Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Public/MathExpressionHandler.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

31 lines
988 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "KismetCompilerMisc.h"
class FKismetCompilerContext;
class UK2Node_MathExpression;
struct FKismetFunctionContext;
class FKCHandler_MathExpression : public FNodeHandlingFunctor
{
FBlueprintCompiledStatement* GenerateFunctionRPN(UEdGraphNode* CurrentNode
, FKismetFunctionContext& Context
, UK2Node_MathExpression& MENode
, FBPTerminal* ResultTerm
, TMap<UEdGraphPin*, UEdGraphPin*>& InnerToOuterInput);
public:
FKCHandler_MathExpression(FKismetCompilerContext& InCompilerContext)
: FNodeHandlingFunctor(InCompilerContext)
{}
virtual void RegisterNets(FKismetFunctionContext& Context, UEdGraphNode* InNode) override;
virtual void RegisterNet(FKismetFunctionContext& Context, UEdGraphPin* Net) override;
virtual void Compile(FKismetFunctionContext& Context, UEdGraphNode* Node) override;
static bool CanBeCalledByMathExpression(const UFunction* Function);
};