Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SetVariableOnPersistentFrame.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

31 lines
709 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "K2Node.h"
#include "K2Node_SetVariableOnPersistentFrame.generated.h"
/*
* FOR INTERNAL USAGE ONLY!
*/
UCLASS(MinimalAPI)
class UK2Node_SetVariableOnPersistentFrame : public UK2Node
{
GENERATED_BODY()
public:
//~ Begin UEdGraphNode Interface
virtual void AllocateDefaultPins() override;
//~ End UEdGraphNode Interface
//~ Begin K2Node Interface
virtual bool IsNodePure() const override { return false; }
virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override;
//~ End K2Node Interface
};