|
|
bool bIsRightClickScrolling = false;
|
|
switch( CurrentViewType )
|
|
{
|
|
case EAssetViewType::List:
|
|
bIsRightClickScrolling = ListView->IsRightClickScrolling();
|
|
break;
|
|
|
|
case EAssetViewType::Tile:
|
|
bIsRightClickScrolling = TileView->IsRightClickScrolling();
|
|
break;
|
|
|
|
case EAssetViewType::Column:
|
|
bIsRightClickScrolling = ColumnView->IsRightClickScrolling();
|
|
break;
|
|
|
|
default:
|
|
bIsRightClickScrolling = false;
|
|
break;
|
|
}
|
|
|
|
return !bIsRightClickScrolling && !IsThumbnailEditMode() && !IsRenamingAsset();
|
|
}
|
|
|
|
bool SAssetView::IsThumbnailEditMode() const
|
|
{
|
|
return IsThumbnailEditModeAllowed() && bThumbnailEditMode;
|
|
}
|
|
|
|
bool SAssetView::IsThumbnailEditModeAllowed() const
|
|
{
|
|
return bAllowThumbnailEditMode && GetCurrentViewType() != EAssetViewType::Column;
|
|
}
|
|
|
|
FReply SAssetView::EndThumbnailEditModeClicked()
|
|
{
|
|
bThumbnailEditMode = false;
|
|
|
|
return FReply::Handled();
|
|
}
|
|
|
|
FText SAssetView::GetAssetCountText() const
|
|
{
|
|
const int32 NumAssets = FilteredAssetItems.Num();
|
|
const int32 NumSelectedAssets = GetSelectedItems().Num();
|
|
|
|
FText AssetCount = FText::GetEmpty();
|
|
if ( NumSelectedAssets == 0 )
|
|
{
|
|
if ( NumAssets == 1 )
|
|
{
|
|
AssetCount = LOCTEXT("AssetCountLabelSingular", "1 item");
|
|
}
|
|
else
|
|
{
|
|
AssetCount = FText::Format( LOCTEXT("AssetCountLabelPlural", "{0} items"), FText::AsNumber(NumAssets) );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( NumAssets == 1 )
|
|
{
|
|
AssetCount = FText::Format( LOCTEXT("AssetCountLabelSingularPlusSelection", "1 item ({0} selected)"), FText::AsNumber(NumSelectedAssets) );
|
|
}
|
|
else
|
|
{
|
|
AssetCount = FText::Format( LOCTEXT("AssetCountLabelPluralPlusSelection", "{0} items ({1} selected)"), FText::AsNumber(NumAssets), FText::AsNumber(NumSelectedAssets) );
|
|
}
|
|
}
|
|
|
|
return AssetCount;
|
|
}
|
|
|
|
EVisibility SAssetView::GetEditModeLabelVisibility() const
|
|
{
|
|
return IsThumbnailEditMode() ? EVisibility::Visible : EVisibility::Collapsed;
|
|
}
|
|
|
|
EVisibility SAssetView::GetListViewVisibility() const
|
|
{
|
|
return GetCurrentViewType() == EAssetViewType::List ? EVisibility::Visible : EVisibility::Collapsed;
|
|
}
|
|
|
|
EVisibility SAssetView::GetTileViewVisibility() const
|
|
{
|
|
return GetCurrentViewType() == EAssetViewType::Tile ? EVisibility::Visible : EVisibility::Collapsed;
|
|
}
|
|
|
|
EVisibility SAssetView::GetColumnViewVisibility() const
|
|
{
|
|
return GetCurrentViewType() == EAssetViewType::Column ? EVisibility::Visible : EVisibility::Collapsed;
|
|
}
|
|
|
|
void SAssetView::ToggleThumbnailEditMode()
|
|
{
|
|
bThumbnailEditMode = !bThumbnailEditMode;
|
|
}
|
|
|
|
float SAssetView::GetThumbnailScale() const
|
|
{
|
|
return ThumbnailScaleSliderValue.Get();
|
|
}
|
|
|
|
void SAssetView::SetThumbnailScale( float NewValue )
