Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Public/VariableSetHandler.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

29 lines
1.0 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "KismetCompilerMisc.h"
class FKismetCompilerContext;
struct FKismetFunctionContext;
//////////////////////////////////////////////////////////////////////////
// FKCHandler_VariableSet
class FKCHandler_VariableSet : public FNodeHandlingFunctor
{
public:
FKCHandler_VariableSet(FKismetCompilerContext& InCompilerContext)
: FNodeHandlingFunctor(InCompilerContext)
{
}
virtual void RegisterNet(FKismetFunctionContext& Context, UEdGraphPin* Net) override;
virtual void RegisterNets(FKismetFunctionContext& Context, UEdGraphNode* Node) override;
void InnerAssignment(FKismetFunctionContext& Context, UEdGraphNode* Node, UEdGraphPin* VariablePin, UEdGraphPin* ValuePin);
void GenerateAssigments(FKismetFunctionContext& Context, UEdGraphNode* Node);
virtual void Compile(FKismetFunctionContext& Context, UEdGraphNode* Node) override;
virtual void Transform(FKismetFunctionContext& Context, UEdGraphNode* Node) override;
};