Files
UnrealEngineUWP/Engine/Source/Editor/ComponentVisualizers/Public/ForceFeedbackComponentVisualizer.h
Marc Audy f03d67e681 Fix non-unity compile issues with attenuated component visualizers
#rb none
#lockdown Nick.Penwarden
#jira UE-39545

[CL 3228778 by Marc Audy in Main branch]
2016-12-09 09:58:25 -05:00

16 lines
441 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AttenuatedComponentVisualizer.h"
#include "Components/ForceFeedbackComponent.h"
class COMPONENTVISUALIZERS_API FForceFeedbackComponentVisualizer : public TAttenuatedComponentVisualizer<UForceFeedbackComponent>
{
private:
virtual bool IsVisualizerEnabled(const FEngineShowFlags& ShowFlags) const override
{
return ShowFlags.ForceFeedbackRadius;
}
};