Files
UnrealEngineUWP/Engine/Source/Editor/ConfigEditor/Public/PropertyVisualization/ConfigPropertyColumn.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

30 lines
1.2 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IPropertyTableColumn.h"
#include "IPropertyTableUtilities.h"
#include "Editor/PropertyEditor/Public/IPropertyTableCustomColumn.h"
class IPropertyTableCell;
class IPropertyTableCellPresenter;
/**
* A property table custom column used to display source control condition of files.
*/
class CONFIGEDITOR_API FConfigPropertyCustomColumn : public IPropertyTableCustomColumn
{
public:
FConfigPropertyCustomColumn(){}
/** Begin IPropertyTableCustomColumn interface */
virtual bool Supports(const TSharedRef< IPropertyTableColumn >& Column, const TSharedRef< IPropertyTableUtilities >& Utilities) const override;
virtual TSharedPtr< SWidget > CreateColumnLabel(const TSharedRef< IPropertyTableColumn >& Column, const TSharedRef< IPropertyTableUtilities >& Utilities, const FName& Style) const override;
virtual TSharedPtr< IPropertyTableCellPresenter > CreateCellPresenter(const TSharedRef< IPropertyTableCell >& Cell, const TSharedRef< IPropertyTableUtilities >& Utilities, const FName& Style) const override;
/** End IPropertyTableCustomColumn interface */
/* The property type which can be displayed in this column */
UProperty* EditProperty;
};