|
|
{
|
|
ThumbnailScaleSliderValue = NewValue;
|
|
RefreshList();
|
|
}
|
|
|
|
bool SAssetView::IsThumbnailScalingLocked() const
|
|
{
|
|
return GetCurrentViewType() == EAssetViewType::Column;
|
|
}
|
|
|
|
float SAssetView::GetListViewItemHeight() const
|
|
{
|
|
return (ListViewThumbnailSize + ListViewThumbnailPadding * 2) * FMath::Lerp(MinThumbnailScale, MaxThumbnailScale, GetThumbnailScale());
|
|
}
|
|
|
|
float SAssetView::GetTileViewItemHeight() const
|
|
{
|
|
return TileViewNameHeight + GetTileViewItemBaseHeight() * FillScale;
|
|
}
|
|
|
|
float SAssetView::GetTileViewItemBaseHeight() const
|
|
{
|
|
return (TileViewThumbnailSize + TileViewThumbnailPadding * 2) * FMath::Lerp(MinThumbnailScale, MaxThumbnailScale, GetThumbnailScale());
|
|
}
|
|
|
|
float SAssetView::GetTileViewItemWidth() const
|
|
{
|
|
return GetTileViewItemBaseWidth() * FillScale;
|
|
}
|
|
|
|
float SAssetView::GetTileViewItemBaseWidth() const //-V524
|
|
{
|
|
return ( TileViewThumbnailSize + TileViewThumbnailPadding * 2 ) * FMath::Lerp( MinThumbnailScale, MaxThumbnailScale, GetThumbnailScale() );
|
|
}
|
|
|
|
EColumnSortMode::Type SAssetView::GetColumnSortMode(const FName ColumnId) const
|
|
{
|
|
for (int32 PriorityIdx = 0; PriorityIdx < EColumnSortPriority::Max; PriorityIdx++)
|
|
{
|
|
const EColumnSortPriority::Type SortPriority = static_cast<EColumnSortPriority::Type>(PriorityIdx);
|
|
if (ColumnId == SortManager.GetSortColumnId(SortPriority))
|
|
{
|
|
return SortManager.GetSortMode(SortPriority);
|
|
}
|
|
}
|
|
return EColumnSortMode::None;
|
|
}
|
|
|
|
EColumnSortPriority::Type SAssetView::GetColumnSortPriority(const FName ColumnId) const
|
|
{
|
|
for (int32 PriorityIdx = 0; PriorityIdx < EColumnSortPriority::Max; PriorityIdx++)
|
|
{
|
|
const EColumnSortPriority::Type SortPriority = static_cast<EColumnSortPriority::Type>(PriorityIdx);
|
|
if (ColumnId == SortManager.GetSortColumnId(SortPriority))
|
|
{
|
|
return SortPriority;
|
|
}
|
|
}
|
|
return EColumnSortPriority::Primary;
|
|
}
|
|
|
|
void SAssetView::OnSortColumnHeader(const EColumnSortPriority::Type SortPriority, const FName& ColumnId, const EColumnSortMode::Type NewSortMode)
|
|
{
|
|
SortManager.SetSortColumnId(SortPriority, ColumnId);
|
|
SortManager.SetSortMode(SortPriority, NewSortMode);
|
|
SortList();
|
|
}
|
|
|
|
EVisibility SAssetView::IsAssetShowWarningTextVisible() const
|
|
{
|
|
return FilteredAssetItems.Num() > 0 ? EVisibility::Collapsed : EVisibility::HitTestInvisible;
|
|
}
|
|
|
|
FText SAssetView::GetAssetShowWarningText() const
|
|
{
|
|
if (AssetShowWarningText.IsSet())
|
|
{
|
|
return AssetShowWarningText.Get();
|
|
}
|
|
|
|
FText NothingToShowText, DropText;
|
|
if (ShouldFilterRecursively())
|
|
{
|
|
NothingToShowText = LOCTEXT( "NothingToShowCheckFilter", "No results, check your filter." );
|
|
}
|
|
|
|
if ( SourcesData.HasCollections() && !SourcesData.IsDynamicCollection() )
