Files
UnrealEngineUWP/Engine/Source/Editor/ContentBrowser/Private/CollectionViewUtils.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

40 lines
1.5 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "CollectionManagerTypes.h"
namespace CollectionViewUtils
{
/**
* Loads the color of this collection from the config
*
* @param InCollectionName - The name of the collection to get the color for
* @param InCollectionType - The type of the collection to get the color for
* @return The color the collection should appear as, will be null if not customized
*/
const TSharedPtr<FLinearColor> LoadColor(const FString& InCollectionName, const ECollectionShareType::Type& InCollectionType);
/**
* Saves the color of the collection to the config
*
* @param InCollectionName - The name of the collection to set the color for
* @param InCollectionType - The type of the collection to set the color for
* @param CollectionColor - The color the collection should appear as
* @param bForceAdd - If true, force the color to be added even if it's the default color
*/
void SaveColor(const FString& InCollectionName, const ECollectionShareType::Type& InCollectionType, const TSharedPtr<FLinearColor> CollectionColor, const bool bForceAdd = false);
/**
* Checks to see if any collection has a custom color, optionally outputs them to a list
*
* @param OutColors - If specified, returns all the custom colors being used
* @return true, if custom colors are present
*/
bool HasCustomColors( TArray< FLinearColor >* OutColors = nullptr );
/** Gets the default color the collection should appear as */
FLinearColor GetDefaultColor();
}