Files
UnrealEngineUWP/Engine/Source/Editor/Cascade/Private/SCascadePreviewViewport.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

92 lines
2.3 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "SCascadePreviewViewport.h"
#include "CascadeParticleSystemComponent.h"
#include "Cascade.h"
#include "Framework/Application/SlateApplication.h"
#include "Slate/SceneViewport.h"
#include "CascadePreviewViewportClient.h"
#include "SCascadePreviewToolbar.h"
#include "Widgets/Docking/SDockTab.h"
void SCascadePreviewViewport::Tick(const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime)
{
SEditorViewport::Tick(AllottedGeometry, InCurrentTime, InDeltaTime);
JustTicked = true;
}
SCascadePreviewViewport::~SCascadePreviewViewport()
{
if (ViewportClient.IsValid())
{
ViewportClient->Viewport = NULL;
}
}
void SCascadePreviewViewport::Construct(const FArguments& InArgs)
{
CascadePtr = InArgs._Cascade;
SEditorViewport::Construct( SEditorViewport::FArguments() );
}
void SCascadePreviewViewport::RefreshViewport()
{
SceneViewport->Invalidate();
}
bool SCascadePreviewViewport::IsVisible() const
{
return ViewportWidget.IsValid() && (!ParentTab.IsValid() || ParentTab.Pin()->IsForeground()) && SEditorViewport::IsVisible();
}
TSharedPtr<FSceneViewport> SCascadePreviewViewport::GetViewport() const
{
return SceneViewport;
}
TSharedPtr<FCascadeEdPreviewViewportClient> SCascadePreviewViewport::GetViewportClient() const
{
return ViewportClient;
}
TSharedPtr<SViewport> SCascadePreviewViewport::GetViewportWidget() const
{
return ViewportWidget;
}
TSharedRef<FEditorViewportClient> SCascadePreviewViewport::MakeEditorViewportClient()
{
ViewportClient = MakeShareable(new FCascadeEdPreviewViewportClient(CascadePtr, SharedThis(this)));
ViewportClient->bSetListenerPosition = false;
ViewportClient->SetRealtime(true);
ViewportClient->VisibilityDelegate.BindSP(this, &SCascadePreviewViewport::IsVisible);
return ViewportClient.ToSharedRef();
}
TSharedPtr<SWidget> SCascadePreviewViewport::MakeViewportToolbar()
{
return
SNew(SCascadePreviewViewportToolBar)
.CascadePtr(CascadePtr)
.IsEnabled(FSlateApplication::Get().GetNormalExecutionAttribute());
}
void SCascadePreviewViewport::OnFocusViewportToSelection()
{
UParticleSystemComponent* Component = CascadePtr.Pin()->GetParticleSystemComponent();
if( Component )
{
ViewportClient->FocusViewportOnBox( Component->Bounds.GetBox() );
}
}