|
|
{
|
|
DropText = LOCTEXT( "DragAssetsHere", "Drag and drop assets here to add them to the collection." );
|
|
}
|
|
else if ( OnGetAssetContextMenu.IsBound() )
|
|
{
|
|
DropText = LOCTEXT( "DropFilesOrRightClick", "Drop files here or right click to create content." );
|
|
}
|
|
|
|
return NothingToShowText.IsEmpty() ? DropText : FText::Format(LOCTEXT("NothingToShowPattern", "{0}\n\n{1}"), NothingToShowText, DropText);
|
|
}
|
|
|
|
bool SAssetView::HasSingleCollectionSource() const
|
|
{
|
|
return ( SourcesData.Collections.Num() == 1 && SourcesData.PackagePaths.Num() == 0 );
|
|
}
|
|
|
|
void SAssetView::OnAssetsDragDropped(const TArray<FAssetData>& AssetList, const FString& DestinationPath)
|
|
{
|
|
DragDropHandler::HandleAssetsDroppedOnAssetFolder(
|
|
SharedThis(this),
|
|
AssetList,
|
|
DestinationPath,
|
|
FText::FromString(FPaths::GetCleanFilename(DestinationPath)),
|
|
DragDropHandler::FExecuteCopyOrMoveAssets::CreateSP(this, &SAssetView::ExecuteDropCopy),
|
|
DragDropHandler::FExecuteCopyOrMoveAssets::CreateSP(this, &SAssetView::ExecuteDropMove)
|
|
);
|
|
}
|
|
|
|
void SAssetView::OnPathsDragDropped(const TArray<FString>& PathNames, const FString& DestinationPath)
|
|
{
|
|
DragDropHandler::HandleFoldersDroppedOnAssetFolder(
|
|
SharedThis(this),
|
|
PathNames,
|
|
DestinationPath,
|
|
FText::FromString(FPaths::GetCleanFilename(DestinationPath)),
|
|
DragDropHandler::FExecuteCopyOrMoveFolders::CreateSP(this, &SAssetView::ExecuteDropCopyFolder),
|
|
DragDropHandler::FExecuteCopyOrMoveFolders::CreateSP(this, &SAssetView::ExecuteDropMoveFolder)
|
|
);
|
|
}
|
|
|
|
void SAssetView::OnFilesDragDropped(const TArray<FString>& AssetList, const FString& DestinationPath)
|
|
{
|
|
FAssetToolsModule& AssetToolsModule = FModuleManager::Get().LoadModuleChecked<FAssetToolsModule>("AssetTools");
|
|
AssetToolsModule.Get().ImportAssets( AssetList, DestinationPath );
|
|
}
|
|
|
|
void SAssetView::ExecuteDropCopy(TArray<FAssetData> AssetList, FString DestinationPath)
|
|
{
|
|
TArray<UObject*> DroppedObjects;
|
|
ContentBrowserUtils::GetObjectsInAssetData(AssetList, DroppedObjects);
|
|
|
|
TArray<UObject*> NewObjects;
|
|
ObjectTools::DuplicateObjects(DroppedObjects, TEXT(""), DestinationPath, /*bOpenDialog=*/false, &NewObjects);
|
|
|
|
// If any objects were duplicated, report the success
|
|
if ( NewObjects.Num() )
|
|
{
|
|
FFormatNamedArguments Args;
|
|
Args.Add( TEXT("Number"), NewObjects.Num() );
|
|
const FText Message = FText::Format( LOCTEXT("AssetsDroppedCopy", "{Number} asset(s) copied"), Args );
|
|
const FVector2D& CursorPos = FSlateApplication::Get().GetCursorPos();
|
|
FSlateRect MessageAnchor(CursorPos.X, CursorPos.Y, CursorPos.X, CursorPos.Y);
|
|
ContentBrowserUtils::DisplayMessage(Message, MessageAnchor, SharedThis(this));
|
|
}
|
|
}
|
|
|
|
void SAssetView::ExecuteDropMove(TArray<FAssetData> AssetList, FString DestinationPath)
|
|
{
|
|
TArray<UObject*> DroppedObjects;
|
|
ContentBrowserUtils::GetObjectsInAssetData(AssetList, DroppedObjects);
|
|
|
|
ContentBrowserUtils::MoveAssets(DroppedObjects, DestinationPath);
|
|
}
|
|
|
|
void SAssetView::ExecuteDropCopyFolder(TArray<FString> PathNames, FString DestinationPath)
|
|
{
|
|
ContentBrowserUtils::CopyFolders(PathNames, DestinationPath);
|
|
}
|
|
|
|
void SAssetView::ExecuteDropMoveFolder(TArray<FString> PathNames, FString DestinationPath)
|
|
{
|
|
ContentBrowserUtils::MoveFolders(PathNames, DestinationPath);
|
|
}
|
|
|
|
void SAssetView::SetUserSearching(bool bInSearching)
|
|
{
|
|
if(bUserSearching != bInSearching)
|
|
{
|
|
RequestSlowFullListRefresh();
|
|
}
|
|
bUserSearching = bInSearching;
|
|
}
|
|
|
|
void SAssetView::HandleSettingChanged(FName PropertyName)
|
|
{
|
|
if ((PropertyName == "DisplayFolders") ||
|
|
(PropertyName == "DisplayDevelopersFolder") ||
|
|
(PropertyName == "DisplayEngineFolder") ||
|
|
(PropertyName == NAME_None)) // @todo: Needed if PostEditChange was called manually, for now
|
|
{
|
|
RequestSlowFullListRefresh();
|
|
}
|
|
}
|
|
|
|
FText SAssetView::GetQuickJumpTerm() const
|
|
{
|
|
return FText::FromString(QuickJumpData.JumpTerm);
|
|
}
|
|
|
|
EVisibility SAssetView::IsQuickJumpVisible() const
|
|
{
|
|
return (QuickJumpData.JumpTerm.IsEmpty()) ? EVisibility::Collapsed : EVisibility::HitTestInvisible;
|
|
}
|
|
|
|
FSlateColor SAssetView::GetQuickJumpColor() const
|
|
{
|
|
return FEditorStyle::GetColor((QuickJumpData.bHasValidMatch) ? "InfoReporting.BackgroundColor" : "ErrorReporting.BackgroundColor");
|
|
}
|
|
|
|
void SAssetView::ResetQuickJump()
|
|
{
|
|
QuickJumpData.JumpTerm.Empty();
|
|
QuickJumpData.bIsJumping = false;
|
|
QuickJumpData.bHasChangedSinceLastTick = false;
|
|
QuickJumpData.bHasValidMatch = false;
|
|
}
|
|
|
|
FReply SAssetView::HandleQuickJumpKeyDown(const TCHAR InCharacter, const bool bIsControlDown, const bool bIsAltDown, const bool bTestOnly)
|
|
{
|
|
// Check for special characters
|
|
if(bIsControlDown || bIsAltDown)
|
|
{
|
|
return FReply::Unhandled();
|
|
}
|
|
|
|
// Check for invalid characters
|
|
for(int InvalidCharIndex = 0; InvalidCharIndex < ARRAY_COUNT(INVALID_OBJECTNAME_CHARACTERS) - 1; ++InvalidCharIndex)
|
|
{
|
|
if(InCharacter == INVALID_OBJECTNAME_CHARACTERS[InvalidCharIndex])
|
|
{
|
|
return FReply::Unhandled();
|
|
}
|
|
}
|
|
|
|
switch(InCharacter)
|
|
{
|
|
// Ignore some other special characters that we don't want to be entered into the buffer
|
|
case 0: // Any non-character key press, e.g. f1-f12, Delete, Pause/Break, etc.
|
|
// These should be explicitly not handled so that their input bindings are handled higher up the chain.
|
|
|
|
case 8: // Backspace
|
|
case 13: // Enter
|
|
case 27: // Esc
|
|
return FReply::Unhandled();
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// Any other character!
|
|
if(!bTestOnly)
|
|
{
|
|
QuickJumpData.JumpTerm.AppendChar(InCharacter);
|
|
QuickJumpData.bHasChangedSinceLastTick = true;
|
|
}
|
|
|
|
return FReply::Handled();
|
|
}
|
|
|
|
bool SAssetView::PerformQuickJump(const bool bWasJumping)
|
|
{
|
|
auto GetAssetViewItemName = [](const TSharedPtr<FAssetViewItem> &Item) -> FString
|
|
{
|
|
switch(Item->GetType())
|
|
{
|
|
case EAssetItemType::Normal:
|
|
{
|
|
const TSharedPtr<FAssetViewAsset>& ItemAsAsset = StaticCastSharedPtr<FAssetViewAsset>(Item);
|
|
return ItemAsAsset->Data.AssetName.ToString();
|
|
}
|
|
|
|
case EAssetItemType::Folder:
|
|
{
|
|
const TSharedPtr<FAssetViewFolder>& ItemAsFolder = StaticCastSharedPtr<FAssetViewFolder>(Item);
|
|
return ItemAsFolder->FolderName.ToString();
|
|
}
|
|
|
|
default:
|
|
return FString();
|
|
}
|
|
};
|
|
|
|
auto JumpToNextMatch = [this, &GetAssetViewItemName](const int StartIndex, const int EndIndex) -> bool
|
|
{
|
|
check(StartIndex >= 0);
|
|
check(EndIndex <= FilteredAssetItems.Num());
|
|
|
|
for(int NewSelectedItemIndex = StartIndex; NewSelectedItemIndex < EndIndex; ++NewSelectedItemIndex)
|
|
{
|
|
TSharedPtr<FAssetViewItem>& NewSelectedItem = FilteredAssetItems[NewSelectedItemIndex];
|
|
const FString NewSelectedItemName = GetAssetViewItemName(NewSelectedItem);
|
|
if(NewSelectedItemName.StartsWith(QuickJumpData.JumpTerm, ESearchCase::IgnoreCase))
|
|
{
|
|
SetSelection(NewSelectedItem);
|
|
RequestScrollIntoView(NewSelectedItem);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
};
|
|
|
|
TArray<TSharedPtr<FAssetViewItem>> SelectedItems = GetSelectedItems();
|
|
TSharedPtr<FAssetViewItem> SelectedItem = (SelectedItems.Num()) ? SelectedItems[0] : nullptr;
|
|
|
|
// If we have a selection, and we were already jumping, first check to see whether
|
|
// the current selection still matches the quick-jump term; if it does, we do nothing
|
|
if(bWasJumping && SelectedItem.IsValid())
|
|
{
|
|
const FString SelectedItemName = GetAssetViewItemName(SelectedItem);
|
|
if(SelectedItemName.StartsWith(QuickJumpData.JumpTerm, ESearchCase::IgnoreCase))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// We need to move on to the next match in FilteredAssetItems that starts with the given quick-jump term
|
|
const int SelectedItemIndex = (SelectedItem.IsValid()) ? FilteredAssetItems.Find(SelectedItem) : INDEX_NONE;
|
|
const int StartIndex = (SelectedItemIndex == INDEX_NONE) ? 0 : SelectedItemIndex + 1;
|
|
|
|
bool ValidMatch = JumpToNextMatch(StartIndex, FilteredAssetItems.Num());
|
|
if(!ValidMatch && StartIndex > 0)
|
|
{
|
|
// If we didn't find a match, we need to loop around and look again from the start (assuming we weren't already)
|
|
return JumpToNextMatch(0, StartIndex);
|
|
}
|
|
|
|
return ValidMatch;
|
|
}
|
|
|
|
void SAssetView::FillToggleColumnsMenu(FMenuBuilder& MenuBuilder)
|
|
{
|
|
const TIndirectArray<SHeaderRow::FColumn> Columns = ColumnView->GetHeaderRow()->GetColumns();
|
|
|
|
for (int32 ColumnIndex = 0; ColumnIndex < Columns.Num(); ++ColumnIndex)
|
|
{
|
|
const FString ColumnName = Columns[ColumnIndex].ColumnId.ToString();
|
|
|
|
MenuBuilder.AddMenuEntry(
|
|
Columns[ColumnIndex].DefaultText,
|
|
LOCTEXT("ShowHideColumnTooltip", "Show or hide column"),
|
|
FSlateIcon(),
|
|
FUIAction(
|
|
FExecuteAction::CreateSP(this, &SAssetView::ToggleColumn, ColumnName),
|
|
FCanExecuteAction::CreateSP(this, &SAssetView::CanToggleColumn, ColumnName),
|
|
FIsActionChecked::CreateSP(this, &SAssetView::IsColumnVisible, ColumnName),
|
|
EUIActionRepeatMode::RepeatEnabled
|
|
),
|
|
NAME_None,
|
|
EUserInterfaceActionType::Check
|
|
);
|
|
}
|
|
}
|
|
|
|
void SAssetView::ResetColumns()
|
|
{
|
|
HiddenColumnNames.Empty();
|
|
NumVisibleColumns = ColumnView->GetHeaderRow()->GetColumns().Num();
|
|
ColumnView->GetHeaderRow()->RefreshColumns();
|
|
ColumnView->RebuildList();
|
|
}
|
|
|
|
void SAssetView::ToggleColumn(const FString ColumnName)
|
|
{
|
|
SetColumnVisibility(ColumnName, HiddenColumnNames.Contains(ColumnName));
|
|
}
|
|
|
|
void SAssetView::SetColumnVisibility(const FString ColumnName, const bool bShow)
|
|
{
|
|
if (!bShow)
|
|
{
|
|
--NumVisibleColumns;
|
|
HiddenColumnNames.Add(ColumnName);
|
|
}
|
|
else
|
|
{
|
|
++NumVisibleColumns;
|
|
check(HiddenColumnNames.Contains(ColumnName));
|
|
HiddenColumnNames.Remove(ColumnName);
|
|
}
|
|
|
|
ColumnView->GetHeaderRow()->RefreshColumns();
|
|
ColumnView->RebuildList();
|
|
}
|
|
|
|
bool SAssetView::CanToggleColumn(const FString ColumnName) const
|
|
{
|
|
return (HiddenColumnNames.Contains(ColumnName) || NumVisibleColumns > 1);
|
|
}
|
|
|
|
bool SAssetView::IsColumnVisible(const FString ColumnName) const
|
|
{
|
|
return !HiddenColumnNames.Contains(ColumnName);
|
|
}
|
|
|
|
bool SAssetView::ShouldColumnGenerateWidget(const FString ColumnName) const
|
|
{
|
|
return !HiddenColumnNames.Contains(ColumnName);
|
|
}
|
|
|
|
TSharedRef<SWidget> SAssetView::CreateRowHeaderMenuContent(const FString ColumnName)
|
|
{
|
|
FMenuBuilder MenuBuilder(true, NULL);
|
|
|
|
MenuBuilder.AddMenuEntry(
|
|
LOCTEXT("HideColumn", "Hide Column"),
|
|
LOCTEXT("HideColumnToolTip", "Hides this column."),
|
|
FSlateIcon(),
|
|
FUIAction(FExecuteAction::CreateSP(this, &SAssetView::SetColumnVisibility, ColumnName, false), FCanExecuteAction::CreateSP(this, &SAssetView::CanToggleColumn, ColumnName)),
|
|
NAME_None,
|
|
EUserInterfaceActionType::Button);
|
|
|
|
return MenuBuilder.MakeWidget();
|
|
}
|
|
|
|
void SAssetView::ForceShowPluginFolder(bool bEnginePlugin)
|
|
{
|
|
if (bEnginePlugin && !IsShowingEngineFolder())
|
|
{
|
|
ToggleShowEngineFolder();
|
|
}
|
|
|
|
if (!IsShowingPluginFolders())
|
|
{
|
|
ToggleShowPluginFolders();
|
|
}
|
|
}
|
|
|
|
#undef LOCTEXT_NAMESPACE
|