Files
UnrealEngineUWP/Engine/Source/Editor/ComponentVisualizers/Public/ComponentVisualizers.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

43 lines
1.1 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
class FComponentVisualizer;
class FComponentVisualizersModule : public IModuleInterface
{
public:
/**
* Called right after the module DLL has been loaded and the module object has been created
*/
virtual void StartupModule() override;
/**
* Called before the module is unloaded, right before the module object is destroyed.
*/
virtual void ShutdownModule() override;
/**
* Override this to set whether your module is allowed to be unloaded on the fly
*
* @return Whether the module supports shutdown separate from the rest of the engine.
*/
virtual bool SupportsDynamicReloading() override
{
return true;
}
/** Register a visualizer for a particular componen class */
COMPONENTVISUALIZERS_API void RegisterComponentVisualizer(FName ComponentClassName, TSharedPtr<FComponentVisualizer> Visualizer);
private:
/** Array of component class names we have registered, so we know what to unregister afterwards */
TArray<FName> RegisteredComponentClassNames;